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Old March 7, 2019, 20:03   #1
Gauss
Apprentice
 
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Join Date: Aug 2018
Location: Barcelona
Posts: 63
Gauss is on a distinguished road
Help with character

Im currently playing this character in dungeon level 80.
Im having huge trouble in fighting certain uniques such radagast and that nasty vampire unique. Im confused about wich gear to improve.
Any advice?

HTML Code:
[Angband 4.1.3 Character Dump]

 Name   Finarfin     Age            121          Self  RB  CB  EB   Best
 Race   High-Elf     Height       6'10"   STR! 18/100  +1  +1  +7 18/190
 Class  Paladin      Weight   13st 11lb   INT:  18/91  +3  -3  +3 18/121
 Title  Guardian     Turns used:          WIS! 18/100  -1  +1  +5 18/150
 HP     732/732      Game        925254   DEX! 18/100  +3  -1 +13 18/***
 SP     104/209      Standard    124480   CON! 18/100  +1  +2  +7 18/200
                     Resting       9117

 Level                 32    Armor      [73,+94]    Saving Throw     92%
 Cur Exp           395796                           Stealth    Very Good
 Max Exp          2148001    Melee       1d7,+47    Disarm - phys.   81%
 Adv Exp           470000    To-hit       63,+45    Disarm - magic   67%
                             Blows      7.0/turn    Magic Devices     85
 Gold              400119                           Searching        83%
 Burden          185.1 lb    Shoot to-dam    +14    Infravision    90 ft
 Overweight        5.2 lb    To-hit       53,+49    Speed      10 (2.0x)
 Max Depth    4000' (L80)    Shots        1/turn

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight blond hair, and a fair complexion.



rAcid:......++++... Nexus:....+........
rElec:.+....+.+++.. Nethr:.............
rFire:.+....++.+*.! Chaos:.............
rCold:.+....++.+... Disen:........+....
rPois:....+.+...+.. pFear:+........+...
rLite:+...........+ pBlnd:.............
rDark:........+.+.. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:.+........... Stea.:....+.+..+...
  ESP:.........+... Sear.:....+........
Invis:+....+...+..+ Infra:....+.......+
FrAct:+......+..+.. Tunn.:.............
Feath:..........+.. Speed:+...+......+.
S.Dig:............. Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:..........+.. Light:+....+..+....


  [Character Equipment]

a) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2>
     Dropped by a vampire at 3200 feet (level 64)

     +1 strength.
     +1 dexterity.
     +1 constitution.
     +3 speed.
     +2 attack speed.
     +1 light.
     Slays undead, orcs, animals, evil creatures.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.

     Combat info:
     7.0 blows/round.
     Average damage/round: 424.9 vs. undead, 424.9 vs. orcs, 394.8 vs.
     animals, 394.8 vs. evil creatures, and 364.7 vs. others.

b) the Short Bow of Amrod (x4) (+11,+14) <+2>
     Dropped by Smaug the Golden at 3050 feet (level 61)

     +2 strength.
     +2 constitution.
     +2 shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Speeds regeneration.

c) a Ring of Damage (+0,+10)
     Found lying on the floor at 1400 feet (level 28)

d) a Ring of Damage (+0,+14)
     Found lying on the floor at 2700 feet (level 54)

e) an Amulet of Trickery <+3, +5, +2>
     Dropped by Ji Indur Dawndeath at 2600 feet (level 52)

     +3 dexterity.
     +3 stealth.
     +5 searching skill.
     +5 infravision.
     +2 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.

f) the Star of Elendil <+3>
     Dropped by Boldor, King of the Yeeks at 1550 feet (level 31)

     +3 light.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.
     Radius 3 light.

     When activated, it maps the area around you.
     Takes 102 to 200 turns to recharge at your current speed.
     Your chance of success is 94.2%

g) the Mithril Chain Mail 'Belegennon' (-1) [35,+19] <+4, +2>
     Dropped by Smaug the Golden at 3050 feet (level 61)

     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid.

