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Old November 12, 2016, 21:59   #781
Pete Mack
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Quote:
Originally Posted by Shockbolt View Post
And the last batch of tiles for a little while:
One suggestion: Add a little contrast to the really dark objects like necro books. They are hard to make out, especially at reduced scale. Playing with the gamma scale is an "advanced option"
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Old November 12, 2016, 22:19   #782
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Those are excellent. Angband background color for visible tiles in gfx mode should probably be wheat like that. So much better for contrast for monsters like Shelob.
Thanks!.I'll do some experimenting with new terrain styles and colors, haven't touched the tileset in a long time :-)

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One suggestion: Add a little contrast to the really dark objects like necro books. They are hard to make out, especially at reduced scale. Playing with the gamma scale is an "advanced option"
Noted. I also found several tiles that had "edges" to them, scrolls and more. Looking into doing some fixes tomorrow for those.
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Old November 13, 2016, 11:19   #783
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Done some corrections to several tiles today, updated versions can be found in the first post of this thread.
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Old July 17, 2017, 12:17   #784
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New tiles for the Shockbolt tileset, will add these to the tilesheet and upload it today. The tilesheet can be found in the first post in this thread.

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Old July 17, 2017, 15:55   #785
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Excellent, the new tiles will be included in 4.1.1.
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Old July 18, 2017, 14:18   #786
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Excellent, the new tiles will be included in 4.1.1.
Got hijacked for watching a movie by my GF last night, my plan to upload the new tiles yesterday failed. But they are up now. I added a few more rubble tiles also. The new rubble tiles are located near where the spell books and current traps are in the tilesheet. The new traps are in the middle of the sheet, 3rd row from the top. The new humanoid is at the bottom of the sheet, to the left.
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Old July 18, 2017, 23:11   #787
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Got hijacked for watching a movie by my GF last night, my plan to upload the new tiles yesterday failed. But they are up now. I added a few more rubble tiles also. The new rubble tiles are located near where the spell books and current traps are in the tilesheet. The new traps are in the middle of the sheet, 3rd row from the top. The new humanoid is at the bottom of the sheet, to the left.
Awesome, thanks
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Old July 19, 2017, 22:17   #788
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A little preview of something I'm working on these days, another art kit in my Roguelike series. This one contain art tiles that form a simple dungeon, floors/walls/doors/overlay tiles. The idea is to make more artwork later that expands upon the kits already made. The tiles are typically 96x96 pixels

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Old July 20, 2017, 07:20   #789
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Fantastic!
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Old July 22, 2017, 22:57   #790
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Fantastic!
Thank you Mondkalb
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