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Old December 3, 2014, 12:41   #11
chris
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Are empty bottles useful or are they just junk?
Junk. I think selling empty bottles impacts the Nature virtue, but honestly, I don't get the reference.
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Old December 3, 2014, 13:07   #12
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Junk. I think selling empty bottles impacts the Nature virtue, but honestly, I don't get the reference.
You're reusing!!! Even better than recycling, but slightly worse than reducing.
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Old December 3, 2014, 13:13   #13
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You're reusing!!! Even better than recycling, but slightly worse than reducing.
Hah! But then every time you quaff a six pack of healing potions, discarding the empties of course, your Nature virtue should go down, right?
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Old December 3, 2014, 13:46   #14
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Hah! But then every time you quaff a six pack of healing potions, discarding the empties of course, your Nature virtue should go down, right?
Downing a sixpack of !oHealing is bad, soo... Yes! It better to rest a bit to regain some health instead of grabbing some miracle drinks who magically heals you. Can't be good for you on the long run.
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Old December 3, 2014, 15:24   #15
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Downing a sixpack of !oHealing is bad, soo... Yes! It better to rest a bit to regain some health instead of grabbing some miracle drinks who magically heals you. Can't be good for you on the long run.
Also, just imagine how good it is for the soil when that healthy substance passes through you...
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Old December 4, 2014, 01:49   #16
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Also, just imagine how good it is for the soil when that healthy substance passes through you...

You have to factor in all those freaky colouring agents in potions though. You know you've been overdoing it when those bushes you like to relieve yourself in have all turned Metallic Purple.
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Old December 4, 2014, 06:18   #17
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Is the fishing pole any good?
I only ever find it with my berserkers, and so I haven't been able to activate it
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Old December 4, 2014, 10:36   #18
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Is the fishing pole any good?
I only ever find it with my berserkers, and so I haven't been able to activate it
It's a joke artefact, you can go fish with it when you are near water.
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Old December 4, 2014, 22:25   #19
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Is there a way to know what should be *identified*
For example, I only recently discovered that crossbows of extra might get a resistance
And I'm not sure what can spawn on rings of protection, dwarven necklaces, and rings of combat
What egos should I not *identify*
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Old December 4, 2014, 22:36   #20
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Is there a way to know what should be *identified*
For example, I only recently discovered that crossbows of extra might get a resistance
And I'm not sure what can spawn on rings of protection, dwarven necklaces, and rings of combat
What egos should I not *identify*
You should *id* all jewelry, but you can cheat a bit. Try to sell it first to see if the value is high (I do plan on fixing this at some point, though). Many egos do come with extra stuff, and I guess you should *id* most everything until you get a feel for what the possibilities are. But the weapons of slay orc/giant/troll/etc, well those I guess you can skip

The town service is cheaper than the value of almost any ego, so you won't go broke by being curious.
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