     When activated, it teleports you randomly up to 10 squares away.
     Takes 4 turns to recharge at your current speed.
     Your chance of success is 93.0%

h) the Cloak of Thingol [1,+13] <+3>
     Dropped by Ulfast, Son of Ulfang at 2250 feet (level 45)

     +3 dexterity.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, fire.
     Prevents paralysis.

     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 140 turns to recharge at your current speed.
     Your chance of success is 96.5%

i) the Mithril Shield of Gil-galad [20,+20] <+5, +1>
     Dropped by Arien, Maia of the Sun at 3650 feet (level 73)

     +5 wisdom.
     +1 light.
     Provides resistance to acid, lightning, dark, disenchantment.
     Cannot be harmed by acid.
     Sustains wisdom, dexterity.

     When activated, it fires a line of light in all directions, each
     one causing 10d8 damage.
     Takes 200 turns to recharge at your current speed.
     Your chance of success is 88.1%

j) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
     Found lying on the floor of a cavern at 3700 feet (level 74)

     +4 strength.
     +2 dexterity.
     +4 constitution.
     -1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from fear.
     Cannot be harmed by acid.
     Grants telepathy.  Grants the ability to see invisible things.

k) the Set of Gauntlets of Eöl [3,+9] <+3>
     Found lying on the floor at 2800 feet (level 56)

     +3 intelligence.
     Provides immunity to fire.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  Aggravates creatures
     nearby.

     When activated, it fires a mana bolt with damage 12d8.
     Takes 62 to 120 turns to recharge at your current speed.
     Your chance of success is 90.9%

l) a Pair of Steel Shod Boots of Speed [7,-7] <+6>
     Found lying on the floor at 2550 feet (level 51)

     +6 speed.
     Cannot be harmed by fire.





  [Character Inventory]

a) 5 Holy Books of Prayers [Words of Wisdom]
b) 5 Holy Books of Prayers [Chants and Blessings]
c) 4 Holy Books of Prayers [Exorcism and Dispelling]
d) 3 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by fire.

e) 3 Holy Books of Prayers [Godly Insights]
     Cannot be harmed by fire.

f) 3 Holy Books of Prayers [Purifications and Healing]
     Cannot be harmed by fire.

g) 4 Holy Books of Prayers [Holy Infusions]
     Cannot be harmed by fire.

h) a Potion of Resist Heat
i) 6 Scrolls of Phase Door
j) 6 Rods of Curing
k) a Rod of Restoration (charging)
     Cannot be harmed by lightning.

l) 3 Rods of Teleport Other
m) a Rod of Recall
     Cannot be harmed by lightning.





  [Character Quiver]

0) 13 Arrows (1d4) (+3,+5)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 89.4.
     35% chance of breaking upon contact.

1) 15 Arrows (1d4) (+5,+7)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 97.7.
     35% chance of breaking upon contact.

2) 16 Arrows (1d4) (+7,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 93.6.
     35% chance of breaking upon contact.

3) 7 Arrows of Slay Undead (2d4) (+6,+7)
     Slays undead.

     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 189.3 vs. undead, and 108.1 vs. others.
     35% chance of breaking upon contact.

4) 11 Arrows of Slay Demon (1d4) (+11,+9)
     Slays demons.

     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 187.4 vs. demons, and 107.1 vs. others.
     35% chance of breaking upon contact.

5) 12 Seeker Arrows (4d4) (+6,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 124.8.
     35% chance of breaking upon contact.

6) 40 Mithril Arrows (3d4) (+5,+5)
     Cannot be harmed by acid, fire.

     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 110.2.
     35% chance of breaking upon contact.

7) 19 Mithril Arrows (3d4) (+6,+6)
     Cannot be harmed by acid, fire.

     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 114.4.
     35% chance of breaking upon contact.

