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Old April 20, 2011, 09:49   #1
Faust
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broken pits

Pits are missing thier top wall, build 276453aa1e

http://trac.rephial.org/ticket/1406
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Old April 20, 2011, 14:57   #2
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Have seen similar missing walls in several cases, although not on pits. Added a comment to the ticket.
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Last edited by Taha; August 14, 2011 at 15:00.
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Old April 20, 2011, 15:24   #3
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Yeah this is definitely my fault. Not entirely unexpected, although I hadn't seen it yet.
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Old April 20, 2011, 16:11   #4
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Quote:
Originally Posted by d_m View Post
Yeah this is definitely my fault. Not entirely unexpected, although I hadn't seen it yet.
oh... I thought that was a new feature...
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Old April 20, 2011, 16:41   #5
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NPPAngband pits have numerous holes in their walls, so as soon as you get close all the monsters start swarming out of them. Might be an interesting twist to add to the deeper pits in Vanilla.

But an entirely missing wall is probably a bit too much.
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Old April 20, 2011, 16:42   #6
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Morgoth just opened up a pit of whoop-ass, that's all.
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Old April 20, 2011, 16:57   #7
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Quote:
Originally Posted by Spacebux View Post
oh... I thought that was a new feature...
I mean, it is. The actual intended feature is to ensure the dungeon is completely connected.

I think what's happening is that somehow it doesn't think the inner room of the pit is connected to the moat, so it just shaved off the top wall. I'll have to look into it. I suspect it's a problem with secret doors or something like that.

I do like how some of the dungeon structures occasionally get randomly mauled by the algorithm... definitely produces more unique feel. I'd rather it be more intentional though...
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