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Old September 17, 2013, 20:34   #41
Arralen
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Hi Nick, hi folks, long tome not seen
Sorry to come back here only to bitch about this and that that doesn't work like expected in FAA 1.41win ...

Startup
"Hit any key to continue" ... and I can hit keys all day long, I only get to the 2nd screen when I actually click into the main window?!

Starting a new game
(always chose "extended wilderness" .. thats how I got to know FAA, and got to love it ..)
- the "permanent game modes" windows is poor, as it is un-intuitive and hard to read even after you have understood how it is supposed to work ...
- Somehow in the beginning always a "Female Easterling Warrior, Lvl 0, Max HP 25443" shows up in the char stats (term-2) ...
- Likewise, later on all points are already distributed to attributes ...
- Beornings seems to start at map lvl 17, 2 north of Amon Rûdh, unless you suicide them, and then restart from the "dead" savegame .. then you're put in Gladden Fields (as the help file suggests)

Cheers
S.
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Old September 17, 2013, 21:48   #42
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Quote:
Originally Posted by Arralen View Post
Hi Nick, hi folks, long tome not seen
Welcome back

Quote:
Sorry to come back here only to bitch about this and that that doesn't work like expected in FAA 1.41win ...
Son of Complainer

Quote:
Startup
"Hit any key to continue" ... and I can hit keys all day long, I only get to the 2nd screen when I actually click into the main window?!

Starting a new game
(always chose "extended wilderness" .. thats how I got to know FAA, and got to love it ..)
- the "permanent game modes" windows is poor, as it is un-intuitive and hard to read even after you have understood how it is supposed to work ...
- Somehow in the beginning always a "Female Easterling Warrior, Lvl 0, Max HP 25443" shows up in the char stats (term-2) ...
- Likewise, later on all points are already distributed to attributes ...
- Beornings seems to start at map lvl 17, 2 north of Amon Rûdh, unless you suicide them, and then restart from the "dead" savegame .. then you're put in Gladden Fields (as the help file suggests)
OK, thanks. I threw this all together pretty quickly, and it's good to get some feedback.
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Old September 18, 2013, 14:12   #43
Arralen
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Starting location
A petty dwarf started on "Ered Luin 26", 13 maps nord of Belegost, instead of "Ered Luin South" (Town lvl 0), got inevitably killed, and on reload ended up where he belonged.
So it looks like all initial starting locations are off when making a new char, but somehow are set correctly when reusing the save file of a dead char ...

Throwing
Does it work? Is it supposed to work? Shooting same-level monsters with 0/0 sling and 0/0 ammo works quite ok, (Beoring Rogue with DEX 18/20), but throwing +4/+5 Daggers does ... nothing but stacking the daggers under the monster?!

Aunt Edith: typos ...
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Last edited by Arralen; September 18, 2013 at 22:28.
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Old September 18, 2013, 21:51   #44
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Originally Posted by Arralen View Post
Throwing
Does it work? Is it supposed to work? Shooting same-level monsters with 0/0 sling and 0/0 ammo works quite ok, (Beoring Rogue with DEX 18/20), but throwing +4/+5 Daggers does ... nothing but stacking the daggers under the monster?!
It certainly used to. I'll do some testing.
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Old September 21, 2013, 09:42   #45
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Underground2Dungeon
On "Eriador 10" I dropped through a trap door (how can a batform drop down a hole in the ground? ... more complainer stuff I guess . At least the bat-intrinsic featherfalling worked so I didn't get damage ...) and the only way to get out of underground alive was to recall to Eriador Town.
Upon recalling to wilderness I landed on the surface, not underground (as expected), and the map shows a dungeon here?!
I thought only "real" dungeons" show up as (Dungeon) on the map, but ... :
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Old September 21, 2013, 12:04   #46
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On "Eriador 10" I dropped through a trap door (how can a batform drop down a hole in the ground? ... more complainer stuff I guess .
Batform has a 2/3 chance to miss invisible traps - account for the other third however you like

Quote:
At least the bat-intrinsic featherfalling worked so I didn't get damage ...) and the only way to get out of underground alive was to recall to Eriador Town.
There should have been upstairs somewhere on that underground level.

Quote:
Upon recalling to wilderness I landed on the surface, not underground (as expected), and the map shows a dungeon here?!
I thought only "real" dungeons" show up as (Dungeon) on the map, but ... :
Yeah, that label is technically a bug - the underground levels are a big hack, and the map doesn't deal with them correctly.
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Old September 22, 2013, 16:46   #47
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So after some hiatus, I played with the new version a little bit today.
It is still showing the weird commutation I have already mentioned: using the Gervais tileset, caps on the map are shown with a glove graphic. If I switch to Shockbolt tiles, caps are shown as caps.
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Old September 22, 2013, 22:06   #48
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So after some hiatus, I played with the new version a little bit today.
It is still showing the weird commutation I have already mentioned: using the Gervais tileset, caps on the map are shown with a glove graphic. If I switch to Shockbolt tiles, caps are shown as caps.
OK, I'll check that out.
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Old September 26, 2013, 20:41   #49
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Is trap detection with rods not 100% any more?
Zapped a rod and detected a murder hole some 8 steps north from my position, then made 6 steps to the north and stumbled into a shimmering portal, which clearly should have been within the detection radius?!
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Old September 26, 2013, 22:39   #50
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Oh, quit yer whinin'!

(I keed, I keed. Sounds like a bug.)
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