8) 23 Mithril Arrows of Slay Undead (3d4) (+10,+9)
     Slays undead.
     Cannot be harmed by acid, fire.

     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 224.2 vs. undead, and 128.1 vs. others.
     35% chance of breaking upon contact.

9) 19 Mithril Arrows of Slay Undead (3d4) (+12,+12)
     Slays undead.
     Cannot be harmed by acid, fire.

     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 246.2 vs. undead, and 140.7 vs. others.
     35% chance of breaking upon contact.



  [Home Inventory]

a) 4 Holy Books of Prayers [Words of Wisdom]
b) 7 Holy Books of Prayers [Chants and Blessings]
c) 3 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by fire.

d) a Holy Book of Prayers [Holy Infusions]
     Cannot be harmed by fire.

e) 4 Potions of Intellect
f) a Potion of Toughness
g) a Potion of Resist Heat
h) 2 Scrolls of Remove Curse
i) a Scroll of Mass Banishment
j) 2 Rods of Treasure Location
k) a Ring of Dexterity <+5>
     Found lying on the floor at 2550 feet (level 51)

     +5 dexterity.
     Sustains dexterity.

l) a Ring of Flames [+13]
     Dropped by a hill orc at 1600 feet (level 32)

     Provides resistance to fire.

m) a Ring of Flames [+11]
     Found lying on the floor at 1550 feet (level 31)

     Provides resistance to fire.

n) the Small Metal Shield of Thorin [5,+18] <+3, +4, -1>
     Dropped by Uldor the Accursed at 2400 feet (level 48)

     +3 strength.
     +4 constitution.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid.
     Prevents paralysis.

o) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Dropped by Draebor, the Imp at 2550 feet (level 51)

     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.

     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 112 to 220 turns to recharge at your current speed.
     Your chance of success is 95.2%

p) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
     Dropped by Kavlax the Many-Headed at 2250 feet (level 45)

     +4 wisdom.
     +4 infravision.
     +1 light.
     Slays orcs.
     Branded with cold.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Blessed by the gods.

     When activated, it drains up to 90 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 80 turns to recharge at your current speed.
     Your chance of success is 95.2%

     Combat info:
     5.0 blows/round.
     Average damage/round: 349 vs. creatures not resistant to cold, 349
     vs. orcs, and 283.5 vs. others.

q) 15 Bolts (1d5) (+2,+5)
r) 23 Bolts of Slay Demon (1d5) (+3,+5)
     Slays demons.



