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Old May 9, 2017, 20:07   #171
GenericPseudonym
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Quote:
Originally Posted by Mocht View Post
I have terrible problems with Archons, with their invulnerability shields and their mana bolts
Are Achons best avoided
In general any enemy that is difficult or annoying to kill is best avoided unless you have something to gain from it (e.g. high level dragons or other monsters with great drops, quest targets and dungeon bosses, dungeon entrance guardians). Wands of teleport other are an infinite resource and non-unique monsters that resist tele only have a chance to resist.

This applies to things that make themselves invulnerable, things that can hurt you enough to force you to use !healing (instead of a cheaper or more renewable source of healing), as well as anything with potentially powerful summons. For example, Death and Hell Knights can cast 'summon monsters' and have no loot at all, so even when my character can probably kill them in 3-4 turns I prefer to teleport them away in 1 turn.
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Old May 9, 2017, 23:44   #172
Mocht
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On Github it says that hasty personalities have an increased chance to miss, but I was unable to determine anything more than that
Does anyone know what the increased chance to miss is
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Old May 10, 2017, 01:51   #173
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Originally Posted by Mocht View Post
On Github it says that hasty personalities have an increased chance to miss, but I was unable to determine anything more than that
Does anyone know what the increased chance to miss is
Chance to hit in melee is affected by your race/class/personality's melee skill (actually that's the only thing melee skill does), and Hasty has "very bad" melee.

Hasty personality also gives you a 1% penalty to your spell fail rates, same as Mighty and Patient do.
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Old May 10, 2017, 22:01   #174
jevansau
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Is there something special about item generation in Olympus? The drops seem much better at L90 than I see in Angband at L98.
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Old May 11, 2017, 11:43   #175
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(1) Are random dungeons still implemented, I haven't seen one in a while

(2) How do vampiric weapons work
Is the amount of life drained a percentage of the damage inflicted, or is it more complicated than that
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