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Old May 21, 2015, 06:25   #51
Timo Pietilš
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Quote:
Originally Posted by Dwarf View Post
In addition the movement speed is slow enough for the player to halt the auto-explore.
Gah! That would be absolute show-stopper for me, if I could see the movement I would have constant urge to hit the computer for doing stupid things and I would need to regain control.

Completely independent borg is different, that's like watching someone else play.
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Old May 21, 2015, 06:41   #52
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Originally Posted by Derakon View Post
In any case, I think you're being needlessly apocalyptic about Angband's chances. Yes, there are definitely things we need to do to improve the user interface, and we could certainly stand to be friendlier to newbies. You said you gave 4.0 a look-see, well, 4.0 is wholly a cleanup of the code, with (ideally) no gameplay-level changes, but the idea is that 4.1 will follow fairly closely on its heels with actual changes.

In the meantime, Angband is not going to die. I mean, people still play NetHack, for crying out loud, and it hasn't had an update in twelve years!
I personally think angband needs to be released on steam greenlight and that it should be built using docker containers, or it will be doomed forever.
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Old May 21, 2015, 08:03   #53
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I personally think angband needs to be released on steam greenlight and that it should be built using docker containers, or it will be doomed forever.
goddamn it debo, I know it was a joke, but I was filled with a brief bolt of white hot fury
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Old May 21, 2015, 17:38   #54
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... using docker containers.
Don't you mean... Rocket/rkt? (Seeing as you're so fond of them.)
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Old August 27, 2015, 02:21   #55
Nivra
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Flash-based Angband!

Port it to a Flash Engine and post it on one of the flash game websites!

OK. I think we've gone fully off-topic now.

PS> I fully agree auto-explore will get you killed, unless you include all telepathically detected enemies, in which case why bother? Also, as others have stated, if you walk into a room, there may be a pack of hounds that you can't see outside of your light radius. auto-explore will step into the room, and you're dead. It breathes... It breathes... It breathes... You die. It's not just about twisty corridors. Angband has asymmetric line of site. So unless you code auto-explore to use Monster LOS (which is stupid and creates a cheat in the game), then it Will Always Get You Killed.
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Old August 28, 2015, 19:21   #56
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I'm pretty sure Dwarf was trolling.
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