![]() |
#1 |
Rookie
Join Date: Sep 2007
Posts: 12
![]() |
A newbie meets Angband
I started playing Angband a few weeks ago. Never played any rogue games before, but have a considerable experience with rpg alikes.
In a nutshell, I'm finding the game *very* addictive and infuriatingly frustrating ![]() I have to start by admitting that I can't stand ASCII. It just looks like a spaghetti jumble of letters, with hardly any visual clue as to what is on the screen. So I always play with graphical tiles (forgot which set exactly, though). Problem is, some monsters and traps are way too dark to see them. On to more content related issues. Newbie alert is in order. In these 2-3 weeks of play I have already tens of deaths under my belt. I can get to depth level 5 easily, but after that I always make some stupid move and I try to take down some bully that ends up killing me, or gung ho my way against a room filled with nasties, trying to swallow more than I can chew, or I'm just not paying enough attention, e.g. tapping a direction key continuously until you are heads on with a novice warrior that basically bashes you to a pulp. What follows is a laundry list of notes, in a semi-random order. Feel free to chime in and advise this poor newbie. - The class I've played so far: mage. I simply dislike warrior-like classes who just dive into the fray, offer their bodies to the brunt and brute-force their way out. But after getting hosed quickly more than a few times, I changed into a paladin (dunadan). But paladins have poor shooting, slow like hell to gain magics (especially offensive). So, I was left with hack and slash as my only weapon (a darn effective one, though) and after getting to level 10 at depth 5 (easily, compared with my previous games, I reckon) I got bored and suicide-ed him. Also tried a ranger, but it's just not me. Back to mages. - High elf mages. High stats. See invis is really invaluable. Always point-based (I dislike auto-roller systems: wanting to maximize the hell out of your stats, you stand there tapping at your keyboard until you get a good roll or hell freezes over. Feels really stupid). How I crank my stats: after some games, I found that the sweet spot for int is 18/50 so I aim for that. Thats 22, almost half of my alloted points. I crank dex to 18 and get a decent bonus for armour and fighting, and pour whatever is left in str and con. And I always end up struggling with weight. In my current game (my best one until now), I found a *slay giant* mace. It's 15 pounds weight (yikes!) but this is compensated by +3 bonus to str, but even so I have to aggressively manage my inventory so I do not see my speed plummet down. - In the first few levels, I sleep after every battle, since I never have enough mana. When I start getting decent levels (10 levs, which I can routinely get by now), I switch to search mode and hit the do-nothing key to watch my hp/mana fill up. I also make ample use of Detect Monster, after being ambushed a couple of times. Costing only 1 mana it has saved my bacon a few times. Probably, the most useful spell for me, after Magic Missile. - Mages being so fragile, my tactic until now is to raise 2 levels per depth level. I also tend to clear out the whole dungeon. Well, not exactly clear out, since more monsters keep popping up, but you get my meaning. A question: How do monsters generate? They clearly do pop up when you sleep, but do they pop up when you are awake? - Magic missile is my friend. In my first few games that was the only weapon I used. Even now, against "normal" single isolated monsters, I just missile them to death. Only jackals die from my dagger (grin). Then I slowly started to learn a few new tricks. Mana costs of other spells make them not cost-effective, that is, the damage done per mana point is not good enough. This is especialy grievous in the first levels where the quantity of available mana is so small. Of course, I need more experimentation here. What I have learned so far: - The sleep spell. Draw the guys to a corridor and get them lined up then lightning bolt them to hit them all. When running low on mana (or hp's from the attacks of the first guy), sleep the first guy in the line, back out, rest, go back, rinse and repeat. - After dying some painful deaths to hordes of snagas, I found out that they are weak against light, so I used the above technique with light beams instead of lightning. - Confusion seems to be good against mage-like monters, to prevent them from casting spells at me (e.g. ... confusion). - Always carry phase door scrolls and a teleport staff/scrolls to bail me out. Died a few times, when trying to bail out and... spell fizzled. Grrrr... But the weight (especially staves at 5 pounds each) and the equip slots is just killing me. - After being killed by confusion from a lowly orc shaman, I learned the value of stocking on cure critical potions. - The duel with wormtongue taught me the value of speed potions. I am still learning the value of speed and its tactical uses, but meseems it is really very important. Too bad, I have not been able to find speed potions in the stores. Talk about luck... - Hell, now I always carry some wand of slow monster or stinking cloud or whatever I happen to find in the dungeon, so that I have yet another something to throw at the critters. - Most painful death experience until now. I read a scroll of object locate to vacate the inventory and lo and behold! there was a room packed full of objects to my right. Only seen a room like this once in all my games. Casted detect monster and alright, it was packed full of nasties. So I start drawing them out from the room. Kill them, back out, rest, draw some more, etc. First snagas, then hill orcs were all killed. Back again, and some air hounds were on my tail - first and only time I met these nasties. It was all very fast and I must have panicked, because before I knew it I was down to 1hp. I teleported to safety... just to die from poison ![]() - In my current game (the best until now), I already killed all the uniques I found (Bullroarer, Mughash, Lagduf, Brodda, Wormtongue and Grishnack). Wormtongue was the toughest, since I had to make use of something that until there I had neglected - speed potions. All uniques, with the exception of Smeagol. Nothing that I throw at him seems to make a dent. Im down at 0 mana and is still at almost 100% full health. Can't melee him because he will will just steal my money and puff away in smoke. Being unique, slow, sleep and confuse don't affect him. I fire arrows but they do little either. Is there a way to kill him (at a reasonably low level) or I am just wasting my time? And Wormtongue dropped the Cloak of Thingol, my first artifact ever! Yay! *with clenched fists* Yo Morgoth, yo' ass is mine! Pity I have not been able to scrounge an *identify* scroll to reveal the hidden powers of it... |
![]() |
![]() |
![]() |
#2 |
Knight
Join Date: Apr 2007
Posts: 726
![]() |
I think I've not seen Wormtongue for the first year of playing, so you are doing well.
