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Old November 15, 2011, 02:52   #1
Storm-Sky
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How high can your stats go?

I know you have the maximize effect of racial and class bonuses, but I was wondering what is the cap? I have noticed in previous games were equipment goes beyond the level cap, so my question is how can you figure what the absolute maximum for stats are?
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Old November 15, 2011, 03:24   #2
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18/220 is the absolute max, but some stats stop giving further benefit after 18/200.
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Old November 15, 2011, 03:47   #3
Derakon
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Zyphyr is right -- the game doesn't care about anything above 18/220 (which will be displayed as "18/***"). However, you don't get any more HP past, if I recall correctly, 18/200, so that's its effective cap. In either case, you can get even more and more bonuses, but the only effect that you'll get is giving you a buffer in case the stat gets drained.

Your internal stats are tracked from 3 to 18/100, and potions can't take you any further (can't drain below 3, can't increase above 18/100). In maximize mode, your race and class bonuses are then applied to that number, so e.g. a half-troll warrior (innate +7 STR) would max out his STR at 18/170, before equipment is taken into effect. If you aren't in maximize mode, then your max stats are 18/100 across the board; race and class modifiers are applied directly to the stat, as if our warrior had drunk 7 potions of Strength immediately on starting the game.
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Old November 16, 2011, 06:25   #4
myshkin
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Quote:
Originally Posted by Derakon View Post
Zyphyr is right -- the game doesn't care about anything above 18/220 (which will be displayed as "18/***"). However, you don't get any more HP past, if I recall correctly, 18/200, so that's its effective cap. In either case, you can get even more and more bonuses, but the only effect that you'll get is giving you a buffer in case the stat gets drained.
STR, INT, and WIS all have effects that increase between 18/200 and 18/220, for what it's worth: to-dam and blow indexing; magic device skill; and saving throws respectively.
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Old November 16, 2011, 14:22   #5
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Quote:
Originally Posted by myshkin View Post
STR, INT, and WIS all have effects that increase between 18/200 and 18/220, for what it's worth: to-dam and blow indexing; magic device skill; and saving throws respectively.
Slightly off topic, but...

Is there a summary/quick explanation/equation somewhere (outside of the code) that explains how Magic Device skill affects the damage bonus given when using offensive devices?
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Old November 16, 2011, 15:23   #6
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Originally Posted by debo View Post
Slightly off topic, but...

Is there a summary/quick explanation/equation somewhere (outside of the code) that explains how Magic Device skill affects the damage bonus given when using offensive devices?
Hmmm ... I don't think this is documented anywhere. Another good candidate for help text.
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Old November 16, 2011, 16:04   #7
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It's easy enough to explain, though: you get a (device skill - object level)% bonus to damage.
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