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Old October 22, 2019, 11:08   #21
tangar
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Yay! *forked* I've pulled previous versions of PWMA- https://github.com/draconisPW/PWMAngband/pull/1 maybe it would be fun to have them at PWMA git

Also from now on it would be possible to read PWMA patch notes in Russian there: http://tangaria.com/ru/
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youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
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Old October 23, 2019, 09:43   #22
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There is no feature to let people choose a label for the issues. This prevents random guys from spamming issues with a wrong label and polluting the search by label feature.

Common practice is to add the label in the issue title, for example: "[Bug] This doesn't work". With this, the owner can review the issue, add the label and change the title to "This doesn't work". Don't add the label in the description because it cannot be modified. The title can be.

Please do this for the next issues you report.
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Old October 23, 2019, 09:50   #23
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There will be a build 4 before I start working on monsters and 1.4. I've already un-hardcoded the flag/element descriptions on character creation, so you can use more flags/elements when creating new races. Next is to do the same for classes (for ex. blackguard with impair hp). I'll also un-hardcode and add the possibility to assign a level for those flags/elements. For example: BRAVERY_30 will be replaced by RES_FEAR:30. I'll do the same for all hardcoded race/class features that are currently hardcoded in player-calcs.
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Old October 24, 2019, 12:08   #24
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Crap... seems the fractionnal blow/shot system doesn't work at all. I'll have to fix that asap.
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Old October 25, 2019, 20:06   #25
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New PWMAngband 1.3.0 build 4 relased!

Fixes two critical bugs.

List of changes:

- Remove hardcoded flag/element descriptions during character creation
- Simplify and fix fractional blows/shots system
- Fix shops refreshing while player in them
- Add label for dump file in mangband.cfg

See http://powerwyrm.monsite-orange.fr for the downloads.
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Old November 1, 2019, 12:53   #26
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New PWMAngband 1.3.0 build 5 released!

More fixes and refactoring.

List of changes:

- Fix autoretaliating with missile launcher not working when afraid
- Further simplify autoretaliating with shooter
- Start from the inventory when throwing items
- Fix speeding effect when shooting with fire_till_kill option while running
- Protect players with two turns of invulnerability on login
- Remove hardcoded player flags/elements set at certain levels

See http://powerwyrm.monsite-orange.fr for the downloads.
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Old November 10, 2019, 00:09   #27
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New PWMAngband 1.3.0 build 6 released!

Some improvements.

List of changes:

- Add fortune cookies
- Add VAMPIRIC brand
- Add innate race/class brands and slays
- Increase chat message length
- Allow the Dungeon Master to generate more item kinds
- Make time bubble indicator more responsive

See http://powerwyrm.monsite-orange.fr for the downloads.
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Old Yesterday, 13:50   #28
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New PWMAngband 1.3.0 build 7 released!

Major release with the addition of modifiers for races and classes + some fixes and improvements.

List of changes:

- Remove references to "src" path in lib files
- Further improve time bubble indicator
- Add time bubble indicator for tile mode
- Add LighterBlue option for mangclient_gcu.ini to make COLOUR_BLUE and COLOUR_L_BLUE lighter
- Make VAMPIRIC brand actually work
- Add modifiers to races/classes

See http://powerwyrm.monsite-orange.fr for the downloads.

Note: this release removes stats and other hardcoded values such as infravision for races and classes. For now on, these must be added as modifiers in the race and class text files. For example:

value:1:STR[2]

for a race or a class that has a +2 to strength innate modifier.

Values can be entered as a random value string to specify a variable modifier. For example:

value:5:SPEED[1+1d15]

will add +1 speed at levels 5, 20, 35 and 50. This will allow to un-hardcode things like Rogue speed bonus for example.
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