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#1 |
Adept
Join Date: Feb 2009
Posts: 239
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Teleport Into Vault Bug in 3.5.0
I used a teleport other prayer on Kavlax and then a few turns later I cast a detection prayer while next to an unopened vault and Kavlax was now inside the vault.
I've attached a character dump. |
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#2 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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I'm not sure if this is WAD or not. The important thing is that a player can't teleport into a vault.
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#3 |
Knight
Join Date: Sep 2010
Location: nimbin, australia
Posts: 542
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can u tele into nest? i thut u couldnt but now can? or always could?? i got rekt~
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~eek Reality hits you -more- S+++++++++++++++++++ |
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#4 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,317
Donated: $60
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Quote:
BTW I assume this version will be your favourite now, given the number ![]()
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#5 | |
Knight
Join Date: Sep 2010
Location: nimbin, australia
Posts: 542
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Quote:
but imo for best ever u need: make identify always in shop, make mushroom of vigor always in shop make treasure detect like it used2b gg!
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~eek Reality hits you -more- S+++++++++++++++++++ |
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#6 |
Prophet
Join Date: Apr 2008
Posts: 2,914
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Sure you can, and that killed one of my level 50 chars recently. Recalled next to a graveyard with one monster moving outside of the pit, teleported away, cleared a bit of the level until a dracolisk breathed nexus (no resistance) which teleported me... right to the only empty spot inside the graveyard. The result after the endless -more- prompt was really ugly (somewhere along the -2000 hp mark).
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#7 |
Prophet
Join Date: Apr 2008
Posts: 2,914
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That's why for my variant, I have added a cave_notele flag to the set of cave flags and tagged all pit floors with it: no tele from or to pits. This changes the gameplay a lot (considering that I also turned pit walls into permanent walls), but fixes a lot of issues.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#8 |
Swordsman
Join Date: Jun 2012
Posts: 257
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on a related note, I always thought that phase door works the same as tele with respect to vaults, ie it always catapults you outside the vault. However, (in 3.5) this is not the case, phase door works as usual, the vault does not seem to influence it at all. Working as intended?
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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There should be no difference. Are you sure you were dealing with a vault? There's a number of new rooms in 3.5 that look an awful lot like vaults but are actually just templated rooms.
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#10 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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This is my guess as to what is going on. AFAIK, only vaults have permanent walls, so if you see those, you know it's a vault. If you don't see those, it may or may not be a vault.
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