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Old July 2, 2007, 02:21   #31
Big Al
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Or instead of increasing the limit, make it so that when he surpasses his maximum item capacity, he drops the least powerful item that he is carrying to the ground, instead of the item just disappearing altogether.
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Old July 2, 2007, 12:18   #32
Fuma
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Or simply if the maximum capacity is reached, disable his pickup ability.
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Old July 2, 2007, 14:14   #33
camlost
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monster_carry seems to use a linked list, and there seems to be no hard limit. I would suggest some debug testing for this, but I haven't gotten around to compiling it, and debug is turned off in the final build of 1.0.0.
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