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Old April 10, 2008, 00:11   #21
roustk
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Originally Posted by Melchizedek View Post
Yeah, smeagol's drop was really important in early gameplay for me in 3.06. I didn't get it till the late 1ks this time.
I'm not sure what you're refering to here (maybe the Phial). No monsters or uniques (except Morgoth) are guaranteed to drop particular items. That said, you are fairly likely (but not certain) to get the Phial from an early unique, due to the way that drops are generated.

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Old April 10, 2008, 00:41   #22
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Smeagol drops the One Ring, obviously. What versions have you been playing?

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Old April 10, 2008, 01:32   #23
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@Melch: Welcome to Oook. I wouldn't worry about spoiling. Just don't tell anyone that Snape kills Dumbledore.
Everyone who cares already knows about that anyway.

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Smeagol drops the One Ring, obviously. What versions have you been playing?
Gollum should be tougher, deeper, and known as Gollum. And he should drop the One Ring. And the One Ring should have much more serious penalties and not quite so many advantages.

In DaJAngband he's tougher, deeper and known as Gollum, but I haven't figured out yet how to give the One Ring more penalties, but I will (I plan on making it stop regeneration completely and make the experience drain more drastic -those things won't be too hard to figure out). Also, don't know how to make Gollum drop it, but I'll work on that. I have higher priority plans to do first.
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http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
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Old April 10, 2008, 03:27   #24
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Originally Posted by will_asher View Post
Everyone who cares already knows about that anyway.



Gollum should be tougher, deeper, and known as Gollum. And he should drop the One Ring. And the One Ring should have much more serious penalties and not quite so many advantages.

In DaJAngband he's tougher, deeper and known as Gollum, but I haven't figured out yet how to give the One Ring more penalties, but I will (I plan on making it stop regeneration completely and make the experience drain more drastic -those things won't be too hard to figure out). Also, don't know how to make Gollum drop it, but I'll work on that. I have higher priority plans to do first.
How about....wearing the One Ring for X turns summons the Ring Wraiths, and wearing the One Ring for X+X turns summons The Morgoth. THAT would be a drawback
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Old April 10, 2008, 03:48   #25
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How about....wearing the One Ring for X turns summons the Ring Wraiths, and wearing the One Ring for X+X turns summons The Morgoth. THAT would be a drawback
I know how to exploit that feature.

Morgoth suddenly appears!
Morgoth magically summons special opponents!
Farmer maggot mumbles about his mushrooms.
Fang misses you <2x>
Grip misses you <2x>
Morgoth magically summons greater undead!
Morgoth looks confused.
Morgoth summons monsters!
The fruit bat misses you.
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Old April 10, 2008, 04:20   #26
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Everyone who cares already knows about that anyway.
Exactly. Sorry that the joke was so bad as to be unrecognizable as such.
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[...]give the One Ring more penalties, but I will (I plan on making it stop regeneration completely [...]
That's actually a pretty nifty idea for a negative attribute. I rather like it. At the risk of revealing my Tolkien-nerd-dom, it is justified if you recall how the evil Valar and Maiar sacrificed the power to heal themselves/change shape... Morgoth was forever pained by Fingolfin's wounds, Sauron lost the power to assume a fair shape, etc. One could go out on a limb and suppose that the Ring passes on this attribute to its wearer.
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Old April 10, 2008, 09:43   #27
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A real drawback of The One Ring would be if stat losses were permanent.
You would think twice about wearing such an evil thing and it would make sustenance much more important than it is in current vanilla. I usually don't care, because restoration is available quite easily at least in greater depths, where portions and mushrooms of restore stat, complete restoration, stat and augmentation potions and even spellbooks with a restoration spell can be found.
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Old April 10, 2008, 14:24   #28
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Also, don't know how to make Gollum drop it, but I'll work on that.
You'll probably need to mimic the code that drops Grond.
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Old April 10, 2008, 16:38   #29
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Ok what about leaving Smealog where he is, and adding Gollum deeper and nastier? That's schizophrenical, yay
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Old April 10, 2008, 19:21   #30
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How about that:
Smeagol wouldn't die, but suddenly disappear when beaten (the One Ring blah blah) and reappear as Gollum later (and he WILL die, dropping the One Ring).
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