Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old May 13, 2015, 03:58   #31
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
fizzix is on a distinguished road
Quote:
Originally Posted by mushroom patch View Post
If you're playing angband correctly (i.e. according to current thinking re: diving)
There isn't a "correct" way to play Angband (or DCSS for that matter) except to say that the correct way is one in which you are having fun. If that means clearing levels, then you should do that. Angband let's you do either, (dive or clear or something in between). The game doesn't judge you for the choices you take, and we shouldn't either.

Now, what is true is that Angband and DCSS are both balanced around a certain play style. In DCSS the balance is (relatively) easy, ensure the player has access to enough gear and enough XP to hit max level after clearing the Lair, the two Lair branches, the Vaults, the Orcish Mines, and is at the portal to Zot.

Angband balance is harder and it's a constant adjustment between stat generation and player feedback. If anything it's roughly balanced around something like 99% chance of success if you clear levels 1-99 once. Normal "optimum" playstyle involves hard diving to 95-99 and scumming for gear there, but this isn't necessarily fun (in fact I dislike it, so I don't do it.) You have a very good chance of getting enough gear by clearing ~50% of the good stuff of levels (taking care to loot vaults) and only visiting each level once. Regardless optimum playstyle isn't equivalent to funnest playstyle, so as long as you aren't competing for something like playcount, it's worth it to choose the fun play style, even if it's horridly suboptimal. If clearing levels 5-10 three times each is fun, then knock yourself out.

Quote:
Nothing can attack you when it isn't in LoS and LoS is exactly what you see on the screen.
I don't think this is accurate, but I'm not entirely sure. From my plays of DCSS it appears that "max sight" is one square further than "max range" which is independent of the screen. Both of these are much smaller in Angband, I think around 8 squares or so. I prefer the DCSS range settings.
fizzix is offline   Reply With Quote
Old May 13, 2015, 13:05   #32
Dwarf
Rookie
 
Join Date: May 2015
Posts: 12
Dwarf is on a distinguished road
Quote:
Originally Posted by mushroom patch View Post
Nothing can attack you when it isn't in LoS and LoS is exactly what you see on the screen.
Quote:
Originally Posted by fizzix View Post
I don't think this is accurate, but I'm not entirely sure.
Not accurate, the poster was derailing the thread into personal comments. There are invisible monsters in DCSS, some very lethal. Running or auto-exploring into one before getting See Invisible can get you killed.
Dwarf is offline   Reply With Quote
Old May 13, 2015, 20:09   #33
mushroom patch
Swordsman
 
Join Date: Oct 2014
Posts: 298
mushroom patch is an unknown quantity at this point
No one said anything about invisible monsters, but this rule holds for invisible monsters as well: If an invisible monster is attacking you, it means the invisible monster is in LoS, which is to say the part of the map highlighted on screen.

@fizzix: Max range has nothing to do with what I said, which is that if a monster is not in LoS, it can't attack you. Moreover, there is no "off screen, but in LoS" in DCSS the way there is in angband, barring Dwarf's bizarre misinterpretation re: invisible monsters.

There are correct and incorrect ways to play any game that can be won or lost. Most people find winning fun, but when they give up on winning will settle for other definitions of "fun." But fair enough, perhaps I should have said "e.g." rather than "i.e."
mushroom patch is offline   Reply With Quote
Old May 13, 2015, 20:16   #34
Cold_Heart
Adept
 
Cold_Heart's Avatar
 
Join Date: Mar 2012
Posts: 141
Cold_Heart is on a distinguished road
Have you considered the fact that maybe some people would actually play angband just to play angband, because it's fun, and not to win angband?
Cold_Heart is offline   Reply With Quote
Old May 13, 2015, 20:47   #35
mushroom patch
Swordsman
 
Join Date: Oct 2014
Posts: 298
mushroom patch is an unknown quantity at this point
I think my comment does contemplate that situation...
mushroom patch is offline   Reply With Quote
Old May 14, 2015, 18:37   #36
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
fizzix is on a distinguished road
Quote:
Originally Posted by mushroom patch View Post
Moreover, there is no "off screen, but in LoS" in DCSS the way there is in angband, barring Dwarf's bizarre misinterpretation re: invisible monsters.
I wasn't talking about invisible monsters. From what I understand, DCSS has a max_sight, which is how far your character can see which is some number of squares, and a max_range which is how far effects can go, which I think is one less than max_sight. When a monster enters "max_range" you get a "x monster comes into view." This view is independent of window size, so if you had a tiny display window, for whatever reason, there could very well be a situation where a monster is "off screen" but still in range of attack.

