![]() |
#41 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,131
![]() |
ok, all working for now (i hope no more DL99 bugs). it's .. weird, to play like this.
big advantage for sell_on play, as you can go back to DLs with a ton of gear on the floor waiting to be sold, not so sure about what's it gonna be like down to DL90 though. Also, i feel kinda dumb for not enabling the $ option, as i can never really lose any artifacts. I have a question, though. i read a DD by accident and actually went back up to clear those 5 levels, and somewhere along the way i met Grishnak .. and lost sight of him. Is he stuck on that level forever? Can he be summoned elsewhere, by a mob, or a trap or staff of summon? What happens if i find a greater vault with many big uniques, does it mean i can leave them behind and they won't show up for the final fight?
__________________
"i can take this dracolich" |
![]() |
![]() |
![]() |
#42 |
Prophet
Join Date: Apr 2008
Posts: 2,954
![]() |
Exactly, that's the big advantage of persistent levels.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
![]() |
![]() |
![]() |
#43 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,463
Donated: $60
![]() ![]() |
Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
#44 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,131
![]() |
this *might* seem unrelated, but it's very, very important that you give player-cast ice-storm and ice-balls a percentage chance of turning lava tiles into rubble. if a pit fiend decides to turn half a level into lava, the patient player needs to be able to return it to normal with a bit of work.
this already happens with mobs' ice breaths.
__________________
"i can take this dracolich" |
![]() |
![]() |
![]() |
#45 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,131
![]() |
ok, this persistent levels thingie is much harder than normal play. we ought to have some sort of "autoscum for good levels" birth options again.
__________________
"i can take this dracolich" |
![]() |
![]() |
![]() |
#46 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,019
![]() |
Another thing that may be useful to include together with persistent levels is a scroll of "recall to specific dungeon level". Otherwise it might take a while if you wish to go back to that greater vault you skipped at dlvl 40, but now you are at dlvl 60...
__________________
Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
![]() |
![]() |
![]() |
#47 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,131
![]() |
i'm at DL46, CL34. i've pretty much cleared every level, because, there isn't any reason NOT to. i'm playing a relatively low-XP class/race combo.
i'm horribly short on artifacts for this CL/DL combination, normally i would already have most gear ready for lower depths, but i can't grind levels, so i only have one FA, one pBlind, no ESP, no pConf. i can't swap anything. i've only left a level early twice: once when i teleported away The Queen Ant, and another where i had no SI and there were at least 10 Dreads on the level, plus one elder vampire (all passwall).
__________________
"i can take this dracolich" |
![]() |
![]() |
![]() |
#48 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,131
![]() |
another WEIRD bug.
i recalled to town, and now my Phial does not emit light. torches dont work either. i can cast by the light of the stores, and when i go down in the dungeon, everything works as normal.
__________________
"i can take this dracolich" |
![]() |
![]() |
![]() |
#49 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#50 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,124
![]() |
"...hadn't thought about it..." Huh? That was what I thought the whole point was for persistent levels. A sort of "Forced Descent-Lite" Whereas in forced descent you might need to run down some convenient stairs to avoid a nasty end, in this "lite" version you can go back up again when and if @ survives to be strong enough, in order to collect objects or kill uniques you didn't want to leave behind.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Getting levels | Angrist | Vanilla | 6 | January 13, 2015 10:26 |
Persistent bugs | Ingwe Ingweron | Development | 9 | October 24, 2013 15:45 |
Variant with persistent dungeons? | Sabreman | Variants | 5 | November 15, 2007 22:22 |
Feature Request: Optionally persistent dungeon levels | TJA | Vanilla | 6 | August 22, 2007 11:42 |
[Un, others] Difficulty levels | andrewdoull | Variants | 10 | May 29, 2007 23:00 |