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Old November 5, 2009, 07:47   #51
Pete Mack
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Save those wands of clone monster, then use them to farm Wyrms late in the game. Basic strategy: duke it out until the GWoChaos is down to one star, then clone it. This guarantees that you'll never take more than ~500 breath damage in any one turn.
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Old November 5, 2009, 13:51   #52
Philip
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Save those wands of clone monster, then use them to farm Wyrms late in the game. Basic strategy: duke it out until the GWoChaos is down to one star, then clone it. This guarantees that you'll never take more than ~500 breath damage in any one turn.
Yep, that works well. And if you find a Morgul weapon, wield it. Near nothing has poison resist and you don't have to worry about undead.
If you kill Sauron but are afraid of M, go to dlvl 100 to find Bladeturner or the one and if you ever see a vault, tunnel with your normal weapon so you will be ready if something comes out. Heheheheheheheheheheh.
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Old November 5, 2009, 18:09   #53
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It's generally safe to assume that uniques within a race are only marginally more powerful than the nastiest non-unique. Hence, if you have resist poison and free action, and have successfully killed a greater basilisk, you're probably ready to take on the Tarrasque.
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Old November 5, 2009, 20:20   #54
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With good melee, you can safely fight Homunculi if you are careful about waiting to get the first blows. They have few HP and lousy AC. With 4 blows, you can be quite confident of defeating (killing or frightening) them in a single turn.

Yeah, a Homunculi cannever paralyze you with its first hit

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Old November 5, 2009, 23:21   #55
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If at the end of a corridor you spot a longsword 4d5 and there's a Drolem offscreen on the adjacent corridor in between, just jam the direction key and fetch ringil. After all, it's just a stupid construct and all that excessive keyboard output will dumbfound it. This is especially true if you lack rPois, as such an omission will only further confound the Drolem. And you can always come back and mow it down with that extra speed. Remember, speed is always sexier than rPois.
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Old November 6, 2009, 02:51   #56
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You can totally finish killing that monster before your health runs out.

Heroes never back down from a fight, especially with a unique.

If you're fighting next to a graveyard and are getting overwhelmed by undead, just use phase door to get away.

If you've beaten green, blue, red, black and white Ds, then a multi-hued D should be no trouble.

Never use a healing potion better than CCW before fighting Morgoth, even if you get in a tough spot. You think those things grow on trees?

Teleport self is a great escape mechanism when clearing a vault, especially if you have previously scattered its inhabitants all over the level using teleport away.
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Old November 6, 2009, 04:08   #57
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Use your wand of teleport other to avoid insta-death. Remember! If the Tarrasque is beyond the range of your wand, then you are beyond the range of its breath.
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Old November 6, 2009, 04:34   #58
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Teleport self is a great escape mechanism when clearing a vault, especially if you have previously scattered its inhabitants all over the level using teleport away.
This one made me laugh and laugh and laugh
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Old November 6, 2009, 13:51   #59
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The less pots, scrolls, rods and staves you take into a dungeon the more loot you can carry out!

To play as a ninja, creep around in the dark and throw iron spikes at every monster.

Base your angbander on your favorite characters from manga or Hollywood etc..For eg; Guts from Berserk should have max str/con, the largest 2h sword possible and the most heavily cursed armor you can find.
Gandalf should have max charisma and cast no offensive spells at all, engage all enemies at melee range with a longsword. Be kind to all Scruffy hobbits you find.

A fast game is a good game.
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Old November 6, 2009, 15:41   #60
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Gandalf should have max charisma and cast no offensive spells at all...
Only Gandalf himself believed that he had max CHA, Which makes me wonder if he's really deserving of the max INT that is so often attributed to him. Max EGO, certainly.

A Gandalf should rely on blind luck and pre-ordained destiny for victory. He could just wander about, charming hapless hobbits, setting dire events into motion, then retreating to his summer home until he feels the need to interfere in the lives of elves and men once again.
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