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#101 | ||
Swordsman
Join Date: Aug 2019
Posts: 340
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#102 | |
Apprentice
Join Date: Mar 2021
Location: NL, Canada
Posts: 82
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#103 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,463
Donated: $60
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#104 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
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Wow. A rule 34 cite! Gotta be a first. Thankfully I have never once seen Godwin here, though.
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#105 | ||
Adept
Join Date: Nov 2019
Location: Pasadena CA
Posts: 141
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Maintaining it would still cause some delays at new level generation, and when summoning monsters are active. Not sure I think this kind of persistence is a good idea, mind you, but nor am I convinced it should be dismissed as impractical without applying a little bit more analysis. You guys are pretty darn smart... |
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#106 | |
Adept
Join Date: Apr 2016
Age: 53
Posts: 144
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Again it's a slight delay when entering the level, but it's still going to be way quicker than running through a level generation routine since you wouldn't need to do this for a new level, so I doubt the player would notice any difference.
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Thread | Thread Starter | Forum | Replies | Last Post |
Getting levels | Angrist | Vanilla | 6 | January 13, 2015 10:26 |
Persistent bugs | Ingwe Ingweron | Development | 9 | October 24, 2013 15:45 |
Variant with persistent dungeons? | Sabreman | Variants | 5 | November 15, 2007 22:22 |
Feature Request: Optionally persistent dungeon levels | TJA | Vanilla | 6 | August 22, 2007 11:42 |
[Un, others] Difficulty levels | andrewdoull | Variants | 10 | May 29, 2007 23:00 |