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#61 |
Adept
Join Date: May 2007
Posts: 170
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The first one is a lame attempt of giving an icon to the 'reapeat' command hehe
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#62 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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Yeah, i sure did not guess that. Is there one for rods/staffs wands? (I dunno how to distinguish them in a picture, except maybe put a star or light at the end of the wand.)
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#63 |
Adept
Join Date: May 2007
Posts: 170
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New version in Playstore!
Version 11 has the button ribbon and many ui improvements.
From the documentation: _________________________ The game has two input methods: the soft keyboard and the button ribbon. The soft keyboard It has three modes (alphanumeric, symbols and control-keys) and several opacity settings to make playing a bit easier on small devices. The button ribbon Accessed when the soft keyboard is hidden, the button ribbon has two modes (command and full). In command mode, the ribbon contains icons for the most used commands in the game. Some commands perhaps are missing in this mode (zap a rod, aim a wand, etc.), but most of them can be triggered using the Inventory, Alter and Use commands. It's important to remember that directions can be used to cycle between equipment, inventory, floor and quiver. To reduce the number of buttons in command mode, the Alter command can also open chests and close doors. If you feel that some action should be in the ribbon anyway, every keymap defined inside the core Angband is displayed in the button ribbon. This is also handy for spells and repetitive keystrokes. Besides the touch directionals, every touch in the term view is sent to the core as a mouse press, allowing movement and menu selection. https://play.google.com/store/apps/d...hial.xyangband |
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#64 |
Apprentice
Join Date: Dec 2007
Posts: 93
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I haven't had a chance to play much since the button ribbon was released, but I did spend a few minutes figuring out how it works. I think it's great so far. I like how the regular buttons are on one row and the keymaps are on the other row. I also think that the directional keys are more comfortable to use now because they were resized and now they aren't so close to the top. This is easily one of the best pc to mobile ports I've ever seen, so thank you for all your hard work!
If I had just one more suggestion, it would be to add a quick option to move the directionals to the left side of the screen for when your character is all the way at the right edge of the map. It can be difficult to navigate sometimes when your character is located exactly where the directionals are. Having a quick option to swap the directionals to the left would solve this. |
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#65 |
Apprentice
Join Date: Feb 2020
Posts: 99
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I've only had a chance to try the new version very briefly. One thing that feels like a step backwards is that the "..." button now opens a menu, which means it takes more taps if you just want to toggle keyboard visibility. That said, I understand why you did it, and I don't have a better suggestion off the top of my head.
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#66 |
Adept
Join Date: May 2007
Posts: 170
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Both suggestions are great. Will work on them. Also this give me the chance to incorporate the most recent updates from V
Thanks! |
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#67 |
Adept
Join Date: May 2007
Posts: 170
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New version!
This one eliminates the menu launched from the "..." key and incorporates a command for placing the touch directionals to the left. This command (and others) are triggered from the already existing contextual menu. Also, a long press over a button in the ribbon tells you which command is executed. The recent changes from Vanilla are incorporated too. Thank you all for your suggestions! |
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#68 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 193
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Version 18 is up! This one includes:
-Support graphics modes. -Customizable user keymaps. -Pseudo-ascii mode. Ascii for monsters and player. Tiles for everything else. -Move the touch directionals with a long-press. Enjoy and thank you all for your suggestions! Playstore Github repository |
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#69 |
Scout
Join Date: Feb 2017
Location: Mumbai, India
Posts: 32
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Looks like I'm late to the party! I've been playing the **** out of this and have so far got one dwarf warrior dead at character lvl 30 and more recently, a Dunadan ranger at lvl 36 (my best so far).
Yesterday I started a gnome mage to see how feasible it is with all the spells, without keymaps and just the ribbon keys. Ranger was manageable given the limited noncombat spells. I am lvl 16 now but will admit there was lot of screen mashing involved, think I would get RSI heheh... joking. Was going to provide my feedback here but your update with keymaps couldn't have come at a better time. I'm right now setting it up and giving playing with this a test drive. Thanks a lot Diego for this! PS: It seems you've shapeshifted from Diego to Cuboideb over here. :P |
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#70 |
Scout
Join Date: Apr 2020
Location: Donetsk
Age: 26
Posts: 43
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Yo're doing an amazing job, great work!
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