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Old August 5, 2011, 09:16   #11
Tibarius
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updated help for description

Thank you all for the swift and constructive input.

Updated help file is attached ...

Cheers,
Tibarius
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Old August 5, 2011, 09:20   #12
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pFear and Fear

Quote:
Originally posted by Derakon
rFear (should really be pFear) is protection from the Afraid status ailment. Fear is permanent terror, as gotten from wearing a Ring of Escaping, and overrides rFear.
Using identical names is unlucky. Maybe leave pFear as is and call the other effect/status 'Panic' (Terror has six chars and therefore one too much).
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Old August 5, 2011, 10:06   #13
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Quote:
Originally Posted by Nick View Post
It's really important for the competition, where everyone starts with the same savefile and you need to change name to avoid new characters overwriting your old ones on the ladder.
It is also important on home based (unixlike) installs. There you only have one save file for all characters. So it is the only way to change your characters name.
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Old August 5, 2011, 10:07   #14
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Quote:
Originally Posted by Tibarius View Post
Using identical names is unlucky. Maybe leave pFear as is and call the other effect/status 'Panic' (Terror has six chars and therefore one too much).
I like this idea. Not least because the fact that Fear and ESP are too short compared to all the other five letter names really bugs me.
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Old August 5, 2011, 15:20   #15
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Quote:
Originally Posted by Tibarius View Post
Now that i know the difference between GameTurns and StandardTurns i wonder if the information about the number of standard turns would not be sufficient?
Eventually, yes - but there's still a very widely-held vocabulary about game length which uses game turns - "a sub-1M turn win", "500k turns" etc. Game turns have been unchanged since the game was created - Standard Turns are a much newer concept, designed to assist with competitive play. So I think they both need to stay in for the moment. (Ironically neither is actually the number of turns a player takes during the game, and it's quite difficult to explain why not, but it's all to do with +speed items.)

Many thanks for doing this so quickly - it's excellent. I'll make sure it gets into the first 3.4 dev version.
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