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Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,465
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Persistent levels
One of the defining features of Angband has always been the fact that new levels (aside from the town) are always freshly generated.
Not any more (optionally). The latest build, available from the nightlies page, has an experimental birth option for persistent levels. Note well: this is an experimental birth option. It probably has bugs. It almost certainly has balance issues. You can just ignore it, and the game will not have changed. I would be interested to see what people think of it, though. Comments welcome ![]()
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Thread | Thread Starter | Forum | Replies | Last Post |
Getting levels | Angrist | Vanilla | 6 | January 13, 2015 09:26 |
Persistent bugs | Ingwe Ingweron | Development | 9 | October 24, 2013 14:45 |
Variant with persistent dungeons? | Sabreman | Variants | 5 | November 15, 2007 21:22 |
Feature Request: Optionally persistent dungeon levels | TJA | Vanilla | 6 | August 22, 2007 10:42 |
[Un, others] Difficulty levels | andrewdoull | Variants | 10 | May 29, 2007 22:00 |