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       664     50'  Reached level 2
      1155      0'  Killed Farmer Maggot
      1243     50'  Killed Fang, Farmer Maggot's Dog
      1243     50'  Reached level 3
      1481    150'  Reached level 4
      1508    150'  Reached level 5
      1880    450'  Reached level 6
      2114    450'  Reached level 7
      3355    550'  Reached level 8
      4155    600'  Reached level 9
      4229    600'  Reached level 10
      4515    650'  Reached level 11
      4641    700'  Reached level 12
      5491    700'  Reached level 13
      6291    750'  Killed Wormtongue, Agent of Saruman
      6350    750'  Reached level 14
      8530    900'  Reached level 15
      8915    950'  Killed Lagduf, the Snaga
      9167    950'  Reached level 16
     10366   1000'  Found the Set of Gauntlets 'Paurhach' (LOST)
     10650   1000'  Reached level 17
     12634   1050'  Reached level 18
     13612   1150'  Reached level 19
     14092   1150'  Killed Shagrat, the Orc Captain
     15141   1150'  Reached level 19
     16352   1200'  Reached level 20
     16810   1200'  Killed Angamaitë of Umbar
     16876   1200'  Killed Sangahyando of Umbar
     18271   1200'  Reached level 21
     20061   1250'  Reached level 22
     21144   1250'  Killed Bolg, Son of Azog
     21300   1300'  Killed Gorbag, the Orc Captain
     21687   1300'  Reached level 23
     25153   1400'  Killed Lugdush, the Uruk
     25293   1400'  Killed Uglúk, the Uruk
     25293   1400'  Reached level 24
     32431   1550'  Reached level 25
     32456   1550'  Killed Brodda, the Easterling
     32957   1550'  Killed Boldor, King of the Yeeks
     32963   1550'  Found the Star of Elendil
     32966   1550'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
     32967   1550'  Killed Orfax, Son of Boldor
     33164   1550'  Reached level 24
     34784   1500'  Killed Mughash the Kobold Lord
     36615   1600'  Killed Grishnákh, the Hill Orc
     37886   1600'  Reached level 25
     38378   1600'  Killed Ibun, Son of Mîm
     40228   1750'  Reached level 26
     41008   1800'  Reached level 26
     41894   1850'  Killed Grip, Farmer Maggot's Dog
     43204   1900'  Reached level 27
     44180   1900'  Killed Bullroarer the Hobbit
     44185   1900'  Killed Golfimbul, the Hill Orc Chief
     44252   1900'  Found the Set of Gauntlets 'Pauraegen' (LOST)
     45509   1950'  Reached level 28
     45626   1950'  Killed The Queen Ant
     46427   1950'  Reached level 28
     49593   2100'  Killed Nár, the Dwarf
     52711   2150'  Reached level 28
     52995   2150'  Reached level 29
     53510   2150'  Reached level 29
     54031      0'  Reached level 29
     55270   2200'  Reached level 29
     57532   2250'  Killed Ulfast, Son of Ulfang
     57532   2250'  Found the Cloak of Thingol
     58174   2250'  Found the Battle Axe of Balli Stonehand (LOST)
     59160   2250'  Found the Iron Helm of Gorlim
     61021   2250'  Reached level 30
     61582   2250'  Killed Kavlax the Many-Headed
     61587   2250'  Found the Lucerne Hammer 'Turmil'
     62688   2250'  Killed Ufthak of Cirith Ungol
     63020   2250'  Killed Beorn, the Shape-Changer
     64382   2250'  Reached level 31
     66781   2400'  Killed Adunaphel the Quiet
     67296   2400'  Killed Ulwarth, Son of Ulfang
     67998   2400'  Killed Uldor the Accursed
     68012   2400'  Found the Small Metal Shield of Thorin
     68915   2450'  Killed Vargo, Tyrant of Fire
     69454   2450'  Reached level 32
     70326   2500'  Reached level 32
     71863   2550'  Killed Draebor, the Imp
     71863   2550'  Found the Iron Helm 'Holhenneth'
     74322   2550'  Killed The Balrog of Moria
     74322   2550'  Reached level 33
     74337   2550'  Found the Steel Helm of Hammerhand (LOST)
     75273   2550'  Reached level 33
     77865   2600'  Killed Ulfang the Black
     77884   2600'  Reached level 33
     78587   2600'  Reached level 33
     78596   2600'  Killed Ji Indur Dawndeath
     78596   2600'  Reached level 33
     79820   2650'  Found the Long Bow 'Belthronding' (LOST)
     82411   2800'  Killed Itangast the Fire Drake
     82830   2800'  Reached level 34
     83062   2800'  Found the Set of Gauntlets of Eöl
     83381   2850'  Reached level 34
