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#111 |
Adept
Join Date: Sep 2007
Posts: 150
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#112 | |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,236
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Quote:
The easier way is to town recall back to the Castle and ascend to surface: Once you located the up staircase at Castle 20, you should be on the surface with that staircase. That staircase on the surface is permanent and should not change if you go in and out of that area with that staircase into Castle. The sidescrolling wilderness makes it a littler harder to find dungeon entrances sometimes. If you can't find the Caste entrance regardless of *look for entrance from surface* vs. *go to surface and re-enter*, you can always send chris the savefile. ![]() |
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#113 | |
Adept
Join Date: Dec 2010
Location: The Netherlands
Age: 37
Posts: 240
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Quote:
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#114 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,236
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#115 | |
Adept
Join Date: Sep 2007
Posts: 150
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Quote:
I understand the intent, but it's a patently un-fun feature. You haven't lived until you've played a char based on GCV stair scumming ![]() ![]() |
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#116 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
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You don't have to abandon the character. You can still try the Chameleon cave (lvl 30) or Glass Castle (lvl 40), assuming these have GCVs.
Last edited by HugoVirtuoso; January 18, 2014 at 17:11. |
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#117 |
Adept
Join Date: Sep 2007
Posts: 150
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Why would those not collapse? Sorry, away from home computer and can't check poscheng's files. How about anti-magic cave, or anything lvl 60+?
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#118 |
Adept
Join Date: Dec 2010
Location: The Netherlands
Age: 37
Posts: 240
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#119 | |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,236
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Quote:
The Arena dungeon and Anti-magic cave (IIRC) are known to collapse I just don't think being unable to find dungeon entrances should be an 'end all' to gameplay. Don't forget --we have Mt Olympus. But, this one place is on another level Last edited by HugoVirtuoso; January 18, 2014 at 18:44. |
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#120 | |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
Well, don't quit your character over this. I can certainly make this rule not apply when playing with ironman_rooms turned on for next release (which you can nudge me into hurrying if you like). But if all you want are continuous GCVs, don't you find stair scumming tedious? You can make every vault a GCV with the following change to lib\edit\v_info.txt. Locate the entry for GCVs: Code:
N:20:Greater vault (huge) T:VAULT:GREATER Code:
T:VAULT:GREATER:DEBUG As an aside, the third field of the T: line is a flag field, and the DEBUG flag says to always choose this room when selecting a room template. Sometimes there will already be flags specified in this field, but you can add new ones with the normal C bitwise or operator ( as in FOO | DEBUG). |
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