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#1 |
Swordsman
Join Date: Jun 2010
Posts: 299
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Damage/round calculation
When calculating damage/round for missile weapons that give extra shots, is a "round" a shot, or a turn? So, if it tells me my average damage/round is 149 with my bow of extra shots that gives me 2 shots per turn, should I expect to deal out 150-ish or 300-ish points of damage between monster actions?
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#2 |
Swordsman
Join Date: Jun 2010
Posts: 299
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Actually this is probably a dumb question - sorry. I imagine it must be per turn, just as with multiple melee blows. Nevermind...
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#3 | |
Scout
Join Date: May 2011
Posts: 25
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My impression is that when my @ has 2 shots per turn and I fire an arrow I only use 1 arrow and that action uses 0.5 of a turn. |
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#4 |
Angband Devteam member
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That's right. The inspection of weapons and launchers used to show damage per blow/shot, but then fractional blows came along and the mental arithmetic got too hard, so weapons started showing damage per round. Even then the maths was still too hard so launchers started showing damage per round as well, for consistency.
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#5 |
Knight
Join Date: May 2007
Location: US
Age: 43
Posts: 720
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This is what I don't understand, now im playing v4 but I assume it's the same, take a dagger 3d4 +0+0 does 3 blows per round avg damage round 18 vs a lance 2d8 +0+0 at 1 blow per round ag damge per round 12? Or a bastard sword 3d4 avg damge per round 12? where is the strength bonus on heavy weapons?
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Weight has nothing to do with your strength bonus; it is applied equally regardless of weapon weight. You can see your bonus to melee on your character sheet -- the "Fight" values apply equally to ranged and melee combat, "Melee" is melee-only (counts pluses on your weapon, basically), and "Shoot" is ranged-only.
I'd guess you're getting an off-weapon bonus to damage of 3 points, assuming your dagger is actually 1d4. Average dice damage for that dagger is 2.5, yielding 10.5 damage to be explained via off-weapon boosts and critical hits. The lance and bastard sword don't make sense though; they should be getting better critical hits (since crit quality does increase with weapon weight) but by my calculations aren't getting anything; lance average damage from dice is 9 and bastard sword is 7.5. |
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#7 | |
Knight
Join Date: May 2007
Location: US
Age: 43
Posts: 720
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let me try this workaround...oh crap computer just went black ![]() |
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#8 | |
Adept
Join Date: Jan 2008
Posts: 135
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Quote:
The average damage shown starts with the average roll result. Then any flat bonuses (+Damage on the weapon/other items and your bonus from strength) are added. Next, the chance of a critical and the effects of said critical are used to increase the average - if 10% of the time you will do 50% extra damage, the average is increased by 5% ( .10 * .50 = .05 = 5%). [ numbers chosen for example purposes only, I don't know what the actual numbers are likely to be and I don't feel like digging to find them out ]. That is your average damage/blow. And then at the end, that is multiplied by blows/round to get the reported damage/round. |
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#9 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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#10 |
Knight
Join Date: May 2007
Location: US
Age: 43
Posts: 720
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I was adding totals, why is a plain dagger avg 18.4 point s of damage per round at 3 blows per round? If I add 1d4x3 I only get 12 with strength bonus maybe reaching about 18 but, this is horribly unbalanced. If a lance 2d8 wich total is 16 max can only avg 12 per round with strength bonus, then it seems to me that light weapons can do more blows per round and damage. I'm not happy with this, I did a rebalance of weapon Hit die for my version of 2.7.8, I think I'm going to bring those changes into my copy of v3.3.2, i feel it worked better.
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