     83544   2850'  Killed Scatha the Worm
     83548   2850'  Found the Morning Star 'Firestar' (LOST)
     84114   2850'  Killed Akhorahil the Blind
     84125   2850'  Killed Rogrog the Black Troll
     84126   2850'  Found the Spear 'Nimloth'
     84167      0'  Reached level 34
     84265   2850'  Killed Lorgan, Chief of the Easterlings
     84595   2850'  Killed Eöl, the Dark Elf
     84607   2850'  Found the Long Bow of Bard (LOST)
     86616   2950'  Reached level 34
     86665   2950'  Reached level 35
     87370   2950'  Killed Ar-Pharazôn the Golden
     87370   2950'  Reached level 36
     88778      0'  Reached level 36
     89376   3000'  Reached level 36
     89681   3000'  Killed Gorlim, Betrayer of Barahir
     90175   3050'  Killed Smaug the Golden
     90180   3050'  Found the Short Bow of Amrod
     90186   3050'  Found the Mithril Chain Mail 'Belegennon'
     90475   3100'  Killed Azog, King of the Uruk-Hai
     93093   3150'  Found the Metal Cap of Celebrimbor (LOST)
     93179   3150'  Reached level 37
     94218   3100'  Killed Dwar, Dog Lord of Waw
     94265   3100'  Reached level 37
     96824   3200'  Found the Short Sword 'Sting'
     99194   3300'  Killed Bert the Stone Troll
     99199   3300'  Killed Bill the Stone Troll
     99203   3300'  Killed Tom the Stone Troll
     99664   3350'  Killed The Lernaean Hydra
    102297   3400'  Killed Ren the Unclean
    102547   3400'  Reached level 38
    102790   3400'  Reached level 38
    103520      0'  Reached level 37
    103520      0'  Reached level 38
    104517   3400'  Reached level 38
    106357   3450'  Reached level 37
    106730      0'  Reached level 37
    106730      0'  Reached level 38
    107363   3450'  Killed Lokkak, the Ogre Chieftain
    108020   3500'  Killed Polyphemus, the Blind Cyclops
    108021   3500'  Found the Ring of Barahir (LOST)
    108861   3550'  Reached level 38
    109130   3550'  Killed Glaurung, Father of the Dragons
    109363   3550'  Killed Uvatha the Horseman
    109737   3600'  Killed Waldern, King of Water
    109967   3600'  Reached level 37
    110251   3600'  Reached level 38
    110743   3600'  Killed Baphomet the Minotaur Lord
    111736   3650'  Killed Saruman of Many Colours
    112243   3650'  Killed Arien, Maia of the Sun
    112250   3650'  Found the Mithril Shield of Gil-galad
    114289   3650'  Reached level 38
    114365   3700'  Reached level 38
    114697   3700'  Killed Omarax, the Eye Tyrant
    114697   3700'  Reached level 37
    115008   3700'  Reached level 37
    115040   3700'  Reached level 36
    115629   3700'  Found the Iron Helm of Dor-Lómin
    117170   3700'  Reached level 36
    117170   3700'  Reached level 37
    117170   3700'  Reached level 38
    117924   3750'  Reached level 39
    119249   3750'  Reached level 38
    119249   3750'  Reached level 39
    119310   3750'  Killed Khamûl, the Black Easterling
    119310   3750'  Reached level 38
    120350   3750'  Reached level 38
    120350   3750'  Reached level 39
    120693   3750'  Reached level 32
    122791   4000'  Reached level 32
    122791   4000'  Reached level 33
    122791   4000'  Reached level 34
    122791   4000'  Reached level 35
    122791   4000'  Reached level 36
    122791   4000'  Reached level 37
    122791   4000'  Reached level 38
    122791   4000'  Reached level 39
    123158   4000'  Killed Hoarmurath of Dir
    124368   4000'  Reached level 32
Attached Files
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Last edited by Gauss; March 7, 2019 at 20:08.
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Old March 7, 2019, 20:38   #2
Derakon
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You have pretty good gear, all things considered. Dor-Lomin, Thorin/Gil-Galad, Eol, etc. are all quite strong. What you're missing is damage, speed, and levels. Sting is an OK weapon but not really what I'd consider endgame-quality. Ideally you'd have a stronger weapon that would let you swap out your lesser damage ring for a Ring of Speed +10 or greater. Note that increasing your speed by +10 is effectively a 50% damage boost (because you get 50% more frequent turns), which is more than you're getting from the +10 damage ring currently.

