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Old March 11, 2008, 12:43   #1
Rizwan
Swordsman
 
Join Date: Jun 2007
Posts: 292
Rizwan is on a distinguished road
What to keep? Some advice please.

I just cleared a large vault dlvl 85 and got a lot of neat stuff. Now I don't know what to keep and what to throw. What do you guys suggest? Oh and I am also standing on a Heavy Crossbow of Umbar for lack of space in home and backpack.
Picture of vault in next post because this one exceeded the limit.
(edit) Sorry can't seem to make my dump work.

Code:
  [Angband 3.0.9 Character Dump]

 Name   Jiriki                                   Self  RB  CB  EB   Best
 Sex    Male              Age        52   STR! 18/100  +1  +2  +9 18/220
 Race   Dunadan           Height     74   INT! 18/100  +2  +2  +4 18/180
 Class  Ranger            Weight    181   WIS! 18/100  +2  +0  +8 18/200
 Title  Ranger Lord       Status     16   DEX! 18/100  +2  +1 +13 18/260
 HP     979/979           Maximize    Y   CON! 18/100  +3  +1  +9 18/230
 SP     373/373                           CHR! 18/100  +2  +1  +4 18/170

 Level           50       Armor   [52,+133]     Saving Throw      Heroic
 Cur Exp   18944080       Fight   (+38,+30)     Stealth           Superb
 Max Exp   18944080       Melee   (+57,+51)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+48,+14)     Shooting       Legendary
 MaxDepth    Lev 85       Blows      5/turn     Disarming         Superb
 Turns     13892156       Shots      1/turn     Magic Device      Heroic
 Gold       5779759       Infra       30 ft     Perception          Fair
 Burden   298.1 lbs       Speed          13     Searching           Fair

 You are one of several children of a Serf.  You are a credit to the
 family.  You have blue eyes, straight black hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+...+...+++.. Blind:.............
 Elec:+...+...++... Confu:.............
 Fire:++.*....++... Sound:.............
 Cold:+...+...++... Shard:.............
 Pois:............. Nexus:+......+.....
 Fear:+.++.....+... Nethr:...+.........
 Lite:.....+....... Chaos:......+......
 Dark:.....+....... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:....+........
Regen:...+......... Tunn.:+............
Telep:.........+... Speed:.+.+...+...+.
Invis:+..+++...+... Blows:.............
FrAct:+..++.....+.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  
   It slays demons, undead, and all evil creatures, and is especially
   deadly against dragons.  It is branded with acid.  It provides
   resistance to acid, lightning, fire, cold, fear, and nexus.  It
   grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) Chaos Dragon Scale Mail (-2) [30,+27]
   It provides resistance to chaos and disenchantment.  It activates
   for breathe chaos/disenchant (220) every 300+d300 turns.  It cannot
   be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Metal Shod Boots of Speed [6,+11] (+3)
   It increases your speed by 3.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 6 Books of Magic Spells [Incantations and Illusions] {@m3@b3@g3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@g4}
e) 6 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@g5}
   It cannot be harmed by the elements.  
f) 7 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@g6}
   It cannot be harmed by the elements.  
g) 6 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@g7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@g8}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@g9}
   It cannot be harmed by the elements.  
j) a Steel Rod of Healing {@z3}
   It cannot be harmed by electricity.  
k) an Ashen Staff of Power (7 charges)
l) a Hickory Staff of Holiness (4 charges) {@u2}
m) a Ruby Ring of Speed (+11)
   It increases your speed by 11.  
n) 2 Ruby Rings of Speed (+10)
   It increases your speed by 10.  
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
p) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
q) The Dagger of Rilia (2d4) (+4,+3)
   It slays orcs.  It is branded with poison.  It provides resistance
   to poison and disenchantment.  It activates for stinking cloud (12)
   every 4+d4 turns.  It cannot be harmed by the elements.  
r) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the
   elements.  
s) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides immunity to cold.  It provides
   resistance to fear.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for mass banishment every 1000 turns.  It cannot be harmed
   by the elements.  
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   It increases your intelligence by 3.  It slays animals.  It is
   branded with fire.  It provides resistance to fire.  It cannot be
   harmed by the elements.  
u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It usually provides
   light of radius 4.  It grants you the ability to see invisible things.
   It activates for identify every 10 turns.  It cannot be harmed by
   the elements.  
v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
   It increases your strength by 4.  It slays animals, orcs, and trolls.
   It is branded with poison.  It provides resistance to nexus.  It
   grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
w) 27 Bolts of Wounding (1d5) (+15,+19)


