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#1 |
Veteran
Join Date: Nov 2013
Posts: 1,556
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Dwarf Paladin
Got tired of being absurdly fragile. Dwarf Paladin is super easy to play. Can almost play it like HT Warrior, and having spells is a super nice bonus. I noticed that Cure Serious Wounds is a reasonable cost in the Purifications book. Didn't it used to be like 7 mana? It's 4 in that book.
The description on Mortal Wounds (heals 50HP) doesn't seem quite right, though, when you compare it to the damage in Knight Templar's description: "causes mortal wounds (325)." Surely 50 and 325 are not similar numbers. ![]() Yay early Amras. Been a gooood crash dive so far. Just picked up a wand of TO and Amras on DL29. Dethanc on DL1. Last edited by Grotug; January 7, 2017 at 14:32. |
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#2 |
Adept
Join Date: Feb 2016
Posts: 193
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I may be wrong but i always thought that cause mortal wounds is not a direct 325 damage but some initial direct damage + damage caused by bleeding. I would be interested in whether i was wrong or not and also about what the initial damage is.
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#3 |
Veteran
Join Date: Nov 2013
Posts: 1,556
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I don't think I've ever received 325 damage from someone with that description in their arsenal. Maybe as much as 190?
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#4 |
Veteran
Join Date: Nov 2013
Posts: 1,556
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Well, I killed that character off very carelessly; way underestimated a pack of inertia hounds. I should know better by now.
In other news, there sure are a lot of Spear artifacts in Angband! Sanghayando dropped one I wasn't aware of; not quite as good as Oromė but a big upgrade from Forasgil. Nicknamed "snow point" in the song of the Elves. |
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#5 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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@Grotug--
Have you tried High-elf Rogue? It's sort of the mage-spell complement to Dwarf Paladin. |
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#6 |
Veteran
Join Date: Nov 2013
Posts: 1,556
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I have not. When I started playing Angband a few years ago I'd play as High-Elf Paladin.
I'm at DL42 with decent damage output and just found a ring of poison but don't really think it's worth swapping with a ring of dam [+9] or a ring of STR <+3>. I also just got Hollhenneth so I can detect for dangerous poison breathers. What would others do? Code:
[Angband 4.0.5 Character Dump] Name Dwalin Age 43 Self RB CB EB Best Race Dwarf Height 3'11" STR: 18 +2 +1 +3 18/60 Class Paladin Weight 9st 11lb INT: 10 -3 -3 +2 6 Title Knight Turns used: WIS: 11 +2 +1 +4 18 HP 319/319 Game 154501 DEX: 17 -2 -1 +4 18 SP 46/46 Standard 17476 CON: 10 +2 +2 +0 14 Resting 66 Level 30 Armor [31,+71] Saving Throw 70% Cur Exp 146149 Stealth Poor Max Exp 146149 Melee 3d6,+37 Disarming 42% Adv Exp 155000 To-hit 62,+19 Magic Devices 63 Blows 3.3/turn Perception 1 in 28 Gold 44964 Searching 29% Burden 132.0 lb Shoot to-dam +5 Infravision 50 ft Overweight -47.9 lb To-hit 43,+12 Speed 5 Max Depth 2100' (L42) Shots 1/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. rAcid:......+++.... Nexus:............. rElec:.....?+...... Nethr:.....?+...... rFire:......+...... Chaos:.....?....... rCold:+.....+...... Disen:.....?....... rPois:............. pFear:+......+..... rLite:.....?....... pBlnd:.........+..+ rDark:.....?+...... pConf:.........+... Sound:.....?....... pStun:............. Shard:............. HLife:............. Regen:....+........ Stea.:......+...... ESP:............. Sear.:.........+... Invis:.......+.+... Infra:............+ FrAct:+......+..+.. Tunn.:............+ Feath:............. Speed:...........+. S.Dig:+....?....... Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:.....?....... Light:.....