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Old August 18, 2007, 15:36   #1
Fuma
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[S] [spoiler] Locked chest?

As I was recalling back to town, I noticed a chest lying around at 1750' so I took it with me. I never really got very deep in Sangband, so I've encountered only a few chests, and all of them I just disarmed and opened. This one, a small metal chest (Locked), doesn't seem to have any traps, and trying to open it yields nothing. I tried disarming it, even used a wand of force door, but alas, nothing.

How the hell am I supposed to open it? Except of bashing it. I hope that's not the only way.
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Old August 18, 2007, 16:45   #2
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If it's locked, just try 'o'pening it, or if that isn't going to work, 'B'ashing it shouldn't give you any grief.
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Old August 18, 2007, 18:06   #3
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As I mentioned. I 'o'pened a few chests before, but this one gives me:
You fumble with the lock, getting nowhere.

I prefer not to force it, as that reduces the item quality AFAIK.
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Old August 18, 2007, 19:01   #4
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Quote:
I prefer not to force it, as that reduces the item quality AFAIK.
Item quality is not dependent on how you opened it, but rather on its depth and luck. The only reason not to bash it open is the noise generated.

If you insist on opening it, you'll need to find a way to increase your disarming skill.
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Old August 18, 2007, 20:04   #5
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Quote:
Originally Posted by From the Sangband help file
If your disarming skill is so poor that the chest refuses to open, you can bash it into submission. Of course, bashing does break things...
So there's just a chance that the chest will break?
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Old August 18, 2007, 21:12   #6
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Oh, I stand corrected. o_ptr->pval determines the depth of the items... Sorry. Good to know, though. Don't have a clue as to how it works like that

Code:
			/* We are wimpy */
			if (chance <= 0)
			{
				msg_print("Your weak blows bounce off the chest.");
			}

			/* Chest is smashed open */
			else if (rand_int(100) < chance)
			{
				/* Message */
				message(MSG_OPENDOOR, 0, "You smash open the chest!");

				/* Loot! */
				chest_death(FALSE, y, x, o_ptr);
			}

			/* Bashing failed -- hurt the chest */
			else
			{
				o_ptr->pval -= 1 + o_ptr->pval / 20;
				if (o_ptr->pval < 0) o_ptr->pval = 0;

				msg_print("You beat furiously on the chest; it remains closed.");
			}
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Old August 18, 2007, 21:47   #7
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Good to know. I always thought the items were dependent on your current depth, not only on the quality of the chest.
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