  [Home Inventory]

a) 5 Metallic Red Potions of Life
b) 3 Scrolls titled "va mis stia" of *Remove Curse*
c) a Fluorite Ring of Slaying (+14,+14)
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
f) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
g) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
h) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
i) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
k) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
m) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
o) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
p) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It cannot be harmed by the
   elements.  It might have hidden powers.
q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides
   resistance to fire and poison.  It slows your metabolism and speeds
   your regeneration.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It
   is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
t) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded
   with poison.  It provides resistance to light and dark.  It is
   blessed by the gods.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
v) The Lance of Eorlingas (3d8) (+3,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   speed by 2.  It slays orcs, trolls, and all evil creatures.  It
   provides resistance to fear.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
x) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Last edited by Rizwan; March 11, 2008 at 12:53.
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Old March 11, 2008, 17:32   #2
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
Pete Mack will become famous soon enough
Trade Ring of Slaying for Tulkas, and Necklace of Dwarves for Ingwe. If you want dispel evil, you can use Ingwe as a swap, or carry a bunch of staves.
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Old March 11, 2008, 18:30   #3
Matthias
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Location: Germany
Age: 40
Posts: 201
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you lack res poison and confu and sound. I'd suggest Caspanion and Thorin for those. I'd also switch in Eonwe

On selling, for now drop p) t) u) v) and pick up that crossbow

Last edited by Matthias; March 11, 2008 at 18:37.
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Old March 12, 2008, 11:40   #4
Rizwan
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Posts: 292
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Thanks guys. I'll try it the way you suggested. Should I also sell the other stuff lying at home? Otherwise I will have to carry some of the artifacts with me at all times.
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Old March 12, 2008, 16:02   #5
myron
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depends on if you need to swap out some resists in order to benefit your attacks...but not most likely with the above suggestions
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Old August 25, 2009, 07:13   #6
Rizwan
Swordsman
 
Join Date: Jun 2007
Posts: 292
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I resurrected my old thread instead of starting a new one and cluttering up the forum. I need some help on what to throw and what to keep. Thorongil and Barukkheled are on the floor. Also do I need rods of curing or should I leave them on the floor? All help greatly appreciated. Thanks.
Code:
  [Angband 3.1.1 dev Character Dump]

 Name   Radrin                                   Self  RB  CB  EB   Best
 Sex    Female       Age             65   STR! 18/100  +1  +2 +24 18/***
 Race   Dunadan      Height          76   INT:  18/94  +2  +2  +4 18/174
 Class  Ranger       Weight         217   WIS! 18/100  +2  +0  +6 18/180
 Title  Ranger       Social      Feared   Dex! 18/100  +2  +1  +6 18/190 18/180
 HP     913/913      Maximize         Y   CON! 18/100  +3  +1 +20 18/***
 SP     308/308                           CHR! 18/100  +2  +1 +10 18/***


 Level               44   Armor   [57,+153]     Saving Throw         92%
 Cur Exp        5021282   Fight   (+39,+34)     Stealth           Superb
 Max Exp        5021282   Melee   (+49,+54)     Fighting          Heroic
 Adv Exp        5040000   Shoot   (+51,+15)     Shooting       Legendary
 MaxDepth   3700' (L74)   Blows      5/turn     Disarming            89%
 Turns          2023745   Shots      3/turn     Magic Device      Heroic
 Gold           1185927   Infra        0 ft     Perception       1 in 21
 Burden       229.4 lbs   Speed           4     Searching            27%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have blue eyes, straight brown hair, and a dark
 complexion.


rAcid:+....?++*+... rConf:+............
rElec:.+...?+..+... Sound:.....?..+....
rFire:++.*+?++.+... Shard:.............
rCold:.+...?++.+... Nexus:.....?.......
rPois:..+..?....... Nethr:.....?.......
rFear:+..+.?..++.+. Chaos:+....?..+....
rLite:+...+?....... Disen:.....?+......
rDark:+.+.+?+...... S.Dig:...+.........
rBlnd:............. Feath:.....?.......

