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Old September 25, 2010, 04:07   #1
diggerB
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Moving from 3.0.6 to 3.1.2v2

I've decided to give 3.1.2v2 a chance. One thing that turns me off though is the walls made out of # & % signs. I am guessing this is plain ASCII...



It may seem like a minor issue, but I *VASTLY* prefer the walls being different colours of solid blocks like this, which comes default in 3.0.6 .




Is there any way to get my 3.1.2v2 display to appear with the solid blocks for walls?

Windows 7 by the way...




This preference of mine goes all the way back to Moria on IBM XT computers...


[edit] Hell I'm prepared to recompile to get it looking the way I want if needed... [/edit]

Last edited by diggerB; September 25, 2010 at 04:18.
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Old September 25, 2010, 08:18   #2
Magnate
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I don't play in Windows but yes, it is most certainly possible to get 3.1.2v2 to display the walls as solid blocks. Have you tried using the knowledge menu? Go to "feature knowledge" and see if you can change the wall characters there.
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Old September 25, 2010, 11:25   #3
Timo Pietilä
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Quote:
Originally Posted by diggerB View Post
I've decided to give 3.1.2v2 a chance. One thing that turns me off though is the walls made out of # & % signs. I am guessing this is plain ASCII...

It may seem like a minor issue, but I *VASTLY* prefer the walls being different colours of solid blocks like this, which comes default in 3.0.6 .

Is there any way to get my 3.1.2v2 display to appear with the solid blocks for walls?
There is this in font.prf:

Code:
#?:[EQU $SYS win]
#%:font-win.prf
Remove "#" in front of those and you should get solid blocks etc.
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Old September 25, 2010, 16:52   #4
diggerB
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Quote:
Originally Posted by Timo Pietilä View Post
There is this in font.prf:

Code:
#?:[EQU $SYS win]
#%:font-win.prf
Remove "#" in front of those and you should get solid blocks etc.

Many many thanks. Works like a charm!
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Old September 26, 2010, 10:03   #5
Rizwan
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Quote:
Originally Posted by Magnate View Post
I don't play in Windows but yes, it is most certainly possible to get 3.1.2v2 to display the walls as solid blocks. Have you tried using the knowledge menu? Go to "feature knowledge" and see if you can change the wall characters there.
It used to be that this change was permanent but not anymore. I used to do this in the old version and it worked every time, now i have to do it every time i restart the game. Did something change or am i missing a step?
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Old September 26, 2010, 10:25   #6
Magnate
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Quote:
Originally Posted by Rizwan View Post
It used to be that this change was permanent but not anymore. I used to do this in the old version and it worked every time, now i have to do it every time i restart the game. Did something change or am i missing a step?
You have to save your feature preferences once you've changed them. But yes there are some bugs in the saving and loading of prefs, and this whole issue is long overdue for simplification. It's one of my many unfinished projects I'm afraid - watch this space but don't hold your breath ...

If you save them to "user.prf", they should get loaded for any character.
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Old September 26, 2010, 19:02   #7
PowerDiver
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Quote:
Originally Posted by Rizwan View Post
It used to be that this change was permanent but not anymore. I used to do this in the old version and it worked every time, now i have to do it every time i restart the game. Did something change or am i missing a step?
My guess is that the change would be permanent in the savefile, but there is some prf file you are reading that overwrites it. Or vice versa. Anyway, if you use any prf files, I'd suggest that you try editing them and deleting everything except the lines about what you actually created the prf to do. But back up your savefile and prfs first in case this is terrible advice.
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