![]() > tapping a direction key continuously A very bad thing. You know about running? Shift-arrow. > sweet spot for int is 18/50 a good idea > dex to 18 and get a decent bonus for armour and fighting a bad idea, mages don't fight (in the early game in V and almost never in most variants) > in str and con. again a good idea > I switch to search mode and hit the do-nothing key bad --- you can be ambushed, while resting stops at the first sign of trouble (just like running), if you don't want to regenerate fully, just set a resting counter > I also make ample use of Detect Monster Do you know about macros? Makes spell-caster life easier. > monsters keep popping up they do not po up, but crawl from various dungeon holes, fissures and wells, optionally teleport > do they pop up when you are awake? yes, just no too close to you --- they prefer to be safe when they appear > Smeagol. Nothing that I throw at him seems to make a dent. be patient and phase a lot Good luck! |
![]() |
![]() |
![]() |
#3 |
Administrator
|
Bandobras covered the majority of the comments I wanted to make, so just in short:
For the strength/item weight problem: I find it tolerable to move around slowed to -1 up to -3, if I feel I can manage the monsters in given depth. Mages are probably the hardest class to get going. Check here - http://angband.oook.cz/fun/mages.php ASCII power \o/
__________________
See the elves and everything! http://angband.oook.cz |
![]() |
![]() |
![]() |
#4 |
Adept
|
You need a wonder to kill smeagol early, preferably in the form of a wand. Get him into one of the bigger rooms first, then fire away.
|
![]() |
![]() |
![]() |
#5 | ||||||||||||
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 35
Posts: 327
Donated: $18.32
![]() |
I'm not a terribly great Angband player, so take any following advice with a grain of salt.
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
![]() Good luck, and as pav quoted, (can't be emphasized enough) if in doubt, run away. |
||||||||||||
![]() |
![]() |
![]() |
#6 | |
Rookie
Join Date: Aug 2007
Age: 45
Posts: 6
![]() |
Quote:
As for Smeagol.. he likes to pick up things.. so I usually just get him with arrows and hope that some of them miss him, because he has trouble resisting the urge to pick them up. Maybe not the best strategy, but it almost always works. The trick for me is to keep him occupied while I kill him.
__________________
![]() |
|
![]() |
![]() |
![]() |
#7 |
Adept
|
Wow I was always thinking monsters pick things up without needing to use a turn and only on the positions they are walking over anyways. Or do they? Maybe you got confused with Smeagol's % random walk?
|
![]() |
![]() |
![]() |
#8 |
Angband Devteam member
|
Speaking as a long-time *band player who has never won, I find mages much harder than melee types. It's just a different style of play - mages are all about killing from range, much like rangers only with fewer hp and weaker melee when they do end up using it. But better detection and escapes though, so there's your answer: detect often, know exactly which monsters you intend to fight and how, and avoid getting sidetracked or ending up in melee.
My mages always end up dying by phasing into the middle of a pack, trying to escape from some beastie that's too big to melee and is taking too long to plink to death. CC |
![]() |
![]() |
![]() |
#9 |
Rookie
Join Date: Sep 2007
Posts: 12
![]() |
Thanks
Thanks for all the tips. The ones about running and macros are particularly helpful. Although they have a cryptic syntax, they can cut down a significant portion of the drudgery.
From the replies and my own experience, the following seems to be emerging: mages are more difficult to play than melee classes, especially in the first levels. They kill from a distance, pick their fights carefully and have lots of means of escape which they use liberally. And I have killed Smeagol already. Was at depth 14 or something, with 20 experience levels, when he appeared. I quaffed a speed potion and tried to manoeuver/phase door to avoid contact, while missile-ing him all the way. Made one wrong move, and puff! off he went with some of my money. But a few turns after, he was back. Being already at low health, I did the same dance and managed to kill him. Not a particularly satisfying kill (my char being at level 20), but the job was done. |
![]() |
![]() |
![]() |
#10 | |
Adept
Join Date: Jun 2007
Location: North of England.
Posts: 211
![]() |
Quote:
!Speed and ?Bless can make all the difference between offing Smeagol or him just dissapearing over and over with your gold. It's generally best to test him a little when you meet him before commiting to wasting useful items on a fight you can't win. ![]()
__________________
You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold. The shopkeeper howls in agony! You say "Dude, the clue is in the name...". |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|