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#1 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,176
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Randart luck :)
http://angband.oook.cz/ladder-show.php?id=9021
I´ve never been a fan of cloning; I´ve done it at times, but for my winners the turning point was a checkerboard pit more often than not. In this game however I arrived at level 98 without having seen any greater vault and accordingly, pretty mediocre equipment. So when I detected a clone wand a great ice wyrm nearby, I decided to give it a go. And joy, the wyrm and his clones dropped me both the most awesome randart melee weapon I have ever seen and a PDSM to go with it. Also some randart jewelry, but that turned out less than spectacular. Happily I turned quality squelch to "only artifacts" for all melee weapons and sold off the MoD of Slay Evil I had stored at home for possible Morgoth use ![]() Time to kill the major uniques; but when I saw the effect my mace had on them, I felt I could skip that part. Acid ring for Sauron, *splat*. Downstairs, Mr. Ugly appearing on radar, but then I spotted another cloning wand, and right in the same room a great storm wyrm. Hmmm. So Mr. Ugly got temporarily *destructed* in a remote corner and I busied myself again with wyrm clones. Among the junk was nothing of note except another randart ring - but this one was juicy. When I recalled down next time, I appeared right next to Him. Phase door, buff up was followed by my shortest Morgoth fight ever. So now I´m feeling like getting a brandy. A toast to the RNG, may he be with you! Last edited by Estie; May 15, 2010 at 18:55. |
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#3 |
Adept
Join Date: Apr 2010
Location: Zürich, Switzerland
Age: 35
Posts: 156
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Absolutely insane combination. Grond looks like a toy compared to this.
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
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1760 damage/turn vs evil... Poor M -- he didn't stand a chance.
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#5 |
Angband Devteam member
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You're not kidding. 9d8, +2 blows, all three *slays* and evil, and regen / susCon / ImmElec / rChaos to boot. The ring would be good enough without the 42% increase in damage output ... definitely time to tone these down!
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#6 | |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,176
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Quote:
I have been playing with randarts for ages now. The main reason for me is that I dislike the predictability with the standard set: Cambeleg solves your glove slot, Thorin shield slot, "now I need to look out for Caspanion" and so on. Instead, I like the variety coming with the randart option: its a bit like playing standart Angband before you know all the artifacts by heart. However, variety means there are going to be spikes for the quality of the set, both upwards and down. A few random combinations will turn out more powerful than the standart set, others weaker if the average randart game plays about the same as the standart game. I have taken a look at the artifact dump of the game I played, and if I´m not mistaken, my weapon is Deathwreaker and the ring Vilya. The ring is listed right above The One: The Ring 'Esgalad' (+14,+13) *snip* Min Level 88, Max Level 127, Generation chance 1, 0.2 lbs The weapon is the top entry in "Hafted": The Mace of Disruption of Ostolwar (9d8) (+13,+10) [+5] *snip* Min Level 96, Max Level 127, Generation chance 5, 36.0 lbs What I would do is to generate a few randart sets and compare these two entries in power to the standarts Deathwreaker and Vilya. "Assume a player is lucky enough to find these two, will he be weaker, stronger or about the same as the standart player ?" In my set, both Ostolwar and Esgalad are better than their respective counterparts, but from what I have seen sofar in other artifacts, I suspect thats not true for the average set. |
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#7 | ||
Angband Devteam member
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Quote:
Quote:
Note that I'm not saying that randarts like these should never exist, simply that they should be a lot rarer. |
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#8 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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I agree with whoever said things like +shots and +might should never be on anything other than a bow. Same for +blows being on anything other than a melee weapon. +3 attacks on a ring is silly and shouldn't be possible.
Nothing wrong with the weapon 'Ostolwar' though. No change is needed for that.
__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#9 |
Adept
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Amazing weapon, especially in conjunction with that crazy ring, but I'm laughing my ass off at its activation effect. The ring's is pretty hillarious too, you could've sat there and made your weapon even stronger with enough patience!
__________________
My first winner! http://angband.oook.cz/ladder-show.php?id=9326 Link, the Kobold Warrior! My second winner! http://angband.oook.cz/ladder-show.php?id=9369 Cailet, the Hobbit Mage! Damned be those who use High Elves, for they are the race of the weak! |
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#10 | |
Prophet
Join Date: Mar 2008
Posts: 2,724
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Quote:
[edit] That +100 is probably excessive. I forgot that the weapon's bonus is included. +60 seems more reasonable. That will get you started, but there are lots of things that are overvalued that need to be toned down. I'm always selling artifacts that seem like junk for far more than things that I consider to be valuable. It is not enough not to undervalue the powerful flags. You also need not to overestimate that weak flags. Last edited by PowerDiver; May 17, 2010 at 04:36. |
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