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#1 |
Swordsman
Join Date: Jun 2007
Posts: 292
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What to keep? Some advice please.
I just cleared a large vault dlvl 85 and got a lot of neat stuff. Now I don't know what to keep and what to throw. What do you guys suggest? Oh and I am also standing on a Heavy Crossbow of Umbar for lack of space in home and backpack.
Picture of vault in next post because this one exceeded the limit. (edit) Sorry can't seem to make my dump work. Code:
[Angband 3.0.9 Character Dump] Name Jiriki Self RB CB EB Best Sex Male Age 52 STR! 18/100 +1 +2 +9 18/220 Race Dunadan Height 74 INT! 18/100 +2 +2 +4 18/180 Class Ranger Weight 181 WIS! 18/100 +2 +0 +8 18/200 Title Ranger Lord Status 16 DEX! 18/100 +2 +1 +13 18/260 HP 979/979 Maximize Y CON! 18/100 +3 +1 +9 18/230 SP 373/373 CHR! 18/100 +2 +1 +4 18/170 Level 50 Armor [52,+133] Saving Throw Heroic Cur Exp 18944080 Fight (+38,+30) Stealth Superb Max Exp 18944080 Melee (+57,+51) Fighting Legendary Adv Exp ******** Shoot (+48,+14) Shooting Legendary MaxDepth Lev 85 Blows 5/turn Disarming Superb Turns 13892156 Shots 1/turn Magic Device Heroic Gold 5779759 Infra 30 ft Perception Fair Burden 298.1 lbs Speed 13 Searching Fair You are one of several children of a Serf. You are a credit to the family. You have blue eyes, straight black hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+...+...+++.. Blind:............. Elec:+...+...++... Confu:............. Fire:++.*....++... Sound:............. Cold:+...+...++... Shard:............. Pois:............. Nexus:+......+..... Fear:+.++.....+... Nethr:...+......... Lite:.....+....... Chaos:......+...... Dark:.....+....... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:............. Sear.:............. PLite:.........+... Infra:....+........ Regen:...+......... Tunn.:+............ Telep:.........+... Speed:.+.+...+...+. Invis:+..+++...+... Blows:............. FrAct:+..++.....+.. Shots:............. HLife:.....+....... Might:............. [Character Equipment] a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Chaos Dragon Scale Mail (-2) [30,+27] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+11] (+3) It increases your speed by 3. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 6 Books of Magic Spells [Incantations and Illusions] {@m3@b3@g3} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@g4} e) 6 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@g5} It cannot be harmed by the elements. f) 7 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@g6} It cannot be harmed by the elements. g) 6 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@g7} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@g8} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@g9} It cannot be harmed by the elements. j) a Steel Rod of Healing {@z3} It cannot be harmed by electricity. k) an Ashen Staff of Power (7 charges) l) a Hickory Staff of Holiness (4 charges) {@u2} m) a Ruby Ring of Speed (+11) It increases your speed by 11. n) 2 Ruby Rings of Speed (+10) It increases your speed by 10. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. q) The Dagger of Rilia (2d4) (+4,+3) It slays orcs. It is branded with poison. It provides resistance to poison and disenchantment. It activates for stinking cloud (12) every 4+d4 turns. It cannot be harmed by the elements. r) The Glaive of Pain (9d6) (+0,+30) It provides resistance to fear. It cannot be harmed by the elements. s) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It increases your intelligence by 3. It slays animals. It is branded with fire. It provides resistance to fire. It cannot be harmed by the elements. u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It usually provides light of radius 4. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) 27 Bolts of Wounding (1d5) (+15,+19) [Home Inventory] a) 5 Metallic Red Potions of Life b) 3 Scrolls titled "va mis stia" of *Remove Curse* c) a Fluorite Ring of Slaying (+14,+14) d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. g) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. h) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. i) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It cannot be harmed by the elements. It might have hidden powers. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. o) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. p) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) It increases your dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. t) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Lance of Eorlingas (3d8) (+3,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It cannot be harmed by the elements. It might have hidden powers. x) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Last edited by Rizwan; March 11, 2008 at 12:53. |
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#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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Trade Ring of Slaying for Tulkas, and Necklace of Dwarves for Ingwe. If you want dispel evil, you can use Ingwe as a swap, or carry a bunch of staves.