PLite:....+?...+... Aggrv:.............
Regen:.+.+......... Stea.:..+....+.....
  ESP:...+.?...+... Sear.:.............
Invis:...+.?...+... Infra:.....?.......
FrAct:+..+....+.+.. Tunn.:+....?.......
HLife:....+?....... Speed:...+.?.+...+.
ImpHP:............. Blows:.....?.......
ImpSP:............. Shots:.....?.......
 Fear:.....?....... Might:.+...?.......


  [Character Equipment]

a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
     +3 strength, constitution, tunneling.
     Slays demons, orcs, trolls.
     *Slays* dragons.
     Branded with acid, flames.
     Provides resistance to acid, fire, fear, light, dark, confusion, 
     chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 91.8 vs. demons, 91.8 vs. orcs, 91.8 vs.
     trolls, 91.8 vs. creatures not resistant to acid, 91.8 vs.
     creatures not resistant to fire, 114.8 vs. dragons, and 68.8 vs.
     others.
     
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) The Ring of Barahir (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
d) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
     Grants telepathy.  Grants the ability to see invisible things.  
     
e) a Coral Amulet of Devotion (+2)
     +2 wisdom, charisma.
     Provides resistance to fire, light, dark.
     Sustains wisdom, charisma.
     Stops experience drain.  
     
     Radius 1 light.
f) The Star of Elendil (charging) {!!}
     Radius 3 light.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!!}
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Elven Cloak of Luthien [6,+20] (+2) {!!}
     +2 intelligence, wisdom, charisma, stealth, speed.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
     +3 strength, constitution, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Inventory]

a) a Book of Magic Spells [Conjurings and Tricks]
b) 8 Books of Magic Spells [Incantations and Illusions] {@b3@G3@m3}
c) 3 Books of Magic Spells [Sorcery and Evocations] {@b4@G4@m4}
d) 6 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 3 Books of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 4 Books of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 4 Books of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Silver Speckled Potion of Restore Mana
     When drunk, it restores your mana points to maximum.
     
i) 3 Cast Iron Rods of Detection (1 charging) {@z1!!}
     Cannot be harmed by electricity.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 140 turns to recharge at your current speed.
     
j) a Silver-Plated Rod of Teleport Other
     When aimed, it teleports a target monster away.
     Takes 35 turns to recharge at your current speed.
     
k) 3 Zinc Rods of Recall {@z0!!}
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 84 turns to recharge at your current speed.
     
l) a Runed Rod of Identify (charging) {@z2!!}
     Cannot be harmed by electricity.
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     Takes 14 turns to recharge at your current speed.
     
m) The Amulet of Carlammas (+2)
     +2 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Chain Mail of Arvedui (-2) [14,+13] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
r) 24 Seeker Arrows of Venom (4d4) (+11,+15)
     Branded with venom.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 504 vs. creatures not resistant to poison, and 
     168 vs. others.
     35% chance of breaking upon contact.
     
s) 4 Seeker Arrows of Flame (4d4) (+10,+8)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 415.8 vs. creatures not resistant to fire, and 
     138.6 vs. others.
     35% chance of breaking upon contact.
     
t) 12 Seeker Arrows (4d4) (+7,+8)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 138.6.
     35% chance of breaking upon contact.
     
u) 10 Mithril Arrows of Slay Undead (3d4) (+9,+14)
     Slays undead.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 459.9 vs. undead, and 153.3 vs. others.
     35% chance of breaking upon contact.
     
v) 18 Mithril Arrows of Wounding (3d4) (+9,+10)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 136.5.
     35% chance of breaking upon contact.
     
w) 17 Mithril Arrows of Venom (3d4) (+8,+10)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 136.5.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 17 Potions of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
b) 3 Potions of *Healing*
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Life
     When drunk, it restores 5000 hit points, restores experience and s
     tats, heals cut damage, and cures stunning, poison, blindness, and 
     confusion.
     
     It can be thrown at creatures with damaging effect.
     
d) 11 Potions of Restore Mana
     When drunk, it restores your mana points to maximum.
     
e) 2 Scrolls of *Remove Curse*
     When read, it removes all curses from all equipped items.
     
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     
h) The Full Plate Armour of Isildur [26,+25] (+1)
     
i) The Hard Leather Armour of Himring [8,+15]
     It can be activated.
     
j) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     
k) The Cloak 'Holcolleth' [1,+6] (+2)
     
     It can be activated.
     
l) The Leather Shield of the Haradrim [4,+15] (+2)
     
     It can be activated.
     