In angband max_range = max_sight, so that there's a chance of running into LOS of a monster and it getting an attack on you that turn. That's the major difference when it comes to the danger of auto-explore.
fizzix is offline   Reply With Quote
Old May 15, 2015, 19:08   #37
bio_hazard
Knight
 
bio_hazard's Avatar
 
Join Date: Dec 2008
Posts: 644
bio_hazard is on a distinguished road
I've mentioned this in another thread, but I think a command similar to the DCSS command to path to the closest up or down stairs could be a useful time saver. Sometimes you are ready to leave the level, and the stairs are close enough that a respawned enemy is unlikely but it might still take a decent number of key presses to get to the stairs. It could show you the path and you could decide whether to take the risk of auto-running there or not.
bio_hazard is offline   Reply With Quote
Old May 15, 2015, 20:10   #38
Cold_Heart
Adept
 
Cold_Heart's Avatar
 
Join Date: Mar 2012
Posts: 141
Cold_Heart is on a distinguished road
Maybe a general "path to" command that accepts a symbol and attempts to run to the nearest instance of it.

run to -> + runs to nearest door
run to -> 1 runs to grocery shop
run to -> > runs to nearest stairs etc
Cold_Heart is offline   Reply With Quote
Old May 18, 2015, 12:02   #39
Timo Pietilä
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilä is on a distinguished road
Quote:
Originally Posted by fizzix View Post
In angband max_range = max_sight, so that there's a chance of running into LOS of a monster and it getting an attack on you that turn. That's the major difference when it comes to the danger of auto-explore.
In addition to that in angband knights move rule applies in both ways, monsters can actually hit you when you can't see them if you are in bad position. Getting in LoS of couple of Dracoliches without you seeing them is entirely possible. Or, much worse case, go to open room full of plasma hounds. Or get teleported by nexus vortex because you didn't see it in dark corridor and get fried by whatever was into room you just landed. Or enter in LoS of Gravity hounds you would have known to avoid if you were in control instead of computer. Or....

In angband auto-explore will kill you.
Timo Pietilä is offline   Reply With Quote
Old May 20, 2015, 03:46   #40
Dwarf
Rookie
 
Join Date: May 2015
Posts: 12
Dwarf is on a distinguished road
Quote:
Originally Posted by Timo Pietilä View Post
In addition to that in angband knights move rule applies in both ways, monsters can actually hit you when you can't see them if you are in bad position. Getting in LoS of couple of Dracoliches without you seeing them is entirely possible. Or, much worse case, go to open room full of plasma hounds. Or get teleported by nexus vortex because you didn't see it in dark corridor and get fried by whatever was into room you just landed. Or enter in LoS of Gravity hounds you would have known to avoid if you were in control instead of computer. Or....

In angband auto-explore will kill you.
All of the examples you give are very high-level monsters. I've completed Angband honestly a few times in the past, and tried 4.0beta now. I had one game close to character level 30, but none close to that. Unless you've played Angband a lot, most of the playing time happens before you encounter those high-level monsters. Running on a highway will kill you, but that doesn't mean that running will.

I like some of the small changes in 4.0beta, but I have to say that without improvements to the user interface Angband will be obsolete. Most people who still like console-based roguelikes will stick to DCSS. DCSS gets updated two times a month, with regular competitions. Trying Angband 4beta is like picking up an old dusty book out of nostalgia, just to admit that there's better books out these days.
Dwarf is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
How do I add artifacts pattle Development 1 August 1, 2013 22:53
Affixes that add dice CunningGabe v4 5 March 24, 2012 16:23
In what order to explore rooms fph Vanilla 5 December 7, 2010 17:10
How often do you keep playing after killing Morgoth and explore past dl100? will_asher Vanilla 8 October 31, 2009 14:11
Any variant have "auto explore" bergmark Variants 10 June 6, 2008 02:02


All times are GMT +1. The time now is 01:44.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.