![]() |
#711 |
Prophet
Join Date: Dec 2009
Posts: 9,022
![]() |
|
![]() |
![]() |
![]() |
#712 |
Knight
|
I don't see how you'd be able to get a seemless tileset with only 4 tiles.
__________________
http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
![]() |
![]() |
![]() |
#713 | |
Knight
|
Quote:
Up until now, I've found it to be easier editing images when they are stored as separate images instead of in a large tilesheet, besides back when I worked on art for ToME, separate images for everything was the way to go.
__________________
http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
|
![]() |
![]() |
![]() |
#714 | |
Veteran
Join Date: Jun 2007
Posts: 1,391
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#715 |
Knight
|
Trouble is making any type of software to recognize what is what and group stuff together, in the process making up free space near each group for future additions. I guess you could stuff every item in a file, every monster in a file and then place those out onto a tilesheet manually with some empty space between the groups.
__________________
http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
![]() |
![]() |
![]() |
#716 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#717 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
![]() |
One tile completely full of lava + the other three types of "edge" tiles, each of which can be rotated to represent the 4 directions. This makes 13 different possible tiles.
__________________
NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
![]() |
![]() |
![]() |
#718 | |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
![]() |
Quote:
It works quite nicely. No more worrying about tile coordinates. Or having three different shades of lighted tile terrain. The shadow and other lighted effects are handled with a couple lines of code.
__________________
NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
|
![]() |
![]() |
![]() |
#719 |
Knight
|
Using single images instead of a huge tilesheet is also something I'd prefer myself, that way you wouldn't worry about running out of space or worry about coordinates as mentioned above here.
__________________
http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
![]() |
![]() |
![]() |
#720 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
![]() |
Quote:
![]()
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
|
![]() |
![]() |
![]() |
Tags |
angband, graphic, graphics, tileset |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
OSX Tileset help? | ZorroRoaster | Variants | 1 | March 31, 2009 00:09 |
Tileset formats? | caduceus | Vanilla | 8 | April 23, 2008 23:44 |