+....... [Character Equipment] a) the Spear 'Aiglos' (3d6) (+15,+25) [+5] <+2, +4> {@1} Dropped by Sangahyando of Umbar at 1350 feet (level 27) +2 wisdom. +4 dexterity. Slays evil creatures, trolls, orcs, undead (powerfully). Branded with cold. Provides resistance to frost. Provides protection from fear. Cannot be harmed by acid, fire. Blessed by the gods. Slows your metabolism. Prevents paralysis. When activated, it creates a frost ball with damage 100. Takes 52 turns to recharge at your current speed. Your chance of success is 93.4% Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.4 blows With +0 STR and +2 DEX you would get 3.5 blows Average damage/round: 235.7 vs. creatures not resistant to cold, 199.4 vs. evil creatures, 235.7 vs. trolls, 235.7 vs. orcs, 308.3 vs. undead, and 163.1 vs. others. b) a Long Bow (x3) (+8,+5) Found lying on the floor of a special room at 1200 feet (level 24) c) a Ring of Strength <+3> {@3} Found lying on the floor of a cavern at 1900 feet (level 38) +3 strength. Sustains strength. d) a Ring of Damage (+0,+9) {@2} Found lying on the floor of a cavern at 1650 feet (level 33) e) an Amulet of Regeneration Dropped by a Hezrou at 2100 feet (level 42) Speeds regeneration. f) the Phial of Galadriel <+3> {special} Found lying on the floor of a cavern at 1650 feet (level 33) You do not know the full extent of this item's powers. Cannot be harmed by fire. It can be activated. g) the Soft Leather Armour 'Hithlomir' [10,+20] <+3> Dropped by a Ranger at 1100 feet (level 22) +3 stealth. Provides resistance to acid, lightning, fire, frost, dark, nether. Cannot be harmed by acid, fire. h) the Cloak of Thorongil [1,+10] Found lying on the floor at 600 feet (level 12) Provides resistance to acid. Provides protection from fear. Cannot be harmed by acid, fire. Prevents paralysis. Grants the ability to see invisible things. i) a Small Metal Shield of Resist Acid [5,+8] Found lying on the floor at 1050 feet (level 21) Provides resistance to acid. Cannot be harmed by acid. j) the Iron Helm 'Holhenneth' [7,+10] <+2> (charging) Dropped by a Shadow at 2100 feet (level 42) +2 intelligence. +2 wisdom. +2 searching skill. Provides protection from blindness, confusion. Cannot be harmed by acid. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 84 to 165 turns to recharge at your current speed. Your chance of success is 92.8% k) a Set of Leather Gloves of Free Action [1,+7] Dropped by a Cutpurse at 1350 feet (level 27) Prevents paralysis. l) a Pair of Steel Shod Boots of Speed [7,+9] <+5> Found lying on the floor in a vault at 2100 feet (level 42) +5 speed. Cannot be harmed by fire. [Character Inventory] a) 3 Holy Books of Prayers [Words of Wisdom] b) 2 Holy Books of Prayers [Chants and Blessings] c) 33 Potions of Cure Light Wounds d) 14 Potions of Cure Serious Wounds e) 11 Potions of Cure Critical Wounds f) a Potion of Healing g) a Potion of Restore Mana h) 3 Potions of Berserk Strength i) 19 Scrolls of Phase Door j) 2 Scrolls of Teleportation {!*} k) a Scroll of Banishment l) 6 Scrolls of Word of Recall {!*} m) 3 Scrolls of *Destruction* n) 3 Rods of Treasure Location o) 2 Rods of Fire Bolts {!!@1} p) 2 Staves of Identify (13 charges) q) a Ring of Resist Poison Dropped by a Hezrou at 2100 feet (level 42) Provides resistance to poison gas. r) a Ring of Escaping <+4> {@3} +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. s) a Ring of Escaping <+4> {@2} +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. t) an Amulet of Wisdom <+2> Found lying on the floor in a vault at 2100 feet (level 42) +2 wisdom. Sustains wisdom. [Character Quiver] 0) 40 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 22.7. 35% chance of breaking upon contact. 1) 24 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 22.7. 35% chance of breaking upon contact. 2) 20 Arrows (1d4) (+1,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 22.7. 35% chance of breaking upon contact. 3) 17 Arrows (1d4) (+6,+6) Combat info: Hits targets up to 120 feet away. Average damage/round: 41.3. 35% chance of breaking upon contact. [Home Inventory] a) 5 Potions of Cure Serious Wounds b) 5 Potions of Cure Critical Wounds c) 8 Scrolls of Identify d) a Wand of Annihilation (3 charges) Cannot be harmed by lightning. e) 4 Staves of Identify (15 charges) f) a Ring of Damage (+0,+7) Dropped by a Ranger at 1100 feet (level 22) g) a Ring of Escaping <+4> +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. h) 2 Wooden Torches (5000 turns) Radius 1 light. i) 22 Mithril Bolts (3d5) (+0,+0) Cannot be harmed by acid. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 364 50' Reached level 2 521 150' Reached level 3 593 200' Reached level 4 1039 200' Reached level 5 1299 300' Reached level 6 1471 350' Reached level 7 1903 350' Killed Fang, Farmer Maggot's dog 2143 350' Reached level 8 2191 600' Reached level 9 2226 600' Reached level 10 2338 600' Reached level 11 2579 600' Reached level 12 2845 600' Killed Orfax, Son of Boldor 3604 600' Found the Cloak of Thorongil 3609 600' Reached level 13 4567 700' Reached level 14 4873 700' Reached level 15 5093 700' Killed Golfimbul, the Hill Orc Chief 5191 700' Killed Grishnįkh, the Hill Orc 5191 700' Reached level 16 5192 700' Killed Bullroarer the Hobbit 5820 750' Reached level 17 5851 750' Killed Lagduf, the Snaga 7001 800' Reached level 18 8422 900' Killed Wormtongue, Agent of Saruman 8425 900' Reached level 19 8564 950' Reached level 20 9120 1000' Reached level 21 9663 1100' Killed Grip, Farmer Maggot's dog 9776 1100' Found the Rapier 'Forasgil' (LOST) 10092 1100' Found the Soft Leather Armour 'Hithlomir' 10129 1100' Reached level 22 10319 1100' Killed Lugdush, the Uruk 10554 1100' Killed Uglśk, the Uruk 10554 1100' Reached level 23 11464 1350' Reached level 24 12203 1350' Killed Angamaitė of Umbar 12212 1350' Killed Sangahyando of Umbar 12221 1350' Found the Spear 'Aiglos' 12623 1650' Reached level 25 13097 1650' Found the Phial of Galadriel 13267 1900' Reached level 26 14228 1950' Reached level 27 14950 2050' Reached level 27 15053 2050' Reached level 27 15138 2050' Reached level 28 16157 2100' Reached level 29 16170 2100' Found the Iron Helm 'Holhenneth' 16757 2100' Reached level 30 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : yes (birth_force_descend) |
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#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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You have a problem now--your base CON is low, and will take a long time to catch up. I like to start 17/16/16* on the melee stats for this reason--it is harder getting started, but it makes diving past 2000' easier. Use the ring as a swap. Wear it while wandering around in drolem depth, but swap it out whenever you have a big fight to handle.
* Even 16/16/16/14 may be the right combo for a paladin. WIS matters more than Int for a mage half-caster, because Healing is such a god spell, even more than haste self (where fail rate is much less important.) |
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#8 |
Veteran
Join Date: Nov 2013
Posts: 1,556
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Hmm... Not as bad as the mage characters I was killing left and right! I did just pick up Elros for +4 CON.
Last edited by Grotug; January 8, 2017 at 12:54. |
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#9 |
Veteran
Join Date: Nov 2013
Posts: 1,556
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Ha-HAA! Amras again! Does this mean I'm dead shortly? Just slew Kavlax. @ is getting powerful. But didn't want to burn my ?Banish on the Time hounds since I'm trying to get to the downstairs (level feeling 7-5). Nevertheless, I shoulda lit the room instead of walking towards the nearby stairs. Got breathed on which hit my WIS and DEX so had to portal out of there. I like to save ?Banish on levels I wish to explore (ie. making the vault less dangerous).
I like how Drolems are out of depth monsters at their depth. He has 2200HP! Same as Scatha, but Scatha is a Unique and is two DL deeper! I'm much safer fighting Scatha than I am a Drolem. What I'm saying is, I made it to the stairs, saw some good targets right at the start of the next level and was thinking about who to hit first, but decided I should probably detect first since I might not be seeing everything in the starting room. Low and behold, about 40 feet from me, just out of LOS of my Phial is a Drolem! Good thing I picked up another wand of TO. Unfortunately no downstairs nearby, so I will probably have to ?Recall after I kill Scatha, who is hopefully close enough to me at about 2000' away, that the Drolem won't be TO'd near him. I suppose the smartest thing to do would to TO and ?recall immediately. Kinda wishing I had the =rPois swap now, but 2 !Restore Mana or 2?*Destruction* would be the ones I'd swap for. Ha-- first TO attempt failed. So I had to select the square where detection showed him to be and try again "blind". And the drolem disappears, even if the game does not give any message after I discharged the wand. Ha-HAA! (2X) So I was dealing with some baddies, including TOing Gorgon who showed up out of nowhere, and after I was done, (still right next to the starting room) I figured, well, Hollhenneth has recharged, maybe I should detect again. I may see where I TO'd the Drolem. Guess where I TO'd him? That's right! *Right* next to Scatha. Hahahahaha. I guess I'll be headed in the other direction. Last edited by Grotug; January 8, 2017 at 13:23. |
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#10 |
Prophet
Join Date: Apr 2008
Posts: 2,954
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Damage in lore corresponds to the maximum damage the attack can do. Cause mortal wounds is 15d15 flat damage + 10d10 added to the CUT timer. The second part is indeed irrelevant and shouldn't be included (it should say "225").
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