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#11 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 806
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Eh, hounds are a lot less horrible than they used to be. If you really want the 6-8 level feeling, get away from them. You presumably have either Teleport, Portal, enough dps to kill them, or at the very least a staff of Teleport.
Better still to view it as an object lesson in when to hold them and when to run. Level feelings are treacherous and the 8 is rather unlikely to be useful to you. If Radagast is underwhelming, maybe boost it to +2 WIS and give it +2 INT as well? They are the shoes of a wizard, after all. I oppose "stick two egos onto each other" artifact design, so I would rather it not be just shoes of stealth and stability. You could also give them an activation. Magic Mapping, perhaps? |
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#12 |
Knight
Join Date: Jan 2017
Posts: 507
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activation: staff of slow monsters
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#13 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,340
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Create forest or summon animals, pls!
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#14 |
Prophet
Join Date: Dec 2009
Posts: 8,213
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#15 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 806
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Create Forest is sure an interesting idea though. Is it too powerful? It's sort of like Create Doors except that once a monster opens a door, every monster behind it can see you again, but with this, you could happily sit right next to a monster and it would be the only thing that could see you. That seems to be too powerful to me, since it trivializes the whole "find a good place to fight" thing when you can just sit in a corridor next to a tree.
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#16 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,168
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Poschengband has it. Most breathers can destroy them but it's still a ridiculously good spell. If you can spam it then it becomes incredible for rorting a lot of dangerous enemies. Though an activation might be a little more balanced.
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#17 |
Prophet
Join Date: Dec 2009
Posts: 8,213
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In general, @'s ability to manipulate the dungeon is one of the most powerful things they have going for them. Being able to tunnel, create doors, create Glyphs of Warding, etc. are all powerful utility abilities.
So I guess the question then becomes -- how powerful do you want these boots to be? ![]() |
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#18 | ||
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,340
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Quote:
Quote:
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#19 |
Knight
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 45
Posts: 967
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