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T.o.M.E. maintainer
Join Date: Apr 2007
Posts: 130
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T-Engine4 / ToME4 beta37 aka "Dawn of Victory" unleashed
As promised here comes T-Engine4 and ToME4 beta37 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) ! This is a bugfix release to fix some important b36 bugs and it also is a celebration for winning the roguelike of the year poll! Release highlights: Many important bugfixes Disappearing zones should be fixed, at last! Expanded changelist: Fixed dying at the orc ambush Made the end of the lichform quest more obvious New "unavailable" category in the use talent menu Fixed staff of absorption quest when loosing the ambush Grand Arrival: Stone Golem correctly checks for stun immunity Grand Arrival: Flamespitter now correctly affects foes Stealth bonus correctly shows in the character sheet When killing foes in walls the object drops will try to move into a clean space nearby Perhaps fixed actor duplication on level change A NPC using switch place while dying will not duplicate the player Displacement Shield cast correctly respects maximun range Wearing an item directly from the transmo chest will correctly remove it from the chest Learning spells wil a shadowblade or an arcane blade will not provide mana regen Necrotic minions will not spawn Will'o'Wisp upon death if their master is already dead Necrotic Aura will be present even for necromancers starting with no talents Smaller initial resolution Golem/Arcane tree talents are now considered spells & can be silenced Lichform can not be unlearnt Fixed the disappearing zones bug. I'm quite sure this time! ![]() Time Prison now prevents the application of any timed effects The transmo chest will only start to provide energy once you have talked to the butler Grand Corruptor correctly triggers the quest even in the fearscape if spawned in the mark of the spellblaze Sunder Arms/Armour does not check for stun resistance anymore Grab/Crush/Constrict check for pin resistance instead of stun resistance Switching control of your character will not prevent respecing talents Removed speed rune from the Weirdling Beast; gave him a new one to compensate When 'l'ooking around if you press enter you get a map menu just like when right clicking Darkness & Shadows trees are not spells Bone Grab correctly deals damage Fixed when Fillarel is dies in the unremarkable cave Disruption Shield now takes effect *after* damage shield, time shield, displacement shield Talent icons stay greyed out even when cooling down when the talent is unusable (but the countdown is still shown) Disperse magic now respects range Have fun! |
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