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#1 |
Scout
Join Date: Sep 2011
Location: Town level
Posts: 37
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How high can your stats go?
I know you have the maximize effect of racial and class bonuses, but I was wondering what is the cap? I have noticed in previous games were equipment goes beyond the level cap, so my question is how can you figure what the absolute maximum for stats are?
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#2 |
Adept
Join Date: Jan 2008
Posts: 135
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18/220 is the absolute max, but some stats stop giving further benefit after 18/200.
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Zyphyr is right -- the game doesn't care about anything above 18/220 (which will be displayed as "18/***"). However, you don't get any more HP past, if I recall correctly, 18/200, so that's its effective cap. In either case, you can get even more and more bonuses, but the only effect that you'll get is giving you a buffer in case the stat gets drained.
Your internal stats are tracked from 3 to 18/100, and potions can't take you any further (can't drain below 3, can't increase above 18/100). In maximize mode, your race and class bonuses are then applied to that number, so e.g. a half-troll warrior (innate +7 STR) would max out his STR at 18/170, before equipment is taken into effect. If you aren't in maximize mode, then your max stats are 18/100 across the board; race and class modifiers are applied directly to the stat, as if our warrior had drunk 7 potions of Strength immediately on starting the game. |
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#4 | |
Angband Devteam member
Join Date: Apr 2007
Posts: 334
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Quote:
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#5 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,393
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Quote:
Is there a summary/quick explanation/equation somewhere (outside of the code) that explains how Magic Device skill affects the damage bonus given when using offensive devices? |
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#6 |
Angband Devteam member
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Hmmm ... I don't think this is documented anywhere. Another good candidate for help text.
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#7 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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It's easy enough to explain, though: you get a (device skill - object level)% bonus to damage.
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