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Old October 19, 2011, 04:00   #151
dos350
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if u cant see it, dw 4 it!
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Old October 19, 2011, 12:53   #152
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If you play a half-troll warrior in some odd variant with lots of weird monsters, like Chengband, and find the biggest vault you have ever seen, and inside it you meet someone you have never even heard of before, like a Lord of Change, just go ahead and attack him in melee. He'll most likely go down in a few turns just like everyone else.
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Old October 19, 2011, 13:12   #153
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The spell Teleport Other is very useful. E.g. if you want to go to another floor, but you can see with your detection spell that the corridor to the stairs is blocked by some dangerous monster like The Tarrasque, just go there and teleport it away and you can safely reach your destination.
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Old October 19, 2011, 14:37   #154
UglySquirrell
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Quote:
Originally Posted by artes View Post
If you play a half-troll warrior in some odd variant with lots of weird monsters, like Chengband, and find the biggest vault you have ever seen, and inside it you meet someone you have never even heard of before, like a Lord of Change, just go ahead and attack him in melee. He'll most likely go down in a few turns just like everyone else.
Lol, these guys were insane in heng/entro, kind of a superfast, insane, great wyrm of chaos bird. Had one as my beastmasters mount for a while
X )
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Old October 19, 2011, 18:44   #155
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Quote:
Originally Posted by UglySquirrell View Post
Lol, these guys were insane in heng/entro, kind of a superfast, insane, great wyrm of chaos bird. Had one as my beastmasters mount for a while
X )
No, they are not dangerous at all. Especially if you have either an item with resist confusion or a staff of teleportation in your backpack or in your house. If you have both, it is sufficient if they both are in your house.
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Old October 19, 2011, 18:47   #156
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A small white or light-grey 's' is a harmless skeleton, so it's a waste of time to look at it before attacking it.
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Old October 19, 2011, 18:51   #157
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The spell Rift can be used to take care of dangerous hounds like Time, Gravity or Aether hounds. If there is a row of them in a corridor, just step into the corridor and cast Rift on them. They'll be teleported all over the map and you can take them one at a time. For extra safety you can haste yourself before you step into the corridor.
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Old October 23, 2011, 12:41   #158
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If you see a pit full of monsters, teleport into the middle so you have more room to fight them all*


*this might actually be good advice for a high enough level dispell-priest.
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Old October 24, 2011, 18:56   #159
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Don't know if someone already mentioned it in the past 15 pages, but...

Like most games, Angband is more fun if played when drunk.
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You read a scroll labeled 'lol gtfo' of Teleport Level.

Last edited by fph; October 24, 2011 at 19:23.
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