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
     
n) The Metal Cap of Thengel [3,+12] (+3)
     
o) The Steel Helm of Hammerhand [6,+20] (+3)
     
p) a Set of Mithril Gauntlets of Agility [5,+7] (+5)
     Cannot be harmed by acid.
     
q) a Pair of Iron Shod Boots of Speed [3,+9] (+8)
     
r) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
     
     Combat info:
     5 blows/round.
     Average damage/hit: 53.
     
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
     
     Combat info:
     5 blows/round.
     Average damage/hit: 54.6.
     
t) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
     Combat info:
     5 blows/round.
     Average damage/hit: 69.7.
     
u) The Scythe 'Avavir' (5d3) (+9,+8) [+10] (+3)
     +3 dexterity, charisma.
     Branded with flames, frost.
     Provides resistance to fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 78.4 vs. creatures not resistant to fire, 78.4
     vs. creatures not resistant to cold, and 55.2 vs. others.
     
     Radius 1 light.
v) The Two-Handed Great Flail 'Thunderfist' (4d6) (+5,+18) (+4)
     
     Combat info:
     5 blows/round.
     Average damage/hit: 72.1.
     
w) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4832     50'    2   Reached level 2
     14728     50'    3   Reached level 3
     17641    100'    3   Killed Grip, Farmer Maggot's dog
     17681    100'    3   Killed Fang, Farmer Maggot's dog
     17681    100'    4   Reached level 4
     25284    100'    5   Reached level 5
     34822    150'    6   Reached level 6
     46393    200'    7   Reached level 7
     63130    250'    8   Reached level 8
     63571    250'    8   Killed Bullroarer the Hobbit
     63581    250'    8   Found The Phial of Galadriel
     77538    250'    9   Reached level 9
     85363      0'    9   Killed Farmer Maggot
     96098    250'   10   Reached level 10
    116976    300'   11   Reached level 11
    136357    350'   11   Killed Mughash the Kobold Lord
    136437    350'   12   Reached level 12
    175826    350'   13   Reached level 13
    192805    400'   13   Killed Wormtongue, Agent of Saruman
    217832    500'   14   Reached level 14
    232785    500'   15   Reached level 15
    282407    550'   16   Reached level 16
    311331    650'   16   Killed Orfax, Son of Boldor
    318661    650'   17   Reached level 17
    341410    700'   18   Reached level 18
    355540    700'   18   Killed Boldor, King of the Yeeks
    362830    700'   19   Reached level 19
    376945    750'   19   Killed Brodda, the Easterling
    389544    800'   20   Reached level 20
    392779    800'   20   Killed Nar, the Dwarf
    411849    900'   21   Reached level 21
    433209   1300'   21   Killed Lugdush, the Uruk
    433209   1300'   22   Reached level 22
    441087   1300'   23   Reached level 23
    455704   1300'   23   Found The Main Gauche of Maedhros (LOST)
    461818      0'   24   Reached level 24
    479202   1300'   24   Killed Ugluk, the Uruk
    479202   1300'   25   Reached level 25
    481364   1300'   25   Killed Ibun, Son of Mim
    485230   1300'   25   Killed Lagduf, the Snaga
    492907   1300'   25   Killed Angamaite of Umbar
    530627   1350'   25   Found The Dagger 'Narthanc' (LOST)
    569681   1350'   26   Reached level 26
    642821   1400'   26   Killed Ulfast, Son of Ulfang
    656479   1400'   26   Killed Bolg, Son of Azog
    670333   1400'   27   Reached level 27
    677540   1400'   27   Killed Beorn, the Shape-Changer
    743102   1400'   27   Killed Shagrat, the Orc Captain
    773973   1400'   28   Reached level 28
    854619   1550'   28   Found The Chain Mail of Arvedui
    859993   1550'   29   Reached level 29
    860075   1550'   29   Found The Dagger 'Dethanc' (LOST)
    892632   1600'   29   Found The Soft Leather Armour 'Hithlomir' (LOST)
    902616   1600'   29   Found The Pair of Steel Shod Boots of Thror
    941277   1650'   29   Killed Khim, Son of Mim
    976517   1700'   29   Found The Hard Leather Cap of Thranduil