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#3 |
Adept
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you lack res poison and confu and sound. I'd suggest Caspanion and Thorin for those. I'd also switch in Eonwe
On selling, for now drop p) t) u) v) and pick up that crossbow Last edited by Matthias; March 11, 2008 at 18:37. |
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#4 |
Swordsman
Join Date: Jun 2007
Posts: 292
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Thanks guys. I'll try it the way you suggested. Should I also sell the other stuff lying at home? Otherwise I will have to carry some of the artifacts with me at all times.
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#5 |
Rookie
Join Date: Jan 2008
Posts: 13
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depends on if you need to swap out some resists in order to benefit your attacks...but not most likely with the above suggestions
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#6 |
Swordsman
Join Date: Jun 2007
Posts: 292
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I resurrected my old thread instead of starting a new one and cluttering up the forum. I need some help on what to throw and what to keep. Thorongil and Barukkheled are on the floor. Also do I need rods of curing or should I leave them on the floor? All help greatly appreciated. Thanks.
Code:
[Angband 3.1.1 dev Character Dump] Name Radrin Self RB CB EB Best Sex Female Age 65 STR! 18/100 +1 +2 +24 18/*** Race Dunadan Height 76 INT: 18/94 +2 +2 +4 18/174 Class Ranger Weight 217 WIS! 18/100 +2 +0 +6 18/180 Title Ranger Social Feared Dex! 18/100 +2 +1 +6 18/190 18/180 HP 913/913 Maximize Y CON! 18/100 +3 +1 +20 18/*** SP 308/308 CHR! 18/100 +2 +1 +10 18/*** Level 44 Armor [57,+153] Saving Throw 92% Cur Exp 5021282 Fight (+39,+34) Stealth Superb Max Exp 5021282 Melee (+49,+54) Fighting Heroic Adv Exp 5040000 Shoot (+51,+15) Shooting Legendary MaxDepth 3700' (L74) Blows 5/turn Disarming 89% Turns 2023745 Shots 3/turn Magic Device Heroic Gold 1185927 Infra 0 ft Perception 1 in 21 Burden 229.4 lbs Speed 4 Searching 27% You are one of several children of a Serf. You are a credit to the family. You have blue eyes, straight brown hair, and a dark complexion. rAcid:+....?++*+... rConf:+............ rElec:.+...?+..+... Sound:.....?..+.... rFire:++.*+?++.+... Shard:............. rCold:.+...?++.+... Nexus:.....?....... rPois:..+..?....... Nethr:.....?....... rFear:+..+.?..++.+. Chaos:+....?..+.... rLite:+...+?....... Disen:.....?+...... rDark:+.+.+?+...... S.Dig:...+......... rBlnd:............. Feath:.....?....... PLite:....+?...+... Aggrv:............. Regen:.+.+......... Stea.:..+....+..... ESP:...+.?...+... Sear.:............. Invis:...+.?...+... Infra:.....?....... FrAct:+..+....+.+.. Tunn.:+....?....... HLife:....+?....... Speed:...+.?.+...+. ImpHP:............. Blows:.....?....... ImpSP:............. Shots:.....?....... Fear:.....?....... Might:.+...?....... [Character Equipment] a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) +3 strength, constitution, tunneling. Slays demons, orcs, trolls. *Slays* dragons. Branded with acid, flames. Provides resistance to acid, fire, fear, light, dark, confusion, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Combat info: 5 blows/round. Average damage/hit: 91.8 vs. demons, 91.8 vs. orcs, 91.8 vs. trolls, 91.8 vs. creatures not resistant to acid, 91.8 vs. creatures not resistant to fire, 114.8 vs. dragons, and 68.8 vs. others. b) The Short Bow of Amrod (x2) (+12,+15) (+2) +2 strength, constitution, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. c) The Ring of Barahir (+1) +1 strength, intelligence, wisdom, dexterity, constitution, charisma, stealth. Provides resistance to poison, dark. Cannot be harmed by acid, electricity, fire, cold. d) The Ring of Power 'Narya' (+6,+6) (+1) +1 strength, intelligence, wisdom, dexterity, constitution, charisma, speed. Provides immunity to fire. Provides resistance to fire, fear. