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Old March 29, 2012, 21:43   #131
Jay
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This showed up in Competition 119. Glad it activates for enchant armor; would have been almost useless otherwise.

the Morning Star 'Elethalad' (5d6) (+10,+31) [+10] <+4>
Found lying on the floor at 3450 feet (level 69).

+4 strength, intelligence, tunneling.
Slays animals, trolls, giants.
*Slays* dragons, demons, undead.
Branded with weak flames, acid, lightning.
Provides resistance to cold, dark.
Provides protection from fear, confusion.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metabolism. Feather Falling. Grants the ability to
see invisible things.

When activated, it attempts to magically enhance a piece of
armour.
Takes 205 to 252 turns to recharge at your current speed.
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Old March 30, 2012, 16:29   #132
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Quote:
Originally Posted by Jay View Post
This showed up in Competition 119. Glad it activates for enchant armor; would have been almost useless otherwise.

the Morning Star 'Elethalad' (5d6) (+10,+31) [+10] <+4>
Found lying on the floor at 3450 feet (level 69).

+4 strength, intelligence, tunneling.
Slays animals, trolls, giants.
*Slays* dragons, demons, undead.
Branded with weak flames, acid, lightning.
Provides resistance to cold, dark.
Provides protection from fear, confusion.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metabolism. Feather Falling. Grants the ability to
see invisible things.

When activated, it attempts to magically enhance a piece of
armour.
Takes 205 to 252 turns to recharge at your current speed.
Looks like thunderfist
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Old March 31, 2012, 18:01   #133
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Quote:
Originally Posted by debo View Post
Looks like thunderfist
It's similar, but Thunderfist doesn't have all those *slays*, does it? I know there was a version of vanilla at some point that listed the basis for each randart -- don't know what happened to it, but I thought that was cool. Maybe it's a user option and I just missed it.
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Old March 31, 2012, 18:06   #134
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Quote:
Originally Posted by Jay View Post
It's similar, but Thunderfist doesn't have all those *slays*, does it? I know there was a version of vanilla at some point that listed the basis for each randart -- don't know what happened to it, but I thought that was cool. Maybe it's a user option and I just missed it.
It's in the description text, shown on the 'I'nspect screen. It doesn't get printed in dumps.
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Old March 31, 2012, 18:56   #135
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Originally Posted by Magnate View Post
It's in the description text, shown on the 'I'nspect screen. It doesn't get printed in dumps.
I don't see it in 3.3.2. The description ends after the part about how many turns it will take to cut through rubble, magma, etc.
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Old March 31, 2012, 18:56   #136
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Originally Posted by Jay View Post
I don't see it in 3.3.2. The description ends after the part about how many turns it will take to cut through rubble, magma, etc.
Oh, sorry. This must be a 3.4-dev feature. My bad.
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Old October 11, 2012, 17:21   #137
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Last game with randarts on was generated this toy:

The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

+3 to dexterity, constitution, speed
branded with weak frost
slays evil, trolls, giants
*slays* dragons, undead
sustains strength, intelligence
provides immunity to fire
provides resistance to electricity, light, dark
provides protection from blindness, confusion
makes you fall like a feather
grants the ability to see invisible things
prevents paralysis
aggravates nearby creatures

Time to splatter endgame uniques!
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Old October 11, 2012, 18:29   #138
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That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!
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Old October 11, 2012, 18:54   #139
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Originally Posted by Derakon View Post
That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!
It's significantly better than deathwreaker. 8d8 vs 7d8, and +29 damage vs +18. pconf and pblind are an upgrade over rdisen as well. It's far better than any standard artifact.

Randarts like that don't show up often, and when they do they have crazy high rarities. When you finish, please generate the artifact spoiler so we can see what it was based off of.

What's funny is I often whine about how annoying the late-game uniques are. They have so many hitpoints and do so much damage. But, then you find something like deathwreaker and you essentially just walk through them.
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Old October 11, 2012, 19:31   #140
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Quote:
Originally Posted by PowerWyrm View Post
Last game with randarts on was generated this toy:

The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

+3 to dexterity, constitution, speed
branded with weak frost
slays evil, trolls, giants
*slays* dragons, undead
sustains strength, intelligence
provides immunity to fire
provides resistance to electricity, light, dark
provides protection from blindness, confusion
makes you fall like a feather
grants the ability to see invisible things
prevents paralysis
aggravates nearby creatures

Time to splatter endgame uniques!
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