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Old March 15, 2014, 15:50   #171
chris
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The Chengband Scout spoilers say that the ninja shield penalty should not apply. Ninja's aren't allowed to use shields at all no matter what their armor weight is. But scouts should be allowed to use shields. However, they are still subject to the overall weight constraint (that increases with level). Their armor restrictions are the same as monks (if that helps).

To start a Hobbit Scout (one of the best races for the scout, IMO), simply make sure you buy as much ammo as possible for your crossbow and then go shoot stuff. Try to buy a good crossbow from the armory (if you are lucky, and once you have enough gold). And once you can get to any of the other towns, spend your gold enchanting your bow at the archers shop.

If you would rather use melee, this is OK, but then the Hobbit becomes a bad choice. Instead, choose a strong melee race and be sure to start with 17 Str and 17 Dex. Plow your early stat boosts into your fighting stats until you have enough attacks to stand your ground toe to toe. But I think this approach is suboptimal. With Strafing, you will be able to Shoot and Scoot like nobody's business! And wilderness is great for this ... Plus, with a hobbit, you can roll a high starting Wisdom to make spells easier to cast. Ignore Con in the early game and try for the highest Str/Wis/Dex you can manage, maximizing based on which approach you plan to take.
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Old March 15, 2014, 16:02   #172
debo
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Quote:
Originally Posted by chris View Post
The Chengband Scout spoilers say that the ninja shield penalty should not apply. Ninja's aren't allowed to use shields at all no matter what their armor weight is. But scouts should be allowed to use shields. However, they are still subject to the overall weight constraint (that increases with level). Their armor restrictions are the same as monks (if that helps).

To start a Hobbit Scout (one of the best races for the scout, IMO), simply make sure you buy as much ammo as possible for your crossbow and then go shoot stuff. Try to buy a good crossbow from the armory (if you are lucky, and once you have enough gold). And once you can get to any of the other towns, spend your gold enchanting your bow at the archers shop.

If you would rather use melee, this is OK, but then the Hobbit becomes a bad choice. Instead, choose a strong melee race and be sure to start with 17 Str and 17 Dex. Plow your early stat boosts into your fighting stats until you have enough attacks to stand your ground toe to toe. But I think this approach is suboptimal. With Strafing, you will be able to Shoot and Scoot like nobody's business! And wilderness is great for this ... Plus, with a hobbit, you can roll a high starting Wisdom to make spells easier to cast. Ignore Con in the early game and try for the highest Str/Wis/Dex you can manage, maximizing based on which approach you plan to take.
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Old March 15, 2014, 16:34   #173
MarvinPA
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Originally Posted by krazyhades View Post
EDIT: also, is there some "monster list" and/or "item list" command a la [ and ] in the V roguelike keyset? I'm assuming not, since I looked at the help files and found zilch, but I'd like to be able to, e.g., check more easily if there's a space monster, blinking dot, or other physically-hard-to-notice monster without being punished for not taking ages with every command.
There is, ] lists items that match your pickup preferences, and for monsters you have to press \[ I think.
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Old March 15, 2014, 18:19   #174
Aethel27
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Hi first off I'm new to the game (both Poschengband and Rogues in general) and am trying the Merle comp for fun. I got the ability to teleport at will but the A command says I have no abilities. Help please... just got surrounded and don't want t die :/ to a horde of Novice warriors.

EDIT: Figured it out, U. Seems obvious now but it is awesome to have

Last edited by Aethel27; March 15, 2014 at 18:25.
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Old March 15, 2014, 18:21   #175
Arjen
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Originally Posted by Aethel27 View Post
Hi first off I'm new to the game (both Poschengband and Rogues in general) and am trying the Merle comp for fun. I got the ability to teleport at will but the A command says I have no abilities. Help please... just got surrounded and don't want t die :/ to a horde of Novice warriors.
You can use (mutation) abilities by pressing 'U'.
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Old March 15, 2014, 19:15   #176
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These basic tips on play through might help some:

http://angband.oook.cz/forum/showthr...t=5848&page=11

and here is a similar one also from Chris (a few posts down on the page):

http://angband.oook.cz/forum/showthr...t=5848&page=20

Keep in mind with a Demigod(Hermes) Scout you are going to have some huge XP penalties. Very huge. You are going to level very slowly, so you may have to repeat steps in this list before you are ready for the next one. That's the price for having sweet stats and abilities.

I have been running a human ninja for a while, and generally can progress along these lines. I just started a yeek ninja, and WOW do i level fast. Have to watch out for the Freisa(sp?) like you said at first, but i am lvl 5 or so just clearing the first level of Camelot.
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Old March 17, 2014, 15:37   #177
krazyhades
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What determines whether a character feel-IDs magical equipment as "good" vs "enchanted"? Is there some difference between the two names? Is it just class/flavor specific somehow??
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Old March 18, 2014, 07:50   #178
Arjen
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Originally Posted by krazyhades View Post
What determines whether a character feel-IDs magical equipment as "good" vs "enchanted"? Is there some difference between the two names? Is it just class/flavor specific somehow??
Classes with a strong psuedo id get {bad} {cursed} {average} {good} {exelent} {special}, these are the non magical types.

The magical types have a weak psuedo id and get {cursed} {enchanted}.

But only until lvl 35 i think, then every class get strong psuedo id.
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Old March 22, 2014, 02:10   #179
clouded
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The ego monsters thread had me thinking and I started to amuse myself. What if monsters could have personalities like the player?

- Mighty: 50% increase to either dice or sides on each melee attack.
- Shrewd: Casting rate increased by 1.
- Pious: Saving throw increased and a few random resistances gained.
- Nimble: AC increased by 50%.
- Fearless: Does not flee and gets ticked off more often.
- Combat: 25% increase to HP and dice or sides, monster gains deep respect for Combat Echizen.
- Lazy: Everything is decreased by 15%
- Sexy: 50% more monsters summoned by summoning spells.
- Lucky: 50% more items dropped.
- Patient: 50% more HP.
- Munchkin: 50% more XP given.
- Craven: Flees at a much higher HP threshhold.
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Old March 24, 2014, 10:56   #180
Cardinal Rob
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Mutation bug?

http://angband.oook.cz/ladder-show.php?id=15801&ok

I may have encountered a bug with my Chaos-Warrior.

I started as a Demi-god (minor god) and at L20 I had taken Infernal Deal as my human mutation. When I reached L23 my patron polymorphed me from a Demi-god to a Klackon. When I changed Infernal Deal was briefly stripped away, and then I was able to re-choose my human mutation from the list (I re-took Infernal Deal), leaving me with a mutation I'm probably not supposed to have available to me.

Not that I mind - it's a powerful mutation, but I'm not sure he should be eligible for it.

Here is the gory details, just in case my character dump changes.

Name : Carnahan
Sex : Male
Personality: Mighty
Race : Klackon
Subrace : None
Class : Chaos-Warrior
Realm : Daemon
Patron : Khaine

You were born as Demigod.

Mutations ==================================

You can bring down the dungeon around your ears.
You can freeze things with a touch.
Your flesh is rotting (-2 CON, -1 CHR).
You have made an infernal deal.
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