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. e) a Coral Amulet of Devotion (+2) +2 wisdom, charisma. Provides resistance to fire, light, dark. Sustains wisdom, charisma. Stops experience drain. Radius 1 light. f) The Star of Elendil (charging) {!!} Radius 3 light. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!!} +4 strength, charisma. Provides resistance to acid, lightning, fire, cold, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. h) The Elven Cloak of Luthien [6,+20] (+2) {!!} +2 intelligence, wisdom, charisma, stealth, speed. Provides resistance to acid, fire, cold. Cannot be harmed by acid, electricity, fire, cold. i) The Small Metal Shield of Thorin [4,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) The Iron Helm of Dor-Lomin [5,+20] (+4) +4 strength, dexterity, constitution. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) The Pair of Steel Shod Boots of Thror [6,+20] (+3) +3 strength, constitution, speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. [Character Inventory] a) a Book of Magic Spells [Conjurings and Tricks] b) 8 Books of Magic Spells [Incantations and Illusions] {@b3@G3@m3} c) 3 Books of Magic Spells [Sorcery and Evocations] {@b4@G4@m4} d) 6 Books of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. e) 3 Books of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. f) 4 Books of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. g) 4 Books of Magic Spells [Tenser's Transformations] Cannot be harmed by acid, electricity, fire, cold. h) a Silver Speckled Potion of Restore Mana When drunk, it restores your mana points to maximum. i) 3 Cast Iron Rods of Detection (1 charging) {@z1!!} Cannot be harmed by electricity. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 140 turns to recharge at your current speed. j) a Silver-Plated Rod of Teleport Other When aimed, it teleports a target monster away. Takes 35 turns to recharge at your current speed. k) 3 Zinc Rods of Recall {@z0!!} Cannot be harmed by electricity. When activated, it returns you from the dungeon or takes you to th e dungeon after a short delay. Takes 84 turns to recharge at your current speed. l) a Runed Rod of Identify (charging) {@z2!!} Cannot be harmed by electricity. When activated, it reveals to you the extent of an item's magical powers. Takes 14 turns to recharge at your current speed. m) The Amulet of Carlammas (+2) +2 constitution. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. n) The Chain Mail of Arvedui (-2) [14,+13] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. o) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. p) The Metal Cap of Celebrimbor [3,+18] (+3 searching) +3 intelligence, dexterity, charisma. +15% to searching. Provides resistance to acid, fire, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. q) The Iron Helm 'Holhenneth' [5,+10] (+2) +2 intelligence, wisdom. +10% to searching. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. r) 24 Seeker Arrows of Venom (4d4) (+11,+15) Branded with venom. Combat info: Hits targets up to 140 feet away. Average damage/hit: 504 vs. creatures not resistant to poison, and 168 vs. others. 35% chance of breaking upon contact. s) 4 Seeker Arrows of Flame (4d4) (+10,+8) Branded with flames. Cannot be harmed by fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 415.8 vs. creatures not resistant to fire, and 138.6 vs. others. 