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#181 | |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
EDIT: Never mind. Should be fixed by this commit. Since the bug is beneficial, you should not hesitate to enjoy the extra power! This helps make up for all the times my coding stupidity screws players over ![]() Last edited by chris; March 24, 2014 at 13:52. |
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#182 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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Imo anything weird and random that happens to a chaos warrior should be considered a feature, intentional or not. Let entropy rule!
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#183 | |
Rookie
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Quote:
Is there any way to revert to a Demi-god, or would I have to luck out with a polymorph? |
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#184 | |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
Klackons are a very good race. Not particularly bright, but they fight well and get a speed boost. I'd keep it (unless your patron has other plans). |
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#185 | |
Rookie
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Quote:
By some rare chance, you might start as a Demi-God and get your power at L20, then get changed into a lowly regular human human type human and get your power at L30. AND THEN you might get morphed back into a Demi-God and get your power at L40. ![]() I gather the odds of this happening are extremely remote, but still... |
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#186 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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We also noticed some bugs in the comp re: which dungeon book you get from Smaug post-polymorph or scramble or whatever. I think I ended up getting an Armageddon dungeon book instead of my chaos magic one, I had a good explanation for it at the time but now I can't remember.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#187 | |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
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#188 |
Apprentice
Join Date: Jan 2014
Location: Sufficient for living and internet.
Posts: 69
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Sudden patch. Assuming you might want it or something.
It features duplicated code, and an extension changed to get uploaded to this post because I have no idea where it's actually supposed to go. |
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#189 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,236
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When version 3.1.0 gets released, is savefile compatibility going to be broken?
Last edited by HugoVirtuoso; March 25, 2014 at 00:00. |
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#190 | |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
That being said, I've made some risky changes for 3.1.0 and have made an effort to upgrade savefiles as gracefully as possible. For example, I've changed the way Extra Might and Extra Shots work on shooters as well as the way Extra Attacks work on melee weapons. As a result, some items you have found in 3.0.x might get nerfed on the upgrade, and if this is a problem, you should probably finish out your character in 3.0.x. I'll list exact details when I release the upgrade. |
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