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#1 |
Adept
Join Date: Apr 2007
Posts: 117
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Feature Request : Gaining levels no longer causes hit-point loss when not hurt.
[V] Feature Request
Gaining levels no longer causes hit-point 'loss' when character is not hurt. Currently: When a character gains a level and some hit points, current hit points drop below maximum. I think this is fine for wounded characters, they are still recoving from some damage. However a character that is not wounded should stay at max hp when they gain a level. (Minor Annoyance of mine. Needing to 'heal up' after gaining a level, when the character suffered no wounds) |
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#2 | |
Veteran
Join Date: Apr 2007
Posts: 1,947
Donated: $40
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#3 |
Adept
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You don't "heal up", you are slowly approaching your newly discovered limits
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#4 |
Adept
Join Date: Apr 2007
Posts: 117
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I think the % scaling would work well. As it stands now it is really a minor issue. I can even see the 'approaching the limits viewpoint'.. but I thought that was tracked by XP
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#5 |
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 34
Posts: 327
Donated: $18.32
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I was going suggest this exact same idea a couple days ago (current hp scales with max hp percentage-wise). It makes more sense than of gaining either no hp (the traditional way) or regaining all your hp (the hellband way) when you level up.
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#6 | |
Scout
Join Date: Apr 2007
Posts: 31
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Quote:
That being said, I think that NPP has implemented proportional hp gain, so if you are at 30% hit points when leveling, you gain 30% of the additional hp as well (e.g., you are at 30/100 hp; if max goes to 110, current goes to 33).
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#7 | |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 46
Posts: 870
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