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Old July 4, 2021, 18:08   #221
ewilkins
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Quote:
Originally Posted by Cuboideb View Post
The port will try to load android.prf, which will not be included in the bundle.
Thank you. And thank you for the port. It's been wonderful being able to take the game with me on the go.
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Old July 5, 2021, 00:44   #222
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That change is up! Along with variant updates
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Old August 22, 2021, 23:06   #223
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Thanks for updating to FAangband 2.0! Crash report here... I am having a FAangband 2.0 recurring crash in Amon Rudh level 15 when trying to recall back to my home. Just got to Amon Rudh, my home is in Belegost and I have 1 more portal to Khazad Dum. When using a scroll of word of recall, it asks me what recall point I want to replace and I select "nowhere" and then as soon as I get the message saying I'm getting yanked back home, the game crashes. I also posted this in the FAngband 2.0 thread, not sure if the problem is only on Android or not. Thanks!
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Old August 23, 2021, 00:20   #224
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I saw the crash report in the playstore console just minutes ago. It seems to be a duplicate of this: #83

I will triple-check the sources that I use for android

Edit: The bug is on line 1425 of cave-square.c

Last edited by Cuboideb; August 23, 2021 at 00:32.
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Old August 24, 2021, 15:54   #225
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Didn't play several versions in a row.. Just updated app to try new FAangband on my android. Is there such a feature as zooming with a swipe?

Probably, I messed up with my question but hey, English is not my native language
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Old August 24, 2021, 15:57   #226
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Please use the volume keys to modify zoom.
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Old August 24, 2021, 18:40   #227
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Oh. My bad
Thanks!
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Old August 30, 2021, 13:19   #228
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Just found a little a bug.
When playing faangband (at least, I suppose) when press shift + m to open the map, then on D-pad press any direction to move(without closing the map)..then player can get bizarre things on screen
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Old August 30, 2021, 14:29   #229
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Tile multiplier? Graphics mode?

Map display is tricky in android. If tile multiplier is bigger than 1x1 I have to trigger a temporary change to 1x1 to show the map, and then restore the previous value.

Can you test the same in Vanilla to see if the same thing happens there?

Thank you for the report!

Last edited by Cuboideb; August 30, 2021 at 14:36.
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Old August 30, 2021, 14:55   #230
EugeneLesnov
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Quote:
Originally Posted by Cuboideb View Post
Tile multiplier? Graphics mode?

Map display is tricky in android. If tile multiplier is bigger than 1x1 I have to trigger a temporary change to 1x1 to show the map, and then restore the previous value. The core game and the ui are two different applications that function like client and server instead of a monolithic C program.

Can you test the same in Vanilla to see if the same thing happens there?

Thank you for the report!
Graphic mode none..With 6x3 tile multiplayer
Here's screnshot:
https://imgur.com/a/JTz9IJy

Can't repeat the bug in vanilla, hmm
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