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#11 | |
Rookie
Join Date: Nov 2020
Posts: 10
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Quote:
By your own words, all this time people have been complaining about traps - to the extent that they find them psychologically painful - and the primary no-cost way to find them has been taken away. You're also saying that all spellcasting classes have Detect Traps at a fairly low level. I checked - the only class that has the spell is mage. Rogue too, I gather. With mage, that means using a significant portion of mana to trap detection. And mana is the primary combat power of a mage. I cannot actively search to save mana. Now, as another class I could circumvent this by buying scrolls of trap detection. However, there aren't any available. Would I to buy staves or scrolls of magic mapping - do they even detect traps? - it would use all of my early game money. Instead of having a simple choice to search, I now have a character which chooses between weapons and armor or trap detection. The first is mandatory, the second is not, so it's not really a choice at all. There are rings of searching available at a fairly low price. What they mean, effectively, is using the ring slots for an uncertain, passive boost. The effect of this is making characters one-sided to circumvent lack of searching. Instead of many options, I again have only one. |
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#12 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 418
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Personally, the biggest psychological pain to me came from hitting (s)earch all the time. Automatic search system of full LOS is far better imo. I never did rate +search item high earlier and I do not rate it high today either. But traps are there, so it's not completely negligible. Wand/rod of disarm trap is a good choice to carry unless your inventory is stacked with great items.
Race, class and character level all affect your search%. Not just items you find. Kobold and High-elf are the races with best searching skill, rogue naturally is the best class. Hitting s all the time to avoid falling in trap door on a level with great promise of a treasure, is something I don't ever want to see again in V. Oh, and secret doors can be removed the way they are now. EDIT: If I may add that just give it a chance Aldernut. I like the new system, and I've played from the mid-90's too. I had to get accustomed to new trap mechanics too. Complaining about traps is different than complaining about the chore of searching them. I cannot help if you really like searching for traps and doors and consider that action to be immersive. I just hope you don't find Angband unplayable now, because for me it's more playable today than it ever was. Last edited by Sphara; November 23, 2020 at 16:44. |
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#13 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,821
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#14 | |
Rookie
Join Date: Nov 2020
Posts: 10
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Quote:
However, this is still a problem. The change here is that you now have only _one_ chance to detect the trap and no option for second chances. You don't detect that trapdoor in your LOS, dropping through it is a matter of pure chance. You can't avoid what you don't know is there. With searching, you have a chance to detect it every time. That way, searching is valuable in places especially likely to contain traps - like treasure vaults. Here my own choice for through search can keep my paws on the treasure. |
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#15 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 32
Posts: 263
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Admittedly, I'm a new player, so the only Angband I've ever known is 4.1.3(? just before 4.2.0) and on. I have put a fair number of hours into Frogcomposband, which does have manual searching trap detection and all that stuff though.
In my experience, I don't think manual searching adds anything. If anything it detracts from the game (though by a negligible amount), because spamming 's' is SOOOOO tedious. I don't want to spend precious time mashing the 's' key to find secret doors and traps. So in Frog, I just straight up ignore them. They're random "the game has made your life slightly more interesting for a few rounds" events as far as I'm concerned, until you get to vaults. But by then I'll have a Rod of Detection. So meh. I did however waste way too much time when I was first playing Frog manually searching for secret doors because I couldn't find a downstairs. Now, I carry some Magic Mapping scrolls in the early dungeon precisely to use in those situations. Because walking around smashing the 's' button is incredibly tedious, and I will do anything to avoid engaging with that mechanic. And, incidentally, Vanilla has a neat feature where traps can only be magically disabled for a short period of time, so there's some incentive to get the loot and get out before traps regenerate and you have to burn another charge on your wand. I find that much more compelling than manual search. It also does a much better job in ratcheting up the tension I think, because you know there's a problem there but you don't know when exactly it'll pop up back up. If we want a more compelling trap minigame, I'd rather see less "search blindly for traps" and more "a variety of ways of dealing with traps you know are there." That I think is what makes the traps in Indiana Jones compelling. Not hours searching for traps that aren't there. But rather minutes trying to figure out how to bypass the trap he knows is there. (Incidentally, I feel this way about tabletop D&D as well. Having to explicitly tell the DM "we search for traps" is obnoxious, and just slows the game down as far as I'm concerned.) |
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#16 | |
Rookie
Join Date: Nov 2020
Posts: 10
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Quote:
It has ever been entirely optional. The thing here is that there's now not even an option for it, even when it's immersive, fitting to the situation and other game mechanics, plus adding to player agency. Please allow that option for me, just like I'd allow the option for you not to use it. The substitute for "s" key is now steal from monster. As the game is primarily about killing monsters, I find this to be really niche to use. Of course, it's an option as well, and could be remapped to something else. |
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#17 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 418
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You do want to press 's' all the time, to search for traps (and doors)? You want to make absolutely sure you do not step on one? Role-play aspect concerning traps and doors is this important?
I can understand all of this. It's just personal preference, I just fully disagree as far as the game-play goes. Good luck convincing Nick to make 's' command an option in future versions. |
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#18 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,659
Donated: $60
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Quote:
As Estie said, the case of everyone having easy access to Detect Traps was before the new system was implemented. Quote:
If manual searching is important to you, I suggest you either play a previous version where it still existed, or another Angband variant or roguelike which has it. I would also encourage you to enjoy the immersive elements that are in the game, rather than mourning those which are not.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#19 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,879
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real men walk on traps for XP.
__________________
"i can take this dracolich" |
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#20 | ||||
Rookie
Join Date: Nov 2020
Posts: 10
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Last edited by Aldernut; November 24, 2020 at 10:43. |
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