Since you're wearing Eol, you aggravate monsters, meaning that you will never find them asleep. You may want to switch to non-aggravating gloves, which would make it easier to avoid fights. If you decide not to, then you can wear as many aggravating items as you like -- aggravation does not stack.

I'm surprised that you ditched both Belthronding and Bard. They would do substantially more ranged damage than Amros does, at the cost of having fewer stat bonuses. Ranged may not be your strong suit as a paladin but there are plenty of times when it comes in handy.

Your extra higher-level books (Ethereal Openings on up) are unnecessary. They're all fireproof and your DEX is high enough that you're theftproof.

Your Resist Heat potion is unnecessary as you can cast Resist Heat and Cold.

You should have more Phase Door scrolls. I typically aim for having 15 when I go into the dungeon.

You should have Scrolls of Teleport and Teleport Level, to help you escape when things go poorly. Teleport is risky at this depth (it can easily dump you into a dangerous situation), but since Teleport Level can be hard to come by, ordinary Teleport sometimes has to do. Relatedly, since you don't have protection from both blindness and confusion, you should have a Staff of Teleport, which can be used when blinded and/or confused.

Rods of Curing are unreliable, especially when you're afflicted by status ailments. Carry potions of Cure Serious/Critical Wounds instead; they work 100% of the time.

You should be carrying Staves of Speed as much as possible, and hoarding Potions of Speed at home for the final fights.

I prefer to use scrolls of Word of Recall instead of rods, because then I don't have to wait for the rod to recharge before getting out of a bad level. Unlikely but it does happen sometimes.
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Old March 7, 2019, 20:56   #3
Gauss
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Thank you for the advice. Note that im lvl 33 but in reality im 39 due to xp drain. Those bastard archliches
and the vampire unique drained a lot of xp. I need to carry curing rods due to not having confusion immunity. That makes fights against Radagast and other uniques a nightmare.
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Old March 7, 2019, 22:10   #4
Adam
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Buying Restore Life Level potions during the game and stashing them in your home exactly for such situations is a good thing. You have items for which I wouldn't waste a slot. Spell books, 2 rings of flames, 1d5 bolts.
You can carry Holhenneth and switch for confusion protection when needed against uniques. Yes, not having ESP can be a problem but you can control where to fight, just lure them into an anti summoning corridor.
If you use Eol and have fire immunity, then the extra copies of the basic books and resist heat potions are also just dead weight.
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Old March 7, 2019, 22:55   #5
Derakon
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Quote:
Originally Posted by Gauss View Post
I need to carry curing rods due to not having confusion immunity. That makes fights against Radagast and other uniques a nightmare.
Potions of Cure Serious/Critical Wounds will also cure confusion and blindness, and are 100% reliable, unlike the rods.

Don't fight uniques that are hard to kill. That's what Teleport Other is for. More generally, if you're finding out the hard way that an enemy has really unpleasant melee abilities, get out of melee range! That's what Phase Door is for. It's 100% protection against melee attacks that drain stats, drain experience, drain charges, cause confusion, cause blindness, stun, burn, freeze, etc. etc. etc.

If you aren't familiar with the monster list, it's a good idea to carry a Rod of Probing to use on unfamiliar monsters.
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Old March 8, 2019, 00:32   #6
Grotug
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I agree with Derakon about swapping out your gloves. It looks to me like you are trying to fight everything (one clue is your boots [7, -7], the other is you're aggravating). Fire immunity is nice, but it's generally not worth aggravation. You should at least try out some gloves of power if you can get your hands on some and see how things go that way. You definitely want to get your speed up to +20. If you find a good speed ring, swap out one of the damage rings for sure. Hopefully you'll get a better weapon soon!

It's too bad you threw away Cammithrim as they are great gloves (personally I would be wearing them instead of Eol).

I never fight Radagast; he is just not worth the trouble. I think I made a post not too long ago of all the monsters I avoid.

Ahh... found it.
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Last edited by Grotug; March 8, 2019 at 00:43.
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