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#41 |
Knight
Join Date: Jan 2008
Posts: 526
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Don't bother looking at items on the ground before walking up to them. Death swords? What a ludicrous concept.
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#42 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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elemental wyrms have good drops and EXP for the amount of danger they represent, so you should generally go out of your way to melée them if you have the appropriate resistance. Great Storm Wyrms are particularly good targets since they can't damage your spellbooks or escape scrolls and staffs.
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#43 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
Personally like to save those scrolls of summoning for the deepest part of my dive. That way, I sure to get some good enemies to fight. Also drop all means escape and healing, teleports, recall, potions, staffs. Keep only offensive items with you when entering battle. That why you won't have to worry about backpack space when gathering up the post-victry loot. (As an added bonus, if you should die, the monster that killed you won't know where to find your stuff, esp. if you drop it really far away.) It's really to bad that you can't bury your gold, you know, to keep it safe. Maybe I'm just not keen on your tougne and cheek houmor Big Al. But me's think'est you had best'st checketh thy thread title once again. |
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#44 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
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#45 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Always remember that a unique monster's possible spell damage is always in-line with their race. Kavlax and Cantoras can breath/cast just as hard as a regular dragon/skeleton.
Furthermore, you can just assume what the monster is by looking at the letter representing it. If you start trying to target or [l]ook at it, the monster will know your hands are off the attack keys and go in for the kill! Plus there's no chance that Shelob would be hiding in a group of spiders wearing her OWN color. That's just bad fashion. |
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#46 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Shovels can double as weapons, and the damage they inflict can really add up after a awhile.
Speed and 'shrooms are for losers. My character doesn't use drugs. Poison resist is useless. After all, poison usually wears off very quickly, and poison never killed anyone. Focus on collecting gold rather than equipment. It weighs nothing!!!, and it's a little known fact that most uniques can be bribed by holding down the 'd' (donate) key. |
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#47 |
Swordsman
Join Date: Sep 2008
Posts: 289
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if you encounter a unique you've never seen before, hidden in a vault on a fairly low level, he's probably an easy kill that you've just missed in the past. This is particularly true if he's just a "p"
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#48 |
Knight
Join Date: Jun 2008
Posts: 593
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Teleport to the secret graveyard level!
Macro F1 to the following: "Qy@" and press it! |
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#49 |
Rookie
Join Date: Jul 2008
Location: Saint-Malo
Posts: 9
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Never run, just keep your finger on the key. Only scums are crawling corridors, so you will bash them easily.
__________________
Overconfident ? |
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#50 |
Adept
Join Date: Aug 2007
Posts: 182
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Finding Ringil early means you're definitely going to win.
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