Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old April 7, 2019, 21:57   #1
Goaticus
Rookie
 
Join Date: Apr 2019
Posts: 16
Goaticus is on a distinguished road
Extra Shots 4.1.3

I've seen references to "extra shots nerf" in several posts. I did a quick forum search but could not find any details. Can anyone explain how a Heavy Crossbow of Extra Shots (+1 shot) works nowadays?

Inspecting my bolts indicates the extra shots crossbow (+x, +11) does more damage per round than my power crossbow (+x, +22). Testing firing bolts at monsters confirms the +22 does more damage per shot but unclear to me how "rounds" are working now. Can I trust the inspect values?

I'm a returning player from 2.7.x days -- ok, I dabbled a bit in 3.x days -- so my knowledge of game mechanics is a little out of date
Goaticus is offline   Reply With Quote
Old April 7, 2019, 22:13   #2
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,640
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Goaticus View Post
I've seen references to "extra shots nerf" in several posts. I did a quick forum search but could not find any details. Can anyone explain how a Heavy Crossbow of Extra Shots (+1 shot) works nowadays?
The extra shots nerf has come in post-4.1.3, so you won't see it unless you're playing the nightly versions. The way it works is that each + to shots is 1/10 of a shot, and the values that things get have been scaled up a bit. So, for example, bows of extra shots get between +2 and +10 to shots, which means they're at best +1 under the old system.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old April 7, 2019, 22:16   #3
Goaticus
Rookie
 
Join Date: Apr 2019
Posts: 16
Goaticus is on a distinguished road
Thanks! Extra shots +1 it is! That'll free up an extra space in my house!
Goaticus is offline   Reply With Quote
Old April 8, 2019, 00:12   #4
Sky
Veteran
 
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 46
Posts: 1,252
Sky is on a distinguished road
i still think the nerf was excessive. we needed some nerfing ok, but not this much.
__________________
"i can take this dracolich"
Sky is offline   Reply With Quote
Old April 8, 2019, 00:42   #5
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,792
Derakon is on a distinguished road
At this point it's just a matter of refining how many extra shots they give. +.1 shots/round is a pretty trivial boost (it's like +1 speed that only applies to shooting), but +1 shots/round is gigantic. So somewhere in the middle is probably where we should be aiming most of the time.

Something else to consider is that because shots have been nerfed, there's more room to play with other damage enhancers for missile weapons. Previously we couldn't get too nuts with slays, extra might, etc. because of the possibility they'd be doubled or tripled by extra shots.
Derakon is offline   Reply With Quote
Old April 19, 2019, 02:58   #6
Grotug
Veteran
 
Join Date: Nov 2013
Posts: 1,133
Grotug is on a distinguished road
I've actually warmed up quite a bit to the new extra shots. On paper it seemed boring and disappointing, but playing, it's actually still quite noticeable, as far as the free extra shots that increase as @ levels; and I like that it kicks in early on in the game. Still, I do like Derakon's idea of other bonuses that bows could get. Has Belthronding been buffed at all in 4.1.3 or does it still have +1 shots? If not, maybe it could get extra might.
__________________
Detailed account of my Ironman win here.
Grotug is offline   Reply With Quote
Old April 19, 2019, 18:09   #7
Gwarl
Knight
 
Join Date: Jan 2017
Posts: 661
Gwarl is on a distinguished road
Quote:
Originally Posted by Derakon View Post
At this point it's just a matter of refining how many extra shots they give. +.1 shots/round is a pretty trivial boost (it's like +1 speed that only applies to shooting), but +1 shots/round is gigantic. So somewhere in the middle is probably where we should be aiming most of the time.

Something else to consider is that because shots have been nerfed, there's more room to play with other damage enhancers for missile weapons. Previously we couldn't get too nuts with slays, extra might, etc. because of the possibility they'd be doubled or tripled by extra shots.
for the record in PCBlikes we have +0.15 shots per unit of pval, I think it capped at +3 in PCB, +4 in FCPB and +5 in CPB.

So currently V is being more generous, but the comparison would also need to consider things like rarity depth +hit +dam and availabilty of other options.
Gwarl is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ranger's extra shots with extra shot bow? Grotug Vanilla 4 September 23, 2015 17:47
Ranger Extra Shots prh182 Vanilla 5 September 17, 2011 07:55
Player turns and extra shots Timo Pietilš Vanilla 4 June 3, 2010 20:13
Balance ranged attacks: remove all extra shots Derakon Vanilla 21 April 25, 2010 16:10
Ranger extra shots Sirridan Vanilla 2 May 7, 2009 01:57


All times are GMT +1. The time now is 01:28.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.