35% chance of breaking upon contact. t) 12 Seeker Arrows (4d4) (+7,+8) Combat info: Hits targets up to 140 feet away. Average damage/hit: 138.6. 35% chance of breaking upon contact. u) 10 Mithril Arrows of Slay Undead (3d4) (+9,+14) Slays undead. Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 459.9 vs. undead, and 153.3 vs. others. 35% chance of breaking upon contact. v) 18 Mithril Arrows of Wounding (3d4) (+9,+10) Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 136.5. 35% chance of breaking upon contact. w) 17 Mithril Arrows of Venom (3d4) (+8,+10) Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 136.5. 35% chance of breaking upon contact. [Home Inventory] a) 17 Potions of Healing When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. b) 3 Potions of *Healing* When drunk, it restores 1200 hit points, heals cut damage, and cur es stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. c) a Potion of Life When drunk, it restores 5000 hit points, restores experience and s tats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. d) 11 Potions of Restore Mana When drunk, it restores your mana points to maximum. e) 2 Scrolls of *Remove Curse* When read, it removes all curses from all equipped items. f) The Phial of Galadriel {!!} Cannot be harmed by acid, electricity, fire, cold. Radius 3 light. g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) h) The Full Plate Armour of Isildur [26,+25] (+1) i) The Hard Leather Armour of Himring [8,+15] It can be activated. j) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) k) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated. l) The Leather Shield of the Haradrim [4,+15] (+2) It can be activated. m) The Hard Leather Cap of Thranduil [2,+10] (+2) n) The Metal Cap of Thengel [3,+12] (+3) o) The Steel Helm of Hammerhand [6,+20] (+3) p) a Set of Mithril Gauntlets of Agility [5,+7] (+5) Cannot be harmed by acid. q) a Pair of Iron Shod Boots of Speed [3,+9] (+8) r) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2) Combat info: 5 blows/round. Average damage/hit: 53. s) The Halberd 'Osondir' (3d5) (+6,+9) (+3) Combat info: 5 blows/round. Average damage/hit: 54.6. t) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) Combat info: 5 blows/round. Average damage/hit: 69.7. u) The Scythe 'Avavir' (5d3) (+9,+8) [+10] (+3) +3 dexterity, charisma. Branded with flames, frost. Provides resistance to fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Combat info: 5 blows/round. Average damage/hit: 78.4 vs. creatures not resistant to fire, 78.4 vs. creatures not resistant to cold, and 55.2 vs. others. Radius 1 light. v) The Two-Handed Great Flail 'Thunderfist' (4d6) (+5,+18) (+4) Combat info: 5 blows/round. Average damage/hit: 72.1. w) The Short Bow of Amras (x2) (+12,+15) (+1 speed) ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4832 50' 2 Reached level 2 14728 50' 3 Reached level 3 17641 100' 3 Killed Grip, Farmer Maggot's dog 17681 100' 3 Killed Fang, Farmer Maggot's dog 17681 100' 4 Reached level 4 25284 100' 5 Reached level 5 34822 150' 6 Reached level 6 46393 200' 7 Reached level 7 63130 250' 8 Reached level 8 63571 250' 8 Killed Bullroarer the Hobbit 63581 250' 8 Found The Phial of Galadriel 77538 250' 9 Reached level 9 85363 0' 9 Killed Farmer Maggot 96098 250' 10 Reached level 10 116976 300' 11 Reached level 11 136357 350' 11 Killed Mughash the Kobold Lord 136437 350' 12 Reached level 12 175826 350' 13 Reached level 13 192805 400' 13 Killed Wormtongue, Agent of Saruman 217832 500' 14 Reached level 14 232785 500' 15 Reached level 15 282407 550' 16 Reached level 16 311331 