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Old April 5, 2016, 19:00   #31
the Invisible Stalker
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If you can't play as a rocket then I'm not interested. Games would, admittedly, be short, but not that much shorter than playing with rockets.
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Old April 5, 2016, 19:25   #32
Pete Mack
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How do you fire the rocket launcher? (Using roguelike keys) I tried 't', but it says 'You have nothing to shoot with.'
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Old April 5, 2016, 19:38   #33
Nomad
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Quote:
Originally Posted by Pete Mack View Post
How do you fire the rocket launcher? (Using roguelike keys) I tried 't', but it says 'You have nothing to shoot with.'
Yeah, it took me ages to figure that out too - you need to use 'A' like an item activation.
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Old April 5, 2016, 21:01   #34
Pete Mack
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Made it to CL 5, dl 6 before being killed by a black dragonfly. -918HP!
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Old April 16, 2016, 02:51   #35
Ingwe Ingweron
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Derakon, please bring back wands of stone to mud. Without them, I don't think anyone but Mages, Rangers or Rogues have any chance. Also, I wouldn't be adverse to weapons being available. US Navy SEALS carry their K-bar knives into combat in addition to their rocket launchers,

Thanks for creating such a devilishly difficult, but delightful variant! Now I know why Debo always clamored for rockets!!!
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Old April 16, 2016, 02:57   #36
Derakon
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But...if I make a third update to the game, then I'll probably have to make an actual proper hosting setup for it and maybe think seriously (okay, a little seriously) about balance, and Nick would probably kill me, and and and...

I'll think about it. I'm glad you had fun!
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Old April 16, 2016, 22:59   #37
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I don't think any non-mage-caster has a chance. There are too many non-evil monsters that cast spells. Unless you get insanely lucky with an early Godly Insights find, you WILL die to a dragonfly or something.
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Old April 16, 2016, 23:12   #38
Ingwe Ingweron
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Quote:
Originally Posted by Pete Mack View Post
I don't think any non-mage-caster has a chance. There are too many non-evil monsters that cast spells. Unless you get insanely lucky with an early Godly Insights find, you WILL die to a dragonfly or something.
Lack of early detection is one, but not the only limiting factor for the non-mage classes. I believe the only way to win is with stone-to-mud, and since there are no wands, the only possible classes are Ranger, Rogue and Mage. My comp win was with a rogue, but I've become convinced that a Mage is the better choice. Also, the race must be High-Elf, because you need to have see-invisible right from the start.
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Old April 17, 2016, 04:13   #39
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The other benefit of mage-caster is better stealth. I just don't see how to get far with any other combo.
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Old April 18, 2016, 06:03   #40
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So would people actually be interested in me trying to make this into a marginally more "serious" variant? If so, what do you think of the following proposals:

* Warriors: start with at least 1000 HP, so they can take a hit.
* Paladins: deal 500 bonus damage
* Priests: have a 100% success rate using the rocket launcher
* Rogues: even more stealth
* Rangers: half energy cost for activating items at level 30 (thus, double shots with the rocket launcher)
* Mages: no change needed?

Making early ghosts non-invisible also seems prudent. We can start having properly invisible monsters with the Ghost.
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