    984483   1700'   29   Killed Ulwarth, Son of Ulfang
   1010538   1750'   30   Reached level 30
   1015592   1750'   30   Killed Ufthak of Cirith Ungol
   1016267   1750'   30   Found The Broad Sword 'Glamdring' (LOST)
   1016583   1750'   30   Found The Cloak 'Holcolleth'
   1038875   1800'   30   Killed Lokkak, the Ogre Chieftain
   1060397   1800'   31   Reached level 31
   1064944   1800'   31   Killed Smeagol
   1097704   1850'   31   Killed Grishnakh, the Hill Orc
   1102025   1900'   31   Killed Castamir the Usurper
   1102079   1900'   31   Found The Set of Gauntlets 'Paurhach' (LOST)
   1110997   1900'   31   Killed Sangahyando of Umbar
   1112298   1900'   31   Found The Halberd 'Osondir'
   1117060   1900'   31   Killed Ulfang the Black
   1122377   1900'   32   Reached level 32
   1130230   1950'   32   Killed Golfimbul, the Hill Orc Chief
   1132798   1950'   32   Found The Small Metal Shield of Thorin
   1146945   1950'   32   Killed The Queen Ant
   1150356   1950'   33   Reached level 33
   1166986   1950'   33   Killed Gorbag, the Orc Captain
   1177489   2000'   33   Found The Metal Cap of Thengel
   1203055   2050'   33   Killed Bert the Stone Troll
   1218027   2100'   34   Reached level 34
   1223845   2100'   34   Killed Tom the Stone Troll
   1245689   2150'   34   Killed Uvatha the Horseman
   1260272   2150'   34   Killed Mim, Betrayer of Turin
   1277156   2200'   34   Killed Waldern, King of Water
   1283535   2200'   35   Reached level 35
   1299441   2250'   35   Found The Scimitar 'Haradekket'
   1328133   2300'   35   Killed Medusa, the Gorgon
   1329984   2300'   35   Found The Set of Leather Gloves 'Cammithrim' (LOST)
   1343868   2350'   35   Killed Ariel, Queen of Air
   1383980   2450'   35   Found The Cutlass 'Gondricam' (LOST)
   1390080   2450'   35   Killed Uldor the Accursed
   1390690   2450'   35   Found The Great Axe of Durin
   1392650   2450'   35   Found The Set of Gauntlets 'Paurnimmen' (LOST)
   1392697   2450'   35   Found The Pair of Leather Boots of Wormtongue (LOST)
   1392964   2450'   35   Found The Star of Elendil
   1400914   2450'   35   Killed Scatha the Worm
   1405652   2450'   35   Killed Akhorahil the Blind
   1419102   2450'   35   Found The Long Sword 'Anguirel' (LOST)
   1422376   2450'   35   Killed Lorgan, Chief of the Easterlings
   1423257   2450'   36   Reached level 36
   1436342   2450'   36   Killed Kavlax the Many-Headed
   1436523   2450'   36   Found The Lochaber Axe 'Mundwine'
   1451702   2500'   36   Killed Rogrog the Black Troll
   1540844   2600'   36   Killed Ji Indur Dawndeath
   1540872   2600'   36   Found The Steel Helm of Hammerhand
   1542021   2600'   37   Reached level 37
   1543021   2600'   37   Found The Leather Shield of the Haradrim
   1549856   2650'   36   Killed Ren the Unclean
   1562804   2650'   37   Found The Dagger 'Nimthanc' (LOST)
   1565590   2700'   36   Found The Leather Scale Mail 'Thalkettoth'
   1582951   2750'   36   Killed Bill the Stone Troll
   1592873   2750'   36   Killed Gorlim, Betrayer of Barahir
   1599903   2750'   36   Killed The Phoenix
   1614405   2800'   37   Found The Short Bow of Amras
   1614485   2800'   37   Killed Ar-Pharazon the Golden
   1615248   2800'   37   Found The Iron Helm of Dor-Lomin
   1617966   2800'   37   Found The Set of Gauntlets 'Pauraegen' (LOST)
   1620074   2800'   37   Killed Shelob, Spider of Darkness
   1631248   2800'   37   Found The Set of Gauntlets 'Paurnen' (LOST)
   1637351   2800'   37   Killed Dwar, Dog Lord of Waw
   1641557   2850'   38   Reached level 38
   1646421   2850'   38   Found The Metal Brigandine Armour of the Rohirrim
   1653512   2850'   38   Found The Elven Cloak of Luthien
   1666473   2900'   38   Found The Hard Leather Armour of Himring
   1676263   2900'   38   Killed The Lernaean Hydra
   1678013   2900'   38   Killed Itangast the Fire Drake
   1686122   2900'   38   Found The Iron Crown of Beruthiel (LOST)
