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T.o.M.E. maintainer
Join Date: Apr 2007
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T-Engine4 / ToME4 beta36 aka "Saving saves" unleashed
As promised here comes T-Engine4 and ToME4 beta36 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) ! Release highlights: Many important bugfixes Easier transmogrification Saves can negate an effect completly again Expanded changelist: Fix knife&exotic masteries New achievement for saving Derth without a single derht inhabitant dying Fixed Waters of Life Fixed Relentless Pursuit Fixed psionic Focus tree Fixed Shatter Infusion/Rune saturation doesnt prevent resting Moddable tiles boots appear behind the robe, not over it Fixes psionic randbosses Fixes Arena bosses Fixed mind damage cross tier effects Cursed Touch unlearn TL 5 now works Curse of Madness correctly reduces confusion Fix Fearscape Fix Beckoned Trying to rest with foes in sight will not spend a turn Learning the lost knowledge in Yillkgur library is still slow, but there is a progressbar! ![]() Correctly compute encumbrance Saves can again shrug off an effect completly, in addition to the duration reduction Nerfed Brotoq, his version of Skullcleaver can not proc greater weapon focus Nerfed Half Finished Bone Giant Once the transmogrification chest has been found once, all new characters will start with it from birth Leaving the level to regen while the other levels are "frozen" should work much less well (also known as stairscumming) Fixed giving the staff of absorption in last hope even when it is cursed Gem Portal cooldown is now reduced by talent level. Also it wont enter cooldown if not moved Icy Skin now scales with Willpower Bone Nova correctly refunds Vim on kill Addons are now validated just as the main module Disruption Shield changed. Now takes no turn to cast, costs less sustain mana, the explosion is now an arcane storm for 10 turns dealing 10% damage each turn. While in the arcane storm the caster gets an arcance resistance buff Addons show up in the online charsheets Blinding Spores duration is now kept in check Fix Void Echoes Negative price items should not appear in stores Healing talents are disabled while frozen (this does not change anything it will just make how frozen works more obvious) Maybe finally fixed disappearing zones; please keep your eyes open Fixed tutorials While frozen teleport spells are unusable (they were before but player could lose turn trying to use them) Fixed dual wield trick abuse Ctrl-compate works again See invisible & See stealth now works the the old "checkHit", because stealth & invis are not 100-scaled Attacking stealthed/invisible creatures now uses a normal hit check and then adds a random 33% chance to hit Mummified Egg-sac of Ungole summons are now working with Summoner's talents, summon control can affect them, they gain passives from the user and such Unlearning Vile Poisons will unsustain lost poisons Avoid avoidable ambush immediately after new target is attained when autoexploring Explore more efficiently by inferring likely wall tiles when autoexploring If autoexplore is stopped on the way to an exit (such as by a trap), then it will still go that target when AE is initiated again When autoexploring don't go to items that the player dropped Terrors from Curse of Nightmare do not spam "levelup" when appearing Fixed removing talents while knowing later talents Have fun! |
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Thread | Thread Starter | Forum | Replies | Last Post |
T-Engine4 / ToME4 beta35 aka "Saving Wilders" unleashed | DarkGod | ToME | 0 | November 22, 2011 15:28 |
T-Engine4 / ToME4 beta32 aka "Marauding Undeads" unleashed! | DarkGod | ToME | 0 | September 4, 2011 14:17 |
T-Engine4 / ToME4 beta31 aka "Slime of Death" unleashed! | DarkGod | ToME | 0 | July 25, 2011 12:33 |
T-Engine4 / ToME4 beta30 aka "Matrix Style" unleashed! | DarkGod | ToME | 0 | July 16, 2011 22:32 |
T-Engine4 / ToME4 beta25 aka "Terror of the Woods" unleashed! | DarkGod | ToME | 0 | April 19, 2011 17:12 |