Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old January 12, 2018, 08:24   #171
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,302
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Nick View Post
It's meant to be a strike from above, it's not coming from the player - so the target gets hit by the lightning, and then there's a sound ball centred on the target (again, not coming from the player). This is exactly what I'm seeing happen.
Weird... when I cast the spell, the only way for me to harm something is to stand in melee range so the ball, which is centered on the @, can hit the monster. I'll check with the new build.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old January 12, 2018, 08:28   #172
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,302
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Nick View Post
the burning hands idea fits with plans I have for more temporary melee effects (like current monster confusion).
Here's what I did for my Elementalist:

- Burning Hands: level 1 bolt spell, range 1 (melee range), very low damage (your first level spell to deal with weak monsters before you get the real bolt spells for higher damage)

- Shocking Grasp: temporary buff, grants lighting brand to melee attacks
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old January 12, 2018, 08:32   #173
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,302
PowerWyrm is on a distinguished road
Hmm is there a way to save your character preferences now? I'm tired of reselecting all the user interface options each time I start a new character...
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old January 12, 2018, 08:43   #174
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,302
PowerWyrm is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
Weird... when I cast the spell, the only way for me to harm something is to stand in melee range so the ball, which is centered on the @, can hit the monster. I'll check with the new build.
Ok it works when you target manually, it's just when choosing a direction that it doesn't work.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old January 12, 2018, 09:08   #175
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,302
PowerWyrm is on a distinguished road
Hmm I thought shapechanged druids could interact with the floor... it's not the case.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old January 12, 2018, 10:41   #176
kaypy
Swordsman
 
Join Date: May 2009
Posts: 271
kaypy is on a distinguished road
Quote:
Originally Posted by Tibarius View Post
Damage from electric arc is way too low to use it in a good way, even tho it has low mana costs.
Really? By my math its about the most effective spell I have...
If I (with my current level and fail rate) have 3 targets in a line, EA does 82.3 damage per turn or 41.16 damage per mana (I have a spreadsheet). Frost Bolt does 89.4 damage per turn but only 17.9 damage per mana. And EA just gets better and better the more opponents I can lure into a passage...
Quote:
And it is just one big frustration to play without light / spear of light. Sorry to repeat me Nick
I dont think carrying a wand or rod for light is *that* arduous
Quote:
I think detect treasure is a rogue type spell and has nothing to do with arcane magi at all.
I have to agree here. Maybe only rogues should get that and mages should get a light spell instead? (maybe I dont think a light spell is *necessary*, but probably more thematically appropriate at the very least. Is the notable user of light spells Gandalf a cleric or a wizard?)
Quote:
And last but not least - i hate developing software in that way. The time wasted on test playing not thoroughly thought out things is way way more than it would cost to discuss things first and then implent a version which got an ok from the majority of people.
But noone knows what they want or pays any attention until you have something concrete to put in front of them
kaypy is offline   Reply With Quote
Old January 12, 2018, 10:45   #177
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,302
PowerWyrm is on a distinguished road
Gandalf can definitely use his staff to light the way. See LoTR in the Moria.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old January 12, 2018, 10:57   #178
Tibarius
Swordsman
 
Tibarius's Avatar
 
Join Date: Jun 2011
Location: Germany
Age: 49
Posts: 342
Tibarius is on a distinguished road
Quote:
Originally Posted by kaypy View Post
But noone knows what they want or pays any attention until you have something concrete to put in front of them
I do! And i could even write it down so that a developer like Nick just needs to implement it

By the way Nick, the new information update was good work from you. Not only damage, but also range for ball spells and length for electric arc. That's what i call love for detail!

And the electric arc spell was also good work, even tho i don't like it.

I realy would love to see that mage players can 'build' their character more to their likings. We already experienced that even amoung the few active posters in this thread the way of playing mages is very different.

The mage spells fireball, frost bolt - that are basically elemental magics and have not so much to do with arcane magic in my imagination.

What i realy would love to see is that we leave the spells thematic, i think that makes sense, but that the player can choose what spells he learns.
A simple mechanic would be that he gains 1 magic point per CL. So the first
spells cost 1 magic point to learn, later stronger spells or spells from other realms than your main realm cost more points. So that in the end the player can learn somewhere around 20 to 30 different spells.

That would allow the player to individualize his character while we also ensure that from game power no hyper-chars are possible.

a) Is that something you consider implementable Nick?
b) if the answer to a) is yes, would you also be willing to do so?
Tibarius is offline   Reply With Quote
Old January 12, 2018, 11:02   #179
Tibarius
Swordsman
 
Tibarius's Avatar
 
Join Date: Jun 2011
Location: Germany
Age: 49
Posts: 342
Tibarius is on a distinguished road
test

check 1 .. 2 .. 3

Is there my profile picture visible now???

Edit: Ahhh - it is called Avatar and not profile picture ... and now it is! *cheer*
__________________
Blondes are more fun!

Last edited by Tibarius; January 12, 2018 at 11:09.
Tibarius is offline   Reply With Quote
Old January 12, 2018, 12:24   #180
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,302
PowerWyrm is on a distinguished road
Having info for multiple effects is nice... but the space to display it is way too small to display everything.

Since most books have very few spells, it would be nice to get the info under the spell name:

Code:
Name                           Lv Mana Fail
a) Cure Poison                  4    4   1%
b) Resist Poison                7    6   1%
     Info: dur 20+d20
c) Turn Stone to Mud            8    3   1%
     Info: dam 20+d30
d) Sense Surroundings           9    4   1%
e) Lightning Strike            12    6   1%
     Info: dam 10d4; dam 48, rad 3
f) Earth Rising                14    5   1%
     Info: dam 16d6, len 12
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
I'm considering making a new Sil branch Quirk Sil 46 October 19, 2017 18:27
Trap/door feature branch Nick Vanilla 220 November 15, 2016 08:56
Curses feature branch Nick Vanilla 153 November 14, 2016 20:09
svn branch Pete Mack Vanilla 55 August 16, 2010 10:28
feature request: display magic item failure rates bebo Vanilla 5 February 12, 2009 20:35


All times are GMT +1. The time now is 20:29.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.