Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old December 4, 2021, 02:31   #11
Ugramoth
Apprentice
 
Join Date: Mar 2017
Posts: 88
Ugramoth is on a distinguished road
Yeah, tried the same tactic on 9-9 level, I though I was OK with fire immunity and TO.
"The Phoenix breathes light. You die."
Ugramoth is offline   Reply With Quote
Old December 4, 2021, 18:28   #12
Selkie
Swordsman
 
Join Date: Aug 2020
Location: London
Posts: 386
Selkie is on a distinguished road
Quote:
Originally Posted by Ugramoth View Post
Yeah, tried the same tactic on 9-9 level, I though I was OK with fire immunity and TO.
"The Phoenix breathes light. You die."
Sounds like another reason in the long list of "I should always play as a high elf"
Selkie is offline   Reply With Quote
Old December 8, 2021, 20:31   #13
backwardsEric
Adept
 
Join Date: Aug 2019
Posts: 247
backwardsEric is on a distinguished road
There isn't a strong difference between 4.2.1 and 4.2.3 for the number of deadly monsters (more than 10 levels out-of-depth) reported by the statistics debugging command (these numbers are for 1000 clearing simulations each; then summing the reported numbers for blocks of 5 levels):

Code:
             Number of deadly monsters per block of 5 levels
Level     4.2.1 all  4.2.1 only uniques  4.2.3 all  4.2.3 only uniques
 1- 5     0.016      0.000               0.020      0.000
 6-10     0.305      0.000               0.273      0.000
11-15     0.339      0.000               0.217      0.000
16-20     0.211      0.003               0.170      0.003
21-25     0.603      0.042               0.382      0.018
26-30     0.716      0.071               0.490      0.040
31-35     1.126      0.192               1.028      0.150
36-40     1.325      0.282               1.120      0.253
41-45     1.009      0.351               0.862      0.274
46-50     1.115      0.420               1.149      0.460
51-55     1.352      0.548               1.320      0.524
56-60     1.316      0.557               1.470      0.671
61-65     1.379      0.798               1.408      0.752
66-70     0.957      0.677               0.988      0.669
There were changes to the tunneling in 4.2.3 so the vaults with doors or other small entrances on their edges (like the "Cross" lesser vault in this screen shot or the "Cracks of Doom" greater vault in this screen shot) are more likely to be connected to the rest of the dungeon. That would make it easier for the residents of those vaults to get out once they wake up.
backwardsEric is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
are unique drops depth based? Sky Vanilla 11 April 5, 2020 16:30
New unique? Beirlis Vanilla 5 October 20, 2017 07:19
extreme stair scumming dos350 Vanilla 44 December 27, 2010 09:56
The unique Qualthug dhegler Vanilla 11 October 20, 2009 19:18
Are there any variants that take identify to the extreme? Ghen Variants 10 September 10, 2009 21:21


All times are GMT +1. The time now is 12:58.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.