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Old May 27, 2017, 04:10   #31
kandrc
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There also still exists a somewhat rare crash when generating levels. I don't know if it's been reported. I've seen it twice, but while not executing in the debugger. I'll try to stair-scum to reproduce for a stack trace...
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Old May 27, 2017, 06:42   #32
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Quote:
Originally Posted by kandrc View Post
There also still exists a somewhat rare crash when generating levels. I don't know if it's been reported. I've seen it twice, but while not executing in the debugger. I'll try to stair-scum to reproduce for a stack trace...
Yeah, there's a level generation crash - I believe on attempting to generate labyrinth levels - which usually generates an assertion fail on a grid being in bounds. I'll make a thorough attempt to track it down at some stage soon.

Thanks for the -w info too - I'll check that.
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Old May 27, 2017, 11:03   #33
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Unsure if this is a bug but I just found a randart torch..
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Old May 28, 2017, 00:03   #34
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I have a possible bug filed for store prices being too low. There was a bug in object property calculations which would have been affecting prices. Are people seeing problems with prices?

(Gwarl - randart torches are expected now).
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Old May 28, 2017, 00:05   #35
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As far as selling goes, every nightly I've played with selling on, I've been able to sell items for 2/3rds of the buying price - whether unID'd or not. Can't say I've noticed anything unusual about buying - just selling.
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Old May 28, 2017, 01:42   #36
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I have a possible bug filed for store prices being too low. There was a bug in object property calculations which would have been affecting prices. Are people seeing problems with prices?
Lights, diggers and armour are all significantly cheaper than in 4.0.4. Prices for weapons, jewellery and non-equippable items don't seem to have changed.

Quick price comparison of some items in the latest nightly vs 4.0.4 price:

Code:
Wooden Torch:              1 vs 6
Cloak:                     1 vs 6
Shovel:                   24 vs 66
Pick:                     50 vs 176

Soft Leather Armour:      50 vs 84
Studded Leather Armour:  104 vs 150
Leather Scale Mail:      456 vs 546
Wicker Shield:             1 vs 14
Leather Shield:           36 vs 66
Hard Leather Cap:          6 vs 14
Metal Cap:                 6 vs 26
Leather Sandals:           1 vs 6
Iron Shod Boots:          50 vs 84

Black Market Lantern:     72 vs 1638
On the other hand, some pricing issues do seem to have been improved - (Everburning) Lanterns were selling for the same price as standard lanterns in the BM (72 AU) before but have now jumped up to 312 (still way too low, obviously), and I feel like gloves/boots of Free Action may have jumped in price too.
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Old May 28, 2017, 03:02   #37
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Quick price comparison of some items in the latest nightly vs 4.0.4 price
Thanks, that is super helpful.
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Old May 28, 2017, 12:24   #38
Ingwe Ingweron
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Should innate characteristics provide automatic knowledge of an associated rune? E.g., kobold has rPoison, or hobbit has Hold Life, innately. But their only way to learn the associated rune is to use a ? Identify. That doesn't seem right.
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Old May 28, 2017, 12:52   #39
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Should innate characteristics provide automatic knowledge of an associated rune? E.g., kobold has rPoison, or hobbit has Hold Life, innately. But their only way to learn the associated rune is to use a ? Identify. That doesn't seem right.
I think this is more or less covered by this bug; see also this post and subsequent discussion.
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Old May 28, 2017, 13:57   #40
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New builds up on the nightlies page, changes are:
  • Extra (+0, +0) in descriptions of artifact and ego armors has been removed
  • Prices have been adjusted; lights and diggers are now back to 4.0.x prices - low AC items are still quite a bit cheaper, but I'm inclined to think that's OK
  • Randart torches and lanterns should no longer be labelled (charging)
  • Game can make html dumps without crashing

I also spent quite a long time looking for the assertion fail crash on level generation with no success; any more info on that will be most welcome.
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