   1690585   2950'   38   Found The Short Bow of Amrod
   1694305   2950'   39   Reached level 39
   1716399   3050'   39   Killed Fundin Bluecloak
   1721878   3050'   39   Killed Saruman of Many Colours
   1722019   3050'   39   Found The Dagger 'Belangil' (LOST)
   1725975   3050'   40   Reached level 40
   1739550   3100'   40   Killed Vargo, Tyrant of Fire
   1775365   3150'   40   Found The Full Plate Armour of Isildur
   1786263   3200'   40   Found The Battle Axe 'Lotharang' (LOST)
   1787075   3200'   40   Found The Two-Handed Great Flail 'Thunderfist'
   1797982   3200'   40   Found The Zweihander 'Mormegil' (LOST)
   1804527   3200'   40   Found The Set of Leather Gloves 'Cambeleg'
   1810272   3200'   41   Reached level 41
   1813310   3200'   41   Found The Mithril Plate Mail of Celeborn
   1816713   3200'   41   Found The Amulet of Carlammas
   1825479   3250'   41   Killed Hoarmurath of Dir
   1825516   3250'   41   Found The Metal Cap of Celebrimbor
   1825709   3250'   41   Found The Iron Helm 'Holhenneth'
   1828392   3250'   41   Found The Leather Shield of Celegorm
   1832417   3250'   41   Found The Iron Helm of Gorlim (LOST)
   1837727   3250'   41   Found The Dagger of Rilia (LOST)
   1850602   3300'   42   Reached level 42
   1877186   3350'   42   Killed Adunaphel the Quiet
   1880862   3350'   42   Killed Eol, the Dark Elf
   1895826   3450'   42   Killed Baphomet the Minotaur Lord
   1904732   3450'   43   Reached level 43
   1913161   3500'   43   Killed Harowen the Black Hand
   1923976   3500'   43   Found The Set of Gauntlets 'Camlost' (LOST)
   1941758   3550'   43   Found The Ring of Power 'Narya'
   1978454   3600'   43   Killed Omarax, the Eye Tyrant
   1979915   3600'   43   Killed The Balrog of Moria
   1979984   3600'   44   Reached level 44
   1981731   3600'   44   Found The Ring of Barahir
   1984933   3650'   44   Found The Scythe 'Avavir'
   1991935   3650'   44   Killed Khamul, the Black Easterling
   1998043   3650'   44   Killed Thuringwethil, the Vampire Messenger
   2013912   3700'   44   Found The Cloak of Thorongil
   2020415   3700'   44   Found The Broad Axe 'Barukkheled'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Rizwan is offline   Reply With Quote
Old August 25, 2009, 07:30   #7
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
Pete Mack will become famous soon enough
Quote:
I resurrected my old thread instead of starting a new one and cluttering up the forum. I need some help on what to throw and what to keep. Thorongil and Barukkheled are on the floor. Also do I need rods of curing or should I leave them on the floor? All help greatly appreciated. Thank
They are all junk. As are Osondir and Avavir. As is Amras, for a Ranger.
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Old August 25, 2009, 07:34   #8
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,727
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Rods of curing are useless. You have Isildur, so Arvedui and Rohirrim are pointless. I cannot imagine a use for Thorongil or gauntlets of agility or Avavir.
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Old August 25, 2009, 10:48   #9
Rizwan
Swordsman
 
Join Date: Jun 2007
Posts: 292
Rizwan is on a distinguished road
Quote:
Originally Posted by PowerDiver View Post
Rods of curing are useless. You have Isildur, so Arvedui and Rohirrim are pointless. I cannot imagine a use for Thorongil or gauntlets of agility or Avavir.
But Arvedui has resist shards or is that not as important?
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Old August 25, 2009, 15:12   #10
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
Pete Mack will become famous soon enough
Quote:
Originally Posted by Rizwan View Post
But Arvedui has resist shards or is that not as important?
Not even close. If you want an RShards swap, carry the next Cloak of Protection you find. It's a lot lighter.
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