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Old June 10, 2018, 20:19   #1
Whelk
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Non-lethal methods of handling townies

How hard would it be to have (at least some) townies despawn when affected by some of the non-hostile spell effects?

"You heal the mangy leper/boil-covered wretch. The leper/wretch rejoices as they head home!"
"You heal a battle-scarred mercenary/squint-eyed rogue. The mercenary/rogue thanks you for seeing to their old battle wounds and heads home."
"You cure the singing, happy drunk/village idiot. They look a bit despondent as they soberly head home, but it's probably for the best."
"The [townie] heads back to their home to curl up and get some rest." (Sleep effect)
"The [townie] seems confused as to what they're doing with their life and heads home to puzzle things out." (Confusion effect)

No experience, no gold drop, just a way to get rid of the townies without having to murderize them. Particularly desirable for the priest/paladin classes which should probably be helping the people when possible instead of killing them.
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Old June 10, 2018, 21:25   #2
Ingwe Ingweron
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If Nick ever introduces (neutral) aligned "p" (ala FAAngband), then this makes even more sense. Maybe even as a way to convert non-neutrals to neutral.
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