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#11 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,131
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...they are not really amazing if all you do is dispel them.
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"i can take this dracolich" |
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#12 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,463
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#13 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Some additional ideas, just brainstorming here:
* Summon chaff: brings in a large number of weak enemies to get in the player's way. * Summoning circle: places a glyph on the floor that, in a set amount of game time, will be replaced by a high-level summoned monster. The player may attempt to disarm the glyph. * Swap places: the monster exchanges positions with another monster (possibly only one the monster can see?) * Animate Rock: converts adjacent walls into earth elementals (Earth Spirit for magma/quartz?). Where the conditions for the spell aren't met, the monster shouldn't try to cast it, e.g. not casting Swap Places if there's no valid target. |
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#14 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,124
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Quote:
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#15 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
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Nick-
Bringing in a number of dungeon level generated monsters (or slightly above) is equivent to bringing in a bunch of monsters from elsewhere on the level. This should be the default against which you decide other mechanics. Don't over think it. |
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#16 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,463
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#17 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
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I like these ideas. Just dont go all in ending up with poscheng style oversummoning. I only fully enjoy the second half of those games with an [S amulet which is super rare.
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#18 | |
Adept
Join Date: Apr 2016
Age: 53
Posts: 144
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Quote:
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"This has not been a recording" |
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#19 | |
Apprentice
Join Date: Mar 2019
Location: Olympia, WA
Age: 44
Posts: 98
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