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#21 | |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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Quote:
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#22 |
Rookie
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Kobolds as a player character completely suck. They have bad strength and intelligence and therefore are bad at important skills such as fighting and magic. And they get a big bad experience penalty.
The only redeeming factor for a kobold is resist poison, which is really easy to find anyway. You might as well just play as a human, you'll be better and have no exp penalty. Gnomes also suck. Never play as a gnome. |
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#23 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
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Quote:
If you want an easy race that advances fast, try Elf or Half-Elf. |
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#24 | |
Adept
Join Date: Feb 2008
Location: Sydney, Australia
Posts: 147
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Quote:
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Best /favorite character Last edited by Garrie; April 4, 2008 at 05:06. |
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#25 |
Apprentice
Join Date: Apr 2007
Posts: 72
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run around wilderness , especially plains, at night as a CL1 mage.
hit the arrow key blindly. play at midnight when too sleepy. play when angry at the world (this is Angband, not Quake with the cheats on!) play mages as a newbie , after a frustrating day at work. dont do a 'detect evil/monsters" scroll on entering a level. even if u DID cast Detect spell, you CAN tell the type of monster JUST by looking at the ASCII!!
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"When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche. (does this mean the RNG learns my worst fears, mummy?) |
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#26 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 782
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Playing under the influence will help you be more immersed in the game which will lead you to making better decisions.
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You are on something strange |
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#27 | |
Knight
Join Date: Apr 2007
Posts: 572
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Quote:
EDIT: Thanks! That did it for me. Last edited by Djabanete; April 5, 2008 at 23:43. |
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#28 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 782
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The only things you need to beat the game can be found in the general store.
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You are on something strange |
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#29 |
Knight
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Mushrooms of hallucination are great ways to learn about enemy weaknesses. ("You cast a lightning bolt. The Dalek dies! Ah, it appears robots are vulnerable to electricity!")
Engraving "elbereth" on your sword will protect you from evil. (No! No! Not Nethack!) An "artifact" is a relic from a bygone era and as such is completely useless; if you find any you should squelch them. You need to be at least level 15 to cast "magic missile" or else Cthulhu will eat your soul! (Note: this might not be such bad advice in Steamband...) Hounds come in many breeds representing various elements, but are mostly harmless - one of the more (relatively) dangerous breeds is the Basset Hound, which represents two elements, that of Gravity and Sound.
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#30 |
Rookie
Join Date: Feb 2008
Location: Northwest Mississippi (really!)
Posts: 17
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It is late at night and you are fighting sleep and fighting Saruman. Saruman is badly damaged and you've just shot your last seeker arrow, and all of your rods are still charging. Your mana is kaput. Saruman casts a fire ball and wipes out nearly all of your remaining hit points. You are thinking about reading a teleport scroll, so that you may recover safely, when you come up with a brilliant notion: Saruman is probably weary from the fight, just as you are, and he is bound to make a mistake, giving you the opportunity to go in for the kill. You advance toward Saruman, ready to take a swing at him with your sword. You forget that he 'cackled evilly' several rounds ago and you step onto his poisoned trap. Saruman teleports away. You stand there, at death's door, alone and poisoned, wondering how you could have made such a blunder.
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"Beer: the 5th food group" |
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