![]() |
#41 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
![]() |
Gravity hounds appear around 1600'. That's 1/3:th through the game. Dracoliches at around 2000' which is still early game. Plasma hounds same. Nexus vortex way before stat gain. Native. In vaults much earlier.
I get to stat-gain in about hour of playing, which makes those monsters early game monsters to me. I get much slower deeper in dungeon. Which monster of those is very high level in your opinion? Maybe you just play very long time at early levels? Your suggestion actually implies that you tend to not only clear every level but actually explore every nook and corner, and that makes early game much more dangerous and slow. To compensate that you probably keep your char at overkill-status compared to monsters that are native at the depth. You can't keep your char at that status very long, at stat-gain you start meeting monsters that can kill you even at clvl 50 if you stumble upon them unprepared and unaware. That's actually the beauty of the game, you can't let your guard down, there are monsters or group of monsters that can kill you no matter how buff you are. You have to apply some tactics to deal with them. |
![]() |
![]() |
![]() |
#42 | |
Rookie
Join Date: May 2015
Posts: 12
![]() |
Quote:
Most new players will do worse than me, and won't get to the monsters you mention early, unless they cheat with save files. Do you want to develop the game for the people that have already played it for years? In that case the game will vanish, since other players will find the archaic interface with tens of commands slow and plain weird. Auto-run and macros are not enough. |
|
![]() |
![]() |
![]() |
#43 | |
Knight
Join Date: Sep 2013
Posts: 527
![]() |
Quote:
I think that's why there is a backlash against it. You're in essence telling everyone that they should jump around the map, into whatever is there, especially new players who don't understand the risk. Unless I'm wrong, and they are completely different? |
|
![]() |
![]() |
![]() |
#44 | |
Rookie
Join Date: May 2015
Posts: 12
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#45 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
![]() |
Quote:
If you want to make auto-explore as smart as human and being able to detect monsters and then avoid them, then what is the point of playing the game? Just get a borg and use it as screen saver. |
|
![]() |
![]() |
![]() |
#46 | |
Rookie
Join Date: May 2015
Posts: 12
![]() |
Quote:
There wouldn't be a point. Good thing nobody has suggested that in the thread. |
|
![]() |
![]() |
![]() |
#47 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
![]() |
I do detect monsters before engaging running, and running stops fairly regularly at things. Auto-explore would not do that, if I have understood the whole concept correctly.
|
![]() |
![]() |
![]() |
#48 |
Rookie
Join Date: May 2015
Posts: 12
![]() |
The DCSS version stops after visual sight of a monster, picking up an item on a non-ignore list, and when there seems to be nothing left to explore. In addition the movement speed is slow enough for the player to halt the auto-explore. You can try it to see how it works.
|
![]() |
![]() |
![]() |
#49 |
Prophet
Join Date: Dec 2009
Posts: 9,022
![]() |
In any case, I think you're being needlessly apocalyptic about Angband's chances. Yes, there are definitely things we need to do to improve the user interface, and we could certainly stand to be friendlier to newbies. You said you gave 4.0 a look-see, well, 4.0 is wholly a cleanup of the code, with (ideally) no gameplay-level changes, but the idea is that 4.1 will follow fairly closely on its heels with actual changes.
In the meantime, Angband is not going to die. I mean, people still play NetHack, for crying out loud, and it hasn't had an update in twelve years! |
![]() |
![]() |
![]() |
#50 |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
![]() |
I think it would be awesome if Angband had an auto-explore command that had a significant chance of getting you killed on deeper levels.
A.
__________________
Ironband - http://angband.oook.cz/ironband/ |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
How do I add artifacts | pattle | Development | 1 | August 1, 2013 22:53 |
Affixes that add dice | CunningGabe | v4 | 5 | March 24, 2012 16:23 |
In what order to explore rooms | fph | Vanilla | 5 | December 7, 2010 17:10 |
How often do you keep playing after killing Morgoth and explore past dl100? | will_asher | Vanilla | 8 | October 31, 2009 14:11 |
Any variant have "auto explore" | bergmark | Variants | 10 | June 6, 2008 02:02 |