650' 16 Killed Orfax, Son of Boldor 318661 650' 17 Reached level 17 341410 700' 18 Reached level 18 355540 700' 18 Killed Boldor, King of the Yeeks 362830 700' 19 Reached level 19 376945 750' 19 Killed Brodda, the Easterling 389544 800' 20 Reached level 20 392779 800' 20 Killed Nar, the Dwarf 411849 900' 21 Reached level 21 433209 1300' 21 Killed Lugdush, the Uruk 433209 1300' 22 Reached level 22 441087 1300' 23 Reached level 23 455704 1300' 23 Found The Main Gauche of Maedhros (LOST) 461818 0' 24 Reached level 24 479202 1300' 24 Killed Ugluk, the Uruk 479202 1300' 25 Reached level 25 481364 1300' 25 Killed Ibun, Son of Mim 485230 1300' 25 Killed Lagduf, the Snaga 492907 1300' 25 Killed Angamaite of Umbar 530627 1350' 25 Found The Dagger 'Narthanc' (LOST) 569681 1350' 26 Reached level 26 642821 1400' 26 Killed Ulfast, Son of Ulfang 656479 1400' 26 Killed Bolg, Son of Azog 670333 1400' 27 Reached level 27 677540 1400' 27 Killed Beorn, the Shape-Changer 743102 1400' 27 Killed Shagrat, the Orc Captain 773973 1400' 28 Reached level 28 854619 1550' 28 Found The Chain Mail of Arvedui 859993 1550' 29 Reached level 29 860075 1550' 29 Found The Dagger 'Dethanc' (LOST) 892632 1600' 29 Found The Soft Leather Armour 'Hithlomir' (LOST) 902616 1600' 29 Found The Pair of Steel Shod Boots of Thror 941277 1650' 29 Killed Khim, Son of Mim 976517 1700' 29 Found The Hard Leather Cap of Thranduil 984483 1700' 29 Killed Ulwarth, Son of Ulfang 1010538 1750' 30 Reached level 30 1015592 1750' 30 Killed Ufthak of Cirith Ungol 1016267 1750' 30 Found The Broad Sword 'Glamdring' (LOST) 1016583 1750' 30 Found The Cloak 'Holcolleth' 1038875 1800' 30 Killed Lokkak, the Ogre Chieftain 1060397 1800' 31 Reached level 31 1064944 1800' 31 Killed Smeagol 1097704 1850' 31 Killed Grishnakh, the Hill Orc 1102025 1900' 31 Killed Castamir the Usurper 1102079 1900' 31 Found The Set of Gauntlets 'Paurhach' (LOST) 1110997 1900' 31 Killed Sangahyando of Umbar 1112298 1900' 31 Found The Halberd 'Osondir' 1117060 1900' 31 Killed Ulfang the Black 1122377 1900' 32 Reached level 32 1130230 1950' 32 Killed Golfimbul, the Hill Orc Chief 1132798 1950' 32 Found The Small Metal Shield of Thorin 1146945 1950' 32 Killed The Queen Ant 1150356 1950' 33 Reached level 33 1166986 1950' 33 Killed Gorbag, the Orc Captain 1177489 2000' 33 Found The Metal Cap of Thengel 1203055 2050' 33 Killed Bert the Stone Troll 1218027 2100' 34 Reached level 34 1223845 2100' 34 Killed Tom the Stone Troll 1245689 2150' 34 Killed Uvatha the Horseman 1260272 2150' 34 Killed Mim, Betrayer of Turin 1277156 2200' 34 Killed Waldern, King of Water 1283535 2200' 35 Reached level 35 1299441 2250' 35 Found The Scimitar 'Haradekket' 1328133 2300' 35 Killed Medusa, the Gorgon 1329984 2300' 35 Found The Set of Leather Gloves 'Cammithrim' (LOST) 1343868 2350' 35 Killed Ariel, Queen of Air 1383980 2450' 35 Found The Cutlass 'Gondricam' (LOST) 1390080 2450' 35 Killed Uldor the Accursed 1390690 2450' 35 Found The Great Axe of Durin 1392650 2450' 35 Found The Set of Gauntlets 'Paurnimmen' (LOST) 1392697 2450' 35 Found The Pair of Leather Boots of Wormtongue (LOST) 1392964 2450' 35 Found The Star of Elendil 1400914 2450' 35 Killed Scatha the Worm 1405652 2450' 35 Killed Akhorahil the Blind 1419102 2450' 35 Found The Long Sword 'Anguirel' (LOST) 1422376 2450' 35 Killed Lorgan, Chief of the Easterlings 1423257 2450' 36 Reached level 36 1436342 2450' 36 Killed Kavlax the Many-Headed 1436523 2450' 36 Found The Lochaber Axe 'Mundwine' 1451702 2500' 36 Killed Rogrog the Black Troll 1540844 2600' 36 Killed Ji Indur Dawndeath 1540872 2600' 36 Found The Steel Helm of Hammerhand 1542021 2600' 37 Reached level 37 1543021 