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#11 |
Swordsman
Join Date: Aug 2019
Posts: 340
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Besides the debug command or the spoiler option on the tombstone screen, the GCU/X11/SDL/SDL2 command line (i.e. not the Windows or Mac version) has an option to generate the spoilers as well. One way is
Code:
angband -mspoil -- -p -a artifact.spo |
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#12 |
Knight
Join Date: Jul 2009
Posts: 667
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Bit of a necro, but playing a randart game where I have only found 1 light randart. I have thought of this issue before as well.
How are artifact creation in drops handled, do artifact drops follow allocation max drop depth limitations on the base item? So if the randarts are torches, I won't ever find them deep down? I went through the files and changed max level on torches and every wearable base item to 100 so I don't miss out on artefacts ... XD |
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#13 |
Knight
Join Date: Jul 2009
Posts: 667
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After winning and looking at the spoilers file, it seems the randarts themselves have max levels, so would that max level make them unable to be created deep enough?
Personally I feel like no artifact should have a max level at all, feels weird and makes for a stupid "have to farm lvl 30 for lights if I don't have one yet to make sure I don't miss torches" ... Replying to some of my own questions, if I go to the lib/user/archive and change the allocation to 127 on all artifacts, that will work for the current game to make them able to spawn at deeper depths right? |
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#14 | |
Swordsman
Join Date: Aug 2019
Posts: 340
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Quote:
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