2600' 37 Found The Leather Shield of the Haradrim 1549856 2650' 36 Killed Ren the Unclean 1562804 2650' 37 Found The Dagger 'Nimthanc' (LOST) 1565590 2700' 36 Found The Leather Scale Mail 'Thalkettoth' 1582951 2750' 36 Killed Bill the Stone Troll 1592873 2750' 36 Killed Gorlim, Betrayer of Barahir 1599903 2750' 36 Killed The Phoenix 1614405 2800' 37 Found The Short Bow of Amras 1614485 2800' 37 Killed Ar-Pharazon the Golden 1615248 2800' 37 Found The Iron Helm of Dor-Lomin 1617966 2800' 37 Found The Set of Gauntlets 'Pauraegen' (LOST) 1620074 2800' 37 Killed Shelob, Spider of Darkness 1631248 2800' 37 Found The Set of Gauntlets 'Paurnen' (LOST) 1637351 2800' 37 Killed Dwar, Dog Lord of Waw 1641557 2850' 38 Reached level 38 1646421 2850' 38 Found The Metal Brigandine Armour of the Rohirrim 1653512 2850' 38 Found The Elven Cloak of Luthien 1666473 2900' 38 Found The Hard Leather Armour of Himring 1676263 2900' 38 Killed The Lernaean Hydra 1678013 2900' 38 Killed Itangast the Fire Drake 1686122 2900' 38 Found The Iron Crown of Beruthiel (LOST) 1690585 2950' 38 Found The Short Bow of Amrod 1694305 2950' 39 Reached level 39 1716399 3050' 39 Killed Fundin Bluecloak 1721878 3050' 39 Killed Saruman of Many Colours 1722019 3050' 39 Found The Dagger 'Belangil' (LOST) 1725975 3050' 40 Reached level 40 1739550 3100' 40 Killed Vargo, Tyrant of Fire 1775365 3150' 40 Found The Full Plate Armour of Isildur 1786263 3200' 40 Found The Battle Axe 'Lotharang' (LOST) 1787075 3200' 40 Found The Two-Handed Great Flail 'Thunderfist' 1797982 3200' 40 Found The Zweihander 'Mormegil' (LOST) 1804527 3200' 40 Found The Set of Leather Gloves 'Cambeleg' 1810272 3200' 41 Reached level 41 1813310 3200' 41 Found The Mithril Plate Mail of Celeborn 1816713 3200' 41 Found The Amulet of Carlammas 1825479 3250' 41 Killed Hoarmurath of Dir 1825516 3250' 41 Found The Metal Cap of Celebrimbor 1825709 3250' 41 Found The Iron Helm 'Holhenneth' 1828392 3250' 41 Found The Leather Shield of Celegorm 1832417 3250' 41 Found The Iron Helm of Gorlim (LOST) 1837727 3250' 41 Found The Dagger of Rilia (LOST) 1850602 3300' 42 Reached level 42 1877186 3350' 42 Killed Adunaphel the Quiet 1880862 3350' 42 Killed Eol, the Dark Elf 1895826 3450' 42 Killed Baphomet the Minotaur Lord 1904732 3450' 43 Reached level 43 1913161 3500' 43 Killed Harowen the Black Hand 1923976 3500' 43 Found The Set of Gauntlets 'Camlost' (LOST) 1941758 3550' 43 Found The Ring of Power 'Narya' 1978454 3600' 43 Killed Omarax, the Eye Tyrant 1979915 3600' 43 Killed The Balrog of Moria 1979984 3600' 44 Reached level 44 1981731 3600' 44 Found The Ring of Barahir 1984933 3650' 44 Found The Scythe 'Avavir' 1991935 3650' 44 Killed Khamul, the Black Easterling 1998043 3650' 44 Killed Thuringwethil, the Vampire Messenger 2013912 3700' 44 Found The Cloak of Thorongil 2020415 3700' 44 Found The Broad Axe 'Barukkheled' [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
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#7 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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Quote:
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#8 |
Prophet
Join Date: Mar 2008
Posts: 2,727
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Rods of curing are useless. You have Isildur, so Arvedui and Rohirrim are pointless. I cannot imagine a use for Thorongil or gauntlets of agility or Avavir.
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#9 |
Swordsman
Join Date: Jun 2